Dr. Pulaski, Cynical Clinician

Art by Justyna Dura

Commander deckW

Dr. Pulaski, Cynical Clinician

Trigger Dr. Pulaski by consistently drawing a second card each turn via symmetrical draw effects and responsive white draw engines, then weaponize the reliable stream of 4-life gains to grow massive threats and achieve life-total win conditions.

$467.11for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
16
18
11
5
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw16
Interaction13
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 65
37lands · rule of thumb 35–38
3.13average mana value (nonland)
$467.11whole deck, today

The list

Commander

1
Dr. Pulaski, Cynical Clinician

Dr. Pulaski, Cynical Clinician

1W

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana accelerant

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana artifact ramp

Marble Diamond

Marble Diamond

2

Artifact

steady white mana rock

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches Plains directly onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

keeps pace with opponents playing extra lands

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Thought Vessel

Thought Vessel

2

Artifact

provides mana and removes maximum hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that can be cashed in for a card draw

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates massive amounts of Treasure from opponents' draws

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

tutors a Plains when falling behind on lands

Card Draw

14
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents and easily draws cards on their turns

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws a card when small creatures enter each turn

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws a card once per turn on creature ETBs

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

reliably draws multiple cards across opponents' turns

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

punishes opponents for attacking or casting multiple spells

Smuggler's Share

Smuggler's Share

2W

Enchantment

copies opponents' extra card draws and land ramps

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

gains life and draws cards whenever opponents search their libraries

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

disenchants a target and tap-draws to trigger Dr. Pulaski

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

instantly fulfills the second card drawn requirement on your turn

Cut a Deal

Cut a Deal

2W

Sorcery

draws a massive grip of cards for three mana

Endless Atlas

Endless Atlas

2

Artifact

cheap repeatable card draw in a mono-white deck

Howling Mine

Howling Mine

2

Artifact

ensures every player draws two cards on their draw step to trigger Dr. Pulaski

Temple Bell

Temple Bell

3

Artifact

can be activated on any turn to trigger your second card draw

The One Ring

The One Ring

4

Legendary Artifact

provides protection and escalating card advantage

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

versatile removal for any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient universal nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a troublesome nonland permanent from each opponent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles lower-cost nonland permanents permanently

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

neutralizes an opposing commander effectively

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional creature board wipe

Farewell

Farewell

4WW

Sorcery

modal mass exile board wipe that solves any board state

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

frequently casts for just two white mana against wide boards

Threats/Wincons

20
Ajani's Pridemate

Ajani's Pridemate

1W

Creature — Cat Soldier

grows rapidly with Dr. Pulaski's life gain triggers

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

gains counters and evolves into a flying indestructible threat

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

distributes +1/+1 counters whenever life is gained

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

buffs the entire team with counters on every lifegain trigger

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

produces 5/5 indestructible Horses during each turn life is gained

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Dr. Pulaski's 4 life gain easily meets the threshold to make 4/4 Angels

Speaker of the Heavens

Speaker of the Heavens

W

Creature — Human Cleric

taps to create 4/4 flying Angels once life total is high

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

alternate win condition easily achieved through repeated 4-life gains

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

turns accumulated life gain into lethal 50-damage laser blasts

Valkyrie Harbinger

Valkyrie Harbinger

4WW

Creature — Angel Cleric

generates 4/4 Angel tokens whenever 4 or more life is gained

Nykthos Paragon

Nykthos Paragon

4WW

Enchantment Creature — Human Soldier

places four +1/+1 counters on your creatures each turn life is gained

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

immediately enters as a 6/6 flying lifelink beater in Commander

Twinblade Paladin

Twinblade Paladin

3W

Creature — Human Knight

accumulates counters quickly and gains double strike

Celestial Unicorn

Celestial Unicorn

2W

Creature — Unicorn

steadily grows into a major threat with each lifegain trigger

Gideon's Company

Gideon's Company

3W

Creature — Human Soldier

gains two +1/+1 counters per lifegain event

Regal Caracal

Regal Caracal

3WW

Creature — Cat

gives Cats lifelink and provides board presence

Angelic Accord

Angelic Accord

3W

Enchantment

Dr. Pulaski gains exactly 4 life, perfectly triggering an Angel each end step

Righteous Valkyrie

Righteous Valkyrie

2W

Creature — Angel Cleric

boosts life totals and gives the board a massive power boost

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

gains life and counters whenever opponents cast spells

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

generates scaling spirit tokens from supporting enchantments

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell to protect board and life total

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection while Dr. Pulaski is out

Cleric Class

Cleric Class

W

Enchantment — Class

enhances life gain, adds counters, and can reanimate creatures

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

converts Dr. Pulaski's life gain into card draw to chain more triggers

Alhammarret's Archive

Alhammarret's Archive

5

Legendary Artifact

doubles both life gain and second card draws

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Dr. Pulaski with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste protection to key creatures

Dawn Charm

Dawn Charm

1W

Instant

flexible modal spell that prevents combat damage, counters a spell, or regenerates

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.