Miirym, Sentinel Wyrm art

Art by Kekai Kotaki

Saved commander deck

Miirym, Sentinel Wyrm

Ramp aggressively in the early turns to drop massive dragons ahead of curve, cloning them with Miirym while using cheap counterspells and protective spells to maintain total control of the board.

100 cards$260.34 totalAug 1, 20262 views

Prompt: Dragon tribal deck with a heavy ramp package so the five and six drops come down early, plus dragon lords and a way to protect them.

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

{3}{G}{U}{R}

Legendary Creature — Dragon Spirit

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

staple fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Farseek

Farseek

{1}{G}

Sorcery

searches for key typed dual land targets

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

brings a forest into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

untapped forest land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

secures land drops for high-mana dragon casts

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

reliable land acceleration and fixing

Dragonlord's Servant

Dragonlord's Servant

{1}{R}

Creature — Goblin Shaman

reduces cost of all dragon spells

Dragonspeaker Shaman

Dragonspeaker Shaman

{1}{R}{R}

Creature — Human Barbarian Shaman

substantially reduces cost of dragon spells

Herald's Horn

Herald's Horn

{3}

Artifact

reduces dragon costs and provides card advantage

Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

{2}{R}

Artifact

ramps and grants haste to cast dragons

Jade Orb of Dragonkind

Jade Orb of Dragonkind

{2}{G}

Artifact

ramps and grants hexproof to cast dragons

Card Draw

10 cards
Temur Ascendancy

Temur Ascendancy

{G}{U}{R}

Enchantment

grants haste and draws cards on big dragon entries

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards when dragons enter and grants trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

triggers card draw whenever a high-power dragon enters

Dragon's Hoard

Dragon's Hoard

{3}

Artifact

mana rock that converts dragon entries into card draw

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive card draw based on largest dragon power

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant speed draw based on power or lethal team buff

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

draws on dragon cast, enter, and attack

Up the Beanstalk

Up the Beanstalk

{1}{G}

Enchantment

draws cards continuously whenever high-cost dragons are cast

Ponder

Ponder

{U}

Sorcery

cheap deck manipulation to smooth early draws

Brainstorm

Brainstorm

{U}

Instant

instant-speed card selection

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile permanent destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

instant-speed tuck effect for problem permanents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap direct field wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided game-ending board bounce

Counterspell

Counterspell

{U}{U}

Instant

efficient answer to board wipes and threats

Stubborn Denial

Stubborn Denial

{U}

Instant

one-mana hard counterspell with ferocious active

Abrade

Abrade

{1}{R}

Instant

flexible early removal for creatures or artifacts

Nature's Claim

Nature's Claim

{G}

Instant

one-mana artifact or enchantment removal

Return to Nature

Return to Nature

{1}{G}

Instant

flexible removal for noncreature permanents or graveyards

Draconic Intervention

Draconic Intervention

{2}{R}{R}

Sorcery

one-sided exile wipe tailored for dragon decks

Threats/Wincons

22 cards
Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

grants double strike to attacking dragons for instant kills

Scourge of Valkas

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

deals scaling burn damage whenever dragons enter

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

turns every dragon entry into direct damage

Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

creates exponential dragon tokens on attack

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

makes additional dragon tokens when nontoken dragons enter

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

accelerates mana production while attacking or targeted

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

wipes small boards and burns opponents on attack

Wrathful Red Dragon

Wrathful Red Dragon

{3}{R}{R}

Creature — Dragon

turns damage dealt to dragons back onto opponents

Dragonlord Atarka

Dragonlord Atarka

{5}{R}{G}

Legendary Creature — Elder Dragon

massive body that deals entry damage to creatures or planeswalkers

Thrakkus the Butcher

Thrakkus the Butcher

{3}{R}{G}

Legendary Creature — Dragon Peasant

doubles power of all dragons on attack

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

grants additional combat phases via dethrone

Hellkite Courser

Hellkite Courser

{4}{R}{R}

Creature — Dragon

cheats commander onto field temporarily with haste

Hellkite Charger

Hellkite Charger

{4}{R}{R}

Creature — Dragon

repeatable extra combat engine

Knollspine Dragon

Knollspine Dragon

{5}{R}{R}

Creature — Dragon

refills hand based on damage dealt to opponent

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

colorless flying threat that blows up opposing nonland tokens/permanents

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

generates massive mana equal to total attacking power

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

provides treasure or card impulse on death

Intet, the Dreamer

Intet, the Dreamer

{3}{G}{U}{R}

Legendary Creature — Dragon

exiles cards to play later for cheap

Chaos Dragon

Chaos Dragon

{1}{R}{R}

Creature — Dragon

aggressively statted mid-game flier

Thunderbreak Regent

Thunderbreak Regent

{2}{R}{R}

Creature — Dragon

punishes opponents for targeting your dragons

Sprite Dragon

Sprite Dragon

{U}{R}

Creature — Faerie Dragon

early game hasty threat that grows with noncreature spells

Tyrant's Familiar

Tyrant's Familiar

{5}{R}{R}

Creature — Dragon

gains lieutenant bonus to destroy opposing creatures while attacking

Utility

6 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant protection from destruction and damage wipes

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free haste and shroud protection for key dragons

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste protection

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

makes dragon spells uncounterable and gives haste or counters

Steely Resolve

Steely Resolve

{1}{G}

Enchantment

gives all dragons shroud to prevent targeted removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap targeted protection and lifegain

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.