Dorothea, Vengeful Victim // Dorothea's Retribution

Art by Marta Nael

Commander deckUW

Dorothea, Vengeful Victim // Dorothea's Retribution

Fill the graveyard with disturb spirits and enchantments, recurring them as Auras to empower Dorothea and overwhelm opponents with flying Spirit tokens.

$218.44for all 100 cards at today’s prices
Built Nov 10, 202628 views

Asked for“A Dorothea deck prioritizing Innistrad cards, disturb cards, enchantments. Land ramp is preferred to rocks.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
11
19
17
10
1
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw12
Interaction11
↳ board wipes2
Tutors11

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 53U 22
37lands · rule of thumb 35–38
2.66average mana value (nonland)
$218.44whole deck, today

The list

Commander

1
Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

WU

Legendary Creature — Spirit // Enchantment — Aura

Chosen commander for the requested strategy.

Ramp

10
Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

fetches a basic land directly into play

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

searches for a Plains when behind on land count

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches a basic Plains onto the battlefield

Claim Jumper

Claim Jumper

2W

Creature — Rabbit Mercenary

fetches up to two Plains to catch up on lands

Deep Gnome Terramancer

Deep Gnome Terramancer

1W

Creature — Gnome Wizard

puts Plains onto the battlefield whenever opponents ramp

Stoic Farmer

Stoic Farmer

3W

Creature — Dwarf Peasant

fetches basic Plains with foretell and enter-the-battlefield

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

puts a basic land directly into play and draws a card on death

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

sacrifices to tutor two basic lands to the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

tutors Plains to hand and puts lands into play when opponents do

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

repeatedly puts basic lands onto the battlefield when attacking

Card Draw

10
Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

draws cards whenever enchantments and disturb Auras are cast

Kor Spiritdancer

Kor Spiritdancer

1W

Creature — Kor Wizard

draws cards from casting Dorothea's Retribution and other Auras

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

draws cards whenever Aura enchantments are cast

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for card advantage

Faithful Mending

Faithful Mending

WU

Instant

Innistrad looting spell that discards disturb cards to the graveyard

Otherworldly Gaze

Otherworldly Gaze

U

Instant

Innistrad graveyard enabler that mills disturb cards with flashback

Consider

Consider

U

Instant

cheap cantrip that can bin a disturb card into the graveyard

Fact or Fiction

Fact or Fiction

3U

Instant

digs deep while filling the graveyard with disturb creatures

Thirst for Meaning

Thirst for Meaning

2U

Instant

draws three cards and discards spare enchantments or disturb cards

Sigarda's Splendor

Sigarda's Splendor

2WW

Enchantment

Innistrad enchantment providing steady life gain and card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Fateful Absence

Fateful Absence

1W

Instant

Innistrad creature and planeswalker removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

enchantment that exiles a nonland permanent from each opponent

Banishing Light

Banishing Light

2W

Enchantment

flexible enchantment-based removal for any nonland permanent

Ossification

Ossification

1W

Enchantment — Aura

cheap enchantment removal that anchors onto your ramped basic lands

Wash Away

Wash Away

U

Instant

Innistrad counterspell that cleanly counters commanders and cast-from-exile spells

Disenchant

Disenchant

1W

Instant

instant-speed answer to problematic artifacts and enchantments

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Innistrad board wipe that becomes extremely cheap against wide boards

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable sweep to reset the board when overwhelmed

