Dr. Leonard "Bones" McCoy

Art by Sam Kennedy

Commander deckG

Dr. Leonard "Bones" McCoy

Leverage Dr. McCoy's flash ability to rescue creatures from death or recur key permanents from the graveyard, using sacrifice outlets and powerful death triggers to create overwhelming recursive value.

$332.90for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
14
9
10
6
4
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction12
↳ board wipes0
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 86
37lands · rule of thumb 35–38
3.84average mana value (nonland)
$332.90whole deck, today

The list

Commander

1
Dr. Leonard "Bones" McCoy

Dr. Leonard "Bones" McCoy

1GG

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient mana acceleration

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-drop mana acceleration

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

classic early mana dork

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

redundant one-drop mana producer

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

efficient creature-based ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

ramps lands and self-sacrifices cleanly for McCoy's rescue effect

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped land ramp

Three Visits

Three Visits

1G

Sorcery

efficient two-mana land tutor

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

develops mana and fixes land drops

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on every creature cast

Guardian Project

Guardian Project

3G

Enchantment

consistent draw whenever creatures enter

Greater Good

Greater Good

2GG

Enchantment

sac outlet that draws deep and triggers McCoy's death-save trigger

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine providing cards on combat damage

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on largest creature or a team pump

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive card advantage and a free spell cast

Life's Legacy

Life's Legacy

1G

Sorcery

cheap card draw that sacrifices a creature to be saved by McCoy

Evolutionary Leap

Evolutionary Leap

1G

Enchantment

sacrifices creatures to dig for more gas while McCoy brings them back

Skullclamp

Skullclamp

1

Artifact — Equipment

converts small or dying creatures into raw card advantage

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

cantrips on large creatures and grants universal trample

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problem commanders while replacing itself

Nature's Claim

Nature's Claim

G

Instant

hyper-efficient artifact and enchantment destruction

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

naturalize on a creature body that can be looped

Manglehorn

Manglehorn

2G

Creature — Beast

destroys artifacts and slows down opponent mana rocks

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

deathtouch blocker that destroys problem artifacts, enchantments, or lands

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and bounces Human Doctor McCoy back to hand to recast with flash

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

versatile answer that turns any permanent into a colorless forest

Cankerbloom

Cankerbloom

1G

Creature — Phyrexian Fungus

flexible removal on a body that can sacrifice itself on demand

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

destroys noncreature permanents and resets persist via McCoy's +1/+1 counters

Threats/Wincons

24
Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

classic green recursion staple to loop with McCoy

Timeless Witness

Timeless Witness

2GG

Creature — Human Shaman

redundant graveyard recursion with eternalize flexibility

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive army of plant tokens that scale with lands

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

primary game-ending overrun finisher

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

enrage board-clearing threat that resets cleanly with McCoy

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

stabilizes the board with deathtouch flyers on entry

Protean Hulk

Protean Hulk

5GG

Creature — Beast

devastating death trigger that tutors entire creature packages

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

hasty threat that doubles +1/+1 counters from McCoy's ability

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

graveyard hate that grows and gains life

Terastodon

Terastodon

6GG

Creature — Elephant

destroys three noncreature permanents upon entering the battlefield

Regal Force

Regal Force

4GGG

Creature — Elemental

draws cards equal to the number of green creatures on the board

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all permanents on each opponent's turn to enable McCoy's flash tricks

Yeva, Nature's Herald

Yeva, Nature's Herald

2GG

Legendary Creature — Elf Shaman

grants all green creature spells flash to play at instant speed

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

massive threat that protects nontoken creatures from nonland wipes

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

resilient hasty attacker that flips into a trample and haste anthem

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

repeatable pseudo-Craterhoof overrun effect

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

discounts high-power threats and gives them trample on attack

Green Sun's Zenith

Green Sun's Zenith

XG

Sorcery

flexible creature tutor directly to the battlefield

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors from library or graveyard and acts as a game-winning buff

Chord of Calling

Chord of Calling

XGGG

Instant

instant-speed creature tutor leveraging convoke

Worldspine Wurm

Worldspine Wurm

8GGG

Creature — Wurm

colossal threat that leaves behind three 5/5 tokens when it dies

Kura, the Boundless Sky

Kura, the Boundless Sky

3GG

Legendary Creature — Dragon Spirit

death trigger fetches utility lands or makes a huge spirit, perfect with McCoy

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

lifelink deathtouch engine that splits into tokens upon death

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

ramps on entry and draws on death to maximize rescue value

Utility

8
Ashnod's Altar

Ashnod's Altar

3

Artifact

free sacrifice outlet generating colorless mana on demand

Altar of Dementia

Altar of Dementia

2

Artifact

free sacrifice outlet that fuels the graveyard for McCoy to retrieve

Spore Frog

Spore Frog

G

Creature — Frog

sacrifices to prevent all combat damage and can be repeatedly looped

Heroic Intervention

Heroic Intervention

1G

Instant

instant-speed team protection from board wipes and spot removal

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

repeatably bounces McCoy to hand to reuse flash and ETB triggers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free shroud and haste protection for key creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste equipment

Conjurer's Closet

Conjurer's Closet

5

Artifact

blinks creatures at end step to reuse powerful enters-the-battlefield triggers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.