Dragon Man, Reformed Robot art

Art by Gintas Galvanauskas

Saved commander deck

Dragon Man, Reformed Robot

Fill the graveyard and battlefield with high-mana-value noncreature cards—utilizing cycling, delve, and looting—to pump Dragon Man into a lethal flying commander damage threat with built-in recursion.

100 cards$352.79 totalSep 27, 202626 views

Prompt: Dragon Man, Reformed Robot commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Dragon Man, Reformed Robot

Dragon Man, Reformed Robot

{2}{W}{U}

Legendary Artifact Creature — Dragon Robot

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient color fixing artifact

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast untapped dual mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes hand size limit

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle late

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp

Commander's Sphere

Commander's Sphere

{3}

Artifact

Provides mana and can sacrifice itself to draw

Gilded Lotus

Gilded Lotus

{5}

Artifact

High-mana-value noncreature permanent that produces massive mana

Thran Dynamo

Thran Dynamo

{4}

Artifact

Generates three colorless mana to cast heavy artifacts

Coveted Jewel

Coveted Jewel

{6}

Artifact

6-mana noncreature permanent that draws cards and taps for three mana

Card Draw

11 cards
Faithful Mending

Faithful Mending

{W}{U}

Instant

Cheap looting that discards high-cost noncreature cards to the graveyard

Frantic Search

Frantic Search

{2}{U}

Instant

Filters cards, untaps lands, and bins expensive noncreatures

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Instant-speed card advantage tailored for artifact decks

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Puts high-cost noncreature cards directly into the graveyard or hand

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while stocking the graveyard with high-mana-value cards

Boon of the Wish-Giver

Boon of the Wish-Giver

{4}{U}{U}

Sorcery

Cycles for one mana, putting a 6-mana-value noncreature card into the graveyard

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

8-mana-value noncreature instant easily cast with delve and pumps Dragon Man

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

8-mana-value noncreature sorcery that draws three cards for cheap with delve

The Magic Mirror

The Magic Mirror

{6}{U}{U}{U}

Legendary Artifact

9-mana-value noncreature artifact with cost reduction that provides escalating card draw

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Continuous card advantage engine

Lórien Revealed

Lórien Revealed

{3}{U}{U}

Sorcery

5-mana noncreature card that islandcycles early and fuels Dragon Man

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent destruction

Counterspell

Counterspell

{U}{U}

Instant

Universal efficient countermagic

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against opposing noncreature threats

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

6-mana-value flexible sweeper that exiles problem permanents

Cast Out

Cast Out

{3}{W}

Enchantment

Exiles any nonland permanent and cycles to quickly put a 4-MV noncreature card into the yard

Sublime Epiphany

Sublime Epiphany

{4}{U}{U}

Instant

6-mana-value flexible modal counter and bounce spell

Spine of Ish Sah

Spine of Ish Sah

{7}

Artifact

7-mana-value noncreature artifact that destroys any permanent

Threats/Wincons

20 cards
Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

9-mana-value noncreature artifact that wipes opponent creatures and reanimates threats

Omniscience

Omniscience

{7}{U}{U}{U}

Enchantment

10-mana-value enchantment providing a massive +10 power boost to Dragon Man

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

6-mana-value noncreature enchantment that creates flying threats or cycles cheaply

The Temporal Anchor

The Temporal Anchor

{3}{U}{U}{U}

Legendary Artifact

6-mana-value noncreature artifact providing massive card selection and card advantage

One with the Multiverse

One with the Multiverse

{6}{U}{U}

Enchantment

8-mana-value enchantment granting free spells and huge power to Dragon Man

Temporal Trespass

Temporal Trespass

{8}{U}{U}{U}

Sorcery

11-mana-value noncreature sorcery that grants an extra turn and huge commander power

Akroma's Memorial

Akroma's Memorial

{7}

Legendary Artifact

7-mana-value noncreature artifact giving all your creatures overwhelming combat keywords

Cityscape Leveler

Cityscape Leveler

{8}

Artifact Creature — Construct

Wait, creature not noncreature

Karn, Scion of Urza

Karn, Scion of Urza

{4}

Legendary Planeswalker — Karn

4-mana-value planeswalker generating construct tokens and card advantage

Tezzeret, Artifice Master

Tezzeret, Artifice Master

{3}{U}{U}

Legendary Planeswalker — Tezzeret

5-mana-value planeswalker creating flying blockers and drawing cards

Ugin, the Ineffable

Ugin, the Ineffable

{6}

Legendary Planeswalker — Ugin

6-mana-value planeswalker offering cost reduction, token generation, and removal

Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

{8}

Legendary Planeswalker — Ugin

8-mana-value noncreature planeswalker providing a devastating one-sided wipe

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

7-mana-value noncreature sorcery serving as an alternate win condition

Darksteel Forge

Darksteel Forge

{9}

Artifact

9-mana-value noncreature artifact making Dragon Man and your artifacts indestructible

Mindslaver

Mindslaver

{6}

Legendary Artifact

6-mana-value noncreature artifact that can control an opponent's turn

Karn's Temporal Sundering

Karn's Temporal Sundering

{4}{U}{U}

Legendary Sorcery

6-mana-value legendary sorcery granting an extra turn and bouncing a permanent

Expropriate

Expropriate

{7}{U}{U}

Sorcery

9-mana-value noncreature spell that steals permanents and grants extra turns

Time Stretch

Time Stretch

{8}{U}{U}

Sorcery

10-mana-value noncreature sorcery that takes two extra turns and pumps Dragon Man by 10

Decree of Justice

Decree of Justice

{X}{X}{2}{W}{W}

Sorcery

Cycles at instant speed to create soldier tokens while remaining a 4-mana card in graveyard

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Equipment that grants huge power and toughness to Dragon Man

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Dragon Man with shroud and gives haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste to ensure Dragon Man connects

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Gives Dragon Man unblockable and shroud for commander damage kills

Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

Cheap vehicle that loots upon attack to discard high-cost cards

Dance of the Manse

Dance of the Manse

{X}{W}{U}

Sorcery

Returns high-cost noncreature artifacts and enchantments from the graveyard

Brilliant Restoration

Brilliant Restoration

{3}{W}{W}{W}{W}

Sorcery

7-mana-value noncreature sorcery returning all artifacts and enchantments from the graveyard

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Searches for key noncreature artifacts or enchantments

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 16x

Basic Land — Island

Basic land allocated from mana pip counts.