Threats/Wincons

24
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

1WW

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

Innistrad disturb card that scales massive power with enchantments and Spirits

Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

1W

Creature — Spirit Warrior // Enchantment — Aura

Innistrad disturb creature that returns as a double-strike Aura

Lantern Bearer // Lanterns' Lift

Lantern Bearer // Lanterns' Lift

U

Creature — Spirit // Enchantment — Aura

cheap Innistrad disturb spirit that grants flying as an Aura

Baithook Angler // Hook-Haunt Drifter

Baithook Angler // Hook-Haunt Drifter

1U

Creature — Human Peasant // Creature — Spirit

Innistrad disturb creature that rebuys as an evasive Spirit Aura

Chaplain of Alms // Chapel Shieldgeist

Chaplain of Alms // Chapel Shieldgeist

W

Creature — Human Cleric // Creature — Spirit Cleric

Innistrad disturb creature granting ward and first strike to the team

Beloved Beggar // Generous Soul

Beloved Beggar // Generous Soul

1W

Creature — Human Peasant // Creature — Spirit

Innistrad disturb creature returning as Generous Soul to tax opponents

Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist

1U

Creature — Human Wizard // Creature — Spirit Wizard

Innistrad disturb counterspell returning as Benevolent Geist for spell protection

Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

3U

Creature — Spirit // Enchantment — Aura

Innistrad disturb clone returning as Ghastly Mimicry to copy threats every turn

Devoted Grafkeeper // Departed Soulkeeper

Devoted Grafkeeper // Departed Soulkeeper

WU

Creature — Human Peasant // Creature — Spirit

Innistrad engine that mills on entry and taps threats when casting from graveyard

Patrician Geist

Patrician Geist

2U

Creature — Spirit Knight

Innistrad spirit lord reducing costs of spells cast from the graveyard

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

Innistrad powerhouse creating spirit tokens and granting evasion from enchantments

Bruna, Light of Alabaster

Bruna, Light of Alabaster

3WWU

Legendary Creature — Angel

Innistrad angel that attaches all Auras from graveyards when attacking

Geist of Saint Traft

Geist of Saint Traft

1WU

Legendary Creature — Spirit Cleric

iconic Innistrad spirit generating flying Angel tokens on attack

Overwhelmed Archivist // Archive Haunt

Overwhelmed Archivist // Archive Haunt

2U

Creature — Human Wizard // Creature — Spirit Wizard

Innistrad disturb creature providing looting and returning as an Aura

Mischievous Catgeist // Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

1U

Creature — Cat Spirit // Enchantment — Aura

Innistrad disturb creature granting combat damage card draw as an Aura

Dreamshackle Geist

Dreamshackle Geist

1UU

Creature — Spirit

Innistrad spirit that locks down enemy creatures when you control other Spirits

Cemetery Illuminator

Cemetery Illuminator

1UU

Creature — Spirit

Innistrad spirit providing graveyard hate and card advantage from top of library

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

creates lifelink Pegasus tokens whenever enchantments or disturb Auras enter

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

reduces Aura casting costs while carrying Dorothea's Retribution well

Starfield Mystic

Starfield Mystic

1W

Creature — Human Cleric

reduces cost of enchantments and grows whenever enchantments are put into graveyard

All That Glitters

All That Glitters

1W

Enchantment — Aura

massive power boost based on total enchantments on the battlefield

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

efficient Aura granting first strike and scaling with your enchantment count

Starnheim Courser

Starnheim Courser

2W

Creature — Pegasus

flying body that reduces the cost of artifact and enchantment spells

Stormchaser Drake

Stormchaser Drake

1U

Creature — Drake

draws a card whenever targeted by your disturb Auras

Utility

8
Open the Vaults

Open the Vaults

4WW

Sorcery

mass recursion spell that returns all enchantments from the graveyard

Resurgent Belief

Resurgent Belief

Sorcery

suspend spell that returns all enchantments from graveyard to the battlefield

Ghostly Prison

Ghostly Prison

2W

Enchantment

pillowfort enchantment taxing opponents who want to attack you

Sphere of Safety

Sphere of Safety

4W

Enchantment

heavily taxes incoming attacks based on your high enchantment density

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out to protect your board and life total

Anointed Procession

Anointed Procession

3W

Enchantment

doubles Spirit tokens created by Dorothea's Retribution and Hallowed Haunting

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks land-ramp creatures or Dorothea to reset attack triggers

Reconnaissance

Reconnaissance

W

Enchantment

untaps Dorothea after combat to attack freely without risking her in combat

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.