Doran, the Siege Tower

Art by Mark Zug

Commander deckBGW

Doran, the Siege Tower

Turbo out high-toughness walls that Doran turns into massive offensive beaters, while layering life gain and life drain triggers to decimate opponents.

$323.58for all 100 cards at today’s prices
Built Oct 31, 202636 views

Asked for“turbo life gain, life drain, walls, big creatures”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
20
18
8
4
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction13
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 38B 20G 24
37lands · rule of thumb 35–38
3.23average mana value (nonland)
$323.58whole deck, today

The list

Commander

1
Doran, the Siege Tower

Doran, the Siege Tower

WBG

Legendary Creature — Treefolk Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

cheap two-mana mana rock

Cultivate

Cultivate

2G

Sorcery

fetches and ramps basic lands

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fixes colors and accelerates mana base

Nature's Lore

Nature's Lore

1G

Sorcery

untapped forest ramp spell

Three Visits

Three Visits

1G

Sorcery

efficient untapped land ramp

Farseek

Farseek

1G

Sorcery

fetches typed dual lands

Overgrown Battlement

Overgrown Battlement

1G

Creature — Wall

defending wall that produces massive green mana

Axebane Guardian

Axebane Guardian

2G

Creature — Human Druid

defender that taps for any color mana in abundance

Card Draw

10
Wall of Blossoms

Wall of Blossoms

1G

Creature — Plant Wall

cantrip wall with high toughness

Wall of Omens

Wall of Omens

1W

Creature — Wall

efficient cantrip wall for early defense and draw

Carven Caryatid

Carven Caryatid

1GG

Creature — Spirit

stout wall body that replaces itself

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

turns excess mana and lifegain into huge bursts of cards

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

steady card draw for creature casts

Sylvan Library

Sylvan Library

1G

Enchantment

card selection offset easily by life gain

Painful Truths

Painful Truths

2B

Sorcery

draws three cards easily mitigated by lifegain

Read the Bones

Read the Bones

2B

Sorcery

digs deep and smooths draws

Dawn of Hope

Dawn of Hope

1W

Enchantment

draws cards whenever life is gained

The Great Henge

The Great Henge

7GG

Legendary Artifact

card draw, ramp, and lifegain engine

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap unconditional creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

versatile permanent exile at the cost of life

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional cheap removal for any permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

scalable board wipe fueled by high life totals

Fell the Mighty

Fell the Mighty

4W

Sorcery

asymmetric wipe favoring low-power high-toughness creatures

Slaughter the Strong

Slaughter the Strong

1WW

Sorcery

spares low-power defenders while clearing opposing boards

Mortify

Mortify

1WB

Instant

flexible removal for creatures or enchantments

Beast Within

Beast Within

2G

Instant

hits any problem permanent

Generous Gift

Generous Gift

2W

Instant

unconditional permanent removal

Threats/Wincons

24
Tree of Perdition

Tree of Perdition

3B

Creature — Plant

huge 0/13 wall that drains opponent life totals directly

Tree of Redemption

Tree of Redemption

3G

Creature — Plant

massive wall that resets life total to thirteen or higher

Towering Titan

Towering Titan

4GG

Creature — Giant

gargantuan creature scaling off all defender toughness

Nyx-Fleece Ram

Nyx-Fleece Ram

1W

Enchantment Creature — Sheep

cheap early defender providing incremental lifegain

Wall of Essence

Wall of Essence

1W

Creature — Wall

gains life equal to combat damage dealt to it

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

2B

Legendary Creature — Vampire Cleric

converts all lifegain into direct life drain

Sanguine Bond

Sanguine Bond

3BB

Enchantment

classic life drain enchantment punishing opponents for lifegain

Dina, Soul Steeper

Dina, Soul Steeper

BG

Legendary Creature — Dryad Druid

drains every opponent each time life is gained

Marauding Blight-Priest

Marauding Blight-Priest

2B

Creature — Vampire Cleric

turns lifegain triggers into life drain against all opponents

Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim

WB

Legendary Creature — Kor Cleric

lifegain enabler and high-life vindicate engine

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

spits out 5/5 indestructible horses on lifegain

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

grows the entire board on each lifegain instance

Serra Avatar

Serra Avatar

4WWW

Creature — Avatar

huge creature whose size equals your life total

Indomitable Ancients

Indomitable Ancients

2WW

Creature — Treefolk Warrior

four-mana creature that attacks for ten under Doran

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

6WW

Legendary Creature — Elder Dinosaur

indestructible flying monster with eight toughness

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

massive stat buff and one-sided enemy board suppressor

Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

GGWW

Legendary Creature — Dryad

generates immense lifegain from high toughness creatures

Wall of Limbs

Wall of Limbs

2B

Creature — Zombie Wall

grows from lifegain and can be sacrificed to drain an opponent

Perimeter Captain

Perimeter Captain

W

Creature — Human Soldier

turns every blocking wall into substantial lifegain

Sun Titan

Sun Titan

4WW

Creature — Giant

reanimates cheap walls and value permanents on attack

Bloodthirsty Aerialist

Bloodthirsty Aerialist

1BB

Creature — Vampire Rogue

flying threat that grows exponentially with lifegain

Karlov of the Ghost Council

Karlov of the Ghost Council

WB

Legendary Creature — Spirit Advisor

grows rapidly from lifegain triggers into a lethal threat and removal

Rhox Faithmender

Rhox Faithmender

3W

Creature — Rhino Monk

doubles all incoming life gain while having high toughness

Beacon of Immortality

Beacon of Immortality

5W

Instant

doubles life total at instant speed to turbocharge drain and stats

Utility

8
Assault Formation

Assault Formation

1G

Enchantment

redundant commander effect that lets defenders attack with toughness

Stoneskin

Stoneskin

2W

Enchantment — Aura

massive instant-speed toughness pump that translates directly to damage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects commander and gives immediate haste to attackers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection for key creatures

Blind Obedience

Blind Obedience

1W

Enchantment

slows enemy boards while providing repeatable extort life drain

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

punishes noncreature spells with steady life drain and gain

Whip of Erebos

Whip of Erebos

2BB

Legendary Enchantment Artifact

grants lifelink to big attackers and reanimates creatures

Soul Warden

Soul Warden

W

Creature — Human Cleric

triggers steady lifegain whenever any creature enters the battlefield

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.