Dr. McCoy, Surly Surgeon

Art by David Robert Hovey

Commander deckW

Dr. McCoy, Surly Surgeon

Spread +1/+1 counters across your board to turn Dr. McCoy's prevention shield online, allowing you to cast symmetrical board wipes into one-sided blowouts while beating down with buffed creatures.

$255.82for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Dr. McCoy, Surly Surgeon commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
8
18
18
9
6
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw13
Interaction13
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 66
37lands · rule of thumb 35–38
2.74average mana value (nonland)
$255.82whole deck, today

The list

Commander

1
Dr. McCoy, Surly Surgeon

Dr. McCoy, Surly Surgeon

2WW

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

reliable two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

steady white mana production

Mind Stone

Mind Stone

2

Artifact

early acceleration that cycles later

Thought Vessel

Thought Vessel

2

Artifact

mana rock with hand size utility

Pearl Medallion

Pearl Medallion

2

Artifact

cost reduction for white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains and carries counters well

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

white staple for repeatable land ramp

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

2W

Enchantment — Saga // Enchantment Creature — Fox Monk

fetches plains and recurs low-cost permanents

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

draws cards and taxes opponents scaled by +1/+1 counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever small creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

reliable card draw engine on creature entry

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws cards on entering creatures once per turn

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

triggers off McCoy and other human creatures

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

draws cards at end steps when tokens enter

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents taking multiple actions

Dawn of a New Age

Dawn of a New Age

1W

Enchantment

rewards having a wide battlefield with steady card draw

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

efficient burst card draw in mono-white

Cut a Deal

Cut a Deal

2W

Sorcery

draws multiple cards across a multiplayer table

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a problem permanent from each opponent

Wrath of God

Wrath of God

2WW

Sorcery

destroys all creatures while McCoy shields your counter-bearing army

Day of Judgment

Day of Judgment

2WW

Sorcery

symmetrical board wipe that becomes one-sided with McCoy

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modal sweeper for either creatures or artifacts/enchantments

Austere Command

Austere Command

4WW

Sorcery

highly customizable board clear

Dismantling Wave

Dismantling Wave

2W

Sorcery

efficient removal for artifacts and enchantments across opponents

Council's Judgment

Council's Judgment

1WW

Sorcery

bypasses hexproof and indestructible

Threats/Wincons

23
Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

distributes +1/+1 counters on lifegain

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

steadily distributes counters across your entire team

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

explosively adds counters to your entire board

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

grants evasion to every creature protected by McCoy

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

gives first strike to your counter-bearing creatures

High Sentinels of Arashin

High Sentinels of Arashin

3W

Creature — Bird Soldier

grows massive and repeatedly adds counters

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

pumps the entire team with counters on lifegain

Felidar Retreat

Felidar Retreat

3W

Enchantment

modal landfall for tokens or teamwide +1/+1 counters

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

guarantees a fresh +1/+1 counter every combat

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

distributes counters and leaves soldier tokens behind

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

rewards counter creatures with vigilance and replacement tokens

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

rapidly accumulates counters and life from opponents casting spells

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

bolsters creatures and taps down opposing blockers

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

scalable threat that doubles as spot removal

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

counter-based threat that leaves behind thopter tokens

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

adds counters to small creatures entering the battlefield

Hopeful Initiate

Hopeful Initiate

W

Creature — Human Warlock

turns excess +1/+1 counters into artifact and enchantment removal

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

adds +1/+1 counters whenever tokens are created

Dusk Legion Duelist

Dusk Legion Duelist

1W

Creature — Vampire Soldier

draws cards whenever it receives counters

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

graveyard hate that grows itself and re-equips counters

Steel Overseer

Steel Overseer

2

Artifact Creature — Construct

taps to place counters on your artifact creatures

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates tokens on attack to establish wide board presence

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

rapidly gains counters, flying, and indestructible through lifegain

Utility

8
The Ozolith

The Ozolith

1

Legendary Artifact

saves counters when creatures lose them or leave the battlefield

Resourceful Defense

Resourceful Defense

2W

Enchantment

redistributes counters when permanents leave play

Together Forever

Together Forever

WW

Enchantment

recurs creatures with counters back to hand when they die

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Dr. McCoy with hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

provides free shroud protection for your commander

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks Dr. McCoy every end step to distribute more counters

Ephemerate

Ephemerate

W

Instant

re-triggers Dr. McCoy's counter placement and dodges removal

Semester's End

Semester's End

3W

Instant

protects your board from exile wipes and returns them with extra counters

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.