Dorothea, Vengeful Victim // Dorothea's Retribution

Art by Marta Nael

Commander deckUW

Dorothea, Vengeful Victim // Dorothea's Retribution

Fill the graveyard with self-mill, disturb creature spirits into powerful enchantments to trigger constellation and spirit synergies, and out-value opponents with recursive land ramp.

$52.54for all 100 cards at today’s prices
Built Nov 14, 202617 views

Asked for“A bracket 2 blue/white disturb deck with either Dorothea or Dennick (whichever works better) focused on enchantment synergies, graveyard synergies, and biased toward Innistrad flavor over function if a call is needed (so a less powerful Innistrad card over a more powerful Bloomburrow card for example). Landramp over mana rocks - for example Court of Ardenvale getting back evolving wilds.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
17
22
8
2
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction11
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 54U 28
38lands · rule of thumb 35–38
3.03average mana value (nonland)
$52.54whole deck, today

The list

Commander

1
Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

WU

Legendary Creature — Spirit // Enchantment — Aura

Chosen commander for the requested strategy.

Ramp

11
Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

fetches a basic land to the battlefield

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

searches for Plains directly into play

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

land catch-up ramp on a creature body

Ambitious Farmhand // Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

1W

Creature — Human Peasant // Creature — Human Knight

Innistrad creature that tutors basic Plains and flips into a lifelink body

Stoic Farmer

Stoic Farmer

3W

Creature — Dwarf Peasant

Foretell creature that fetches Plains directly to the battlefield

Claim Jumper

Claim Jumper

2W

Creature — Rabbit Mercenary

fetches multiple lands to catch up on ramp

Kor Cartographer

Kor Cartographer

3W

Creature — Kor Scout

searches for Plains and places it onto the battlefield

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

sacrifices to put two basic lands onto the battlefield

Navigation Orb

Navigation Orb

3

Artifact

land tutor that fetches basics directly to field and hand

Court of Ardenvale

Court of Ardenvale

2WW

Enchantment

recurs fetchlands every upkeep for consistent land ramp while introducing the Monarch

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs fetchlands or low-cost disturb creatures directly to the battlefield

Card Draw

11
Vega, the Watcher

Vega, the Watcher

1WU

Legendary Creature — Bird Spirit

draws a card whenever you cast disturb spells from your graveyard

Mischievous Catgeist // Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

1U

Creature — Cat Spirit // Enchantment — Aura

Innistrad disturb creature that draws on combat damage on both sides

Bygone Bishop

Bygone Bishop

2W

Creature — Spirit Cleric

Innistrad spirit that creates Clue tokens whenever cheap creatures are cast

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

draws cards when disturb cards are cast as enchantments

Verity Circle

Verity Circle

2U

Enchantment

synergizes with spirit tap effects and draws cards

Faithful Mending

Faithful Mending

WU

Instant

Innistrad looting spell with flashback to pitch disturb cards

Otherworldly Gaze

Otherworldly Gaze

U

Instant

cheap Innistrad self-mill with flashback to stock the graveyard

Curate

Curate

1U

Instant

surveils disturb cards directly into the graveyard while drawing

Fact or Fiction

Fact or Fiction

3U

Instant

digs deep and dumps disturb cards into the graveyard

Thirst for Discovery

Thirst for Discovery

2U

Instant

Innistrad instant that draws three and discards disturb fodder or excess lands

Distant Melody

Distant Melody

3U

Sorcery

draws cards equal to the number of Spirits you control

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

efficient single-target creature exile

Path to Exile

Path to Exile

W

Instant

premier white creature removal

Fateful Absence

Fateful Absence

1W

Instant

Innistrad removal spell for creatures or planeswalkers

Borrowed Time

Borrowed Time

2W

Enchantment

Innistrad enchantment that exiles any nonland permanent

Seal of Cleansing

Seal of Cleansing

1W

Enchantment

enchantment that answers problematic artifacts and enchantments

Grasp of Fate

Grasp of Fate

1WW

Enchantment

constellation-enabling enchantment that exiles a threat per opponent

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible removal that deals with any nonland permanent

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

efficient Innistrad board wipe reduced by creature count

By Invitation Only

By Invitation Only

3WW

Sorcery

flavorful Innistrad sacrifice board wipe that bypasses indestructible

Dusk // Dawn

Dusk // Dawn

2WW // 3WW

Sorcery // Sorcery

sweeps large creatures and recurs small disturb creatures back to hand

Threats/Wincons

21
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

1WW

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

scales heavily with spirits and enchantments and disturbs into a massive aura

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

Innistrad enchantment that creates spirit tokens and grants flying and vigilance

Brine Comber // Brinebound Gift

Brine Comber // Brinebound Gift

1WU

Creature — Spirit // Enchantment — Aura

Innistrad disturb creature that creates spirit tokens and enchants attackers

Devoted Grafkeeper // Departed Soulkeeper

Devoted Grafkeeper // Departed Soulkeeper

WU

Creature — Human Peasant // Creature — Spirit

mills on entry and taps down threats whenever you cast from graveyard

Chaplain of Alms // Chapel Shieldgeist

Chaplain of Alms // Chapel Shieldgeist

W

Creature — Human Cleric // Creature — Spirit Cleric

early defender that disturbs into ward-granting aura

Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

1W

Creature — Spirit Warrior // Enchantment — Aura

double-striking spirit that disturbs into a double strike aura

Lantern Bearer // Lanterns' Lift

Lantern Bearer // Lanterns' Lift

U

Creature — Spirit // Enchantment — Aura

cheap flyer that disturbs into an evasion aura

Lunarch Veteran // Luminous Phantom

Lunarch Veteran // Luminous Phantom

W

Creature — Human Cleric // Creature — Spirit Cleric

Innistrad soul warden that disturbs into an enchantment engine

Baithook Angler // Hook-Haunt Drifter

Baithook Angler // Hook-Haunt Drifter

1U

Creature — Human Peasant // Creature — Spirit

disturb creature providing two bodies across graveyard zones

Kindly Ancestor // Ancestor's Embrace

Kindly Ancestor // Ancestor's Embrace

2W

Creature — Spirit // Enchantment — Aura

lifelink creature that disturbs into a lifelink aura

Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

3U

Creature — Spirit // Enchantment — Aura

Innistrad clone that disturbs into an aura generating token copies

Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist

1U

Creature — Human Wizard // Creature — Spirit Wizard

counterspell on a body that disturbs to make noncreatures uncounterable

Drogskol Captain

Drogskol Captain

1WU

Creature — Spirit Soldier

Innistrad spirit lord granting hexproof and stat buffs

Supreme Phantom

Supreme Phantom

1U

Creature — Spirit

cheap anthem lord for all spirit creatures

Shacklegeist

Shacklegeist

1U

Creature — Spirit

taps down opposing blockers and threats using your spirits

Nebelgast Herald

Nebelgast Herald

2U

Creature — Spirit

Innistrad spirit that taps enemy creatures as spirits enter

Cemetery Illuminator

Cemetery Illuminator

1UU

Creature — Spirit

Innistrad spirit that exiles cards from graveyards and lets you play from the top

Millicent, Restless Revenant

Millicent, Restless Revenant

5WU

Legendary Creature — Spirit Soldier

Innistrad commander threat that floods the board with flying spirit tokens

Geist of Saint Traft

Geist of Saint Traft

1WU

Legendary Creature — Spirit Cleric

classic Innistrad legend that generates attacking angels

All That Glitters

All That Glitters

1W

Enchantment — Aura

turns your commander into a lethal threat scaling with enchantments

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

produces 4/4 flying Angels whenever you cast disturb auras

Utility

8
Shipwreck Sifters

Shipwreck Sifters

1U

Creature — Spirit

discards disturb cards to grow in size and filter draws

Overwhelmed Archivist // Archive Haunt

Overwhelmed Archivist // Archive Haunt

2U

Creature — Human Wizard // Creature — Spirit Wizard

loots on entry and disturbs into an aura that loots on combat damage

Ghostly Prison

Ghostly Prison

2W

Enchantment

enchantment taxing attack tax protecting your life total

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

draws cards from your evasive flying spirits

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

flashback recursion that returns lands or cheap enchantments to play

Hanna, Ship's Navigator

Hanna, Ship's Navigator

1WU

Legendary Creature — Human Artificer

recurs enchantments that ended up in the graveyard

Open the Vaults

Open the Vaults

4WW

Sorcery

mass returns all enchantments that were milled or sacrificed

Rally the Ranks

Rally the Ranks

1W

Enchantment

cheap enchantment naming Spirits to pump the team

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.