Donald Blake, Guise of Thor art

Art by Jurijus Chitrovas

Saved commander deck

Donald Blake, Guise of Thor

Power up Donald Blake into a massive flying, lifelinking God Warrior Hero, then dominate combat with lethal Voltron equipment and counter-multiplying synergies.

100 cards$606.84 totalSep 22, 20264 views

Prompt: Donald Blake, Guise of Thor commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Donald Blake, Guise of Thor

Donald Blake, Guise of Thor

{1}{W}

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to power up Donald Blake early.

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana rock.

Marble Diamond

Marble Diamond

{2}

Artifact

Consistent white mana ramp.

Mind Stone

Mind Stone

{2}

Artifact

Early acceleration that cycles later in the game.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and unlimited hand size.

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white spells.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches a Plains directly onto the battlefield.

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Catches up on mana when behind.

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Ramps Plains and generates blockers continuously.

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Provides consistent card advantage scaling with power.

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Draws on equipment cast and eliminates equip costs.

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Refuels hand when casting equipment or auras.

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Punishes opponents searching their libraries.

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Efficient burst draw for white.

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Draws several cards for a low mana investment.

Tome of Legends

Tome of Legends

{2}

Artifact — Book

Draws cards as your commander attacks frequently.

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Filters and draws cards on combat damage.

The One Ring

The One Ring

{4}

Legendary Artifact

Explosive card advantage and temporary protection.

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Turns Donald Blake's innate lifelink into steady card draw.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile.

Generous Gift

Generous Gift

{2}{W}

Instant

Destroys any troublesome permanent.

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal.

Dispatch

Dispatch

{W}

Instant

Exiles a creature at instant speed with metalcraft.

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

O-Ring effect hitting each opponent's best permanent.

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Bypasses hexproof and indestructible.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Standard board clear when resetting is needed.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible sweeper preserving your board state.

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal exiling sweeper for all permanent types.

Threats/Wincons

24 cards
Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

Transforms your commander into an immediate lethal strike.

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Grants indestructible and auto-equips gear.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Adds trample and strips opponent protection.

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands and provides key protections.

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

Grants card advantage, removal, and evasion.

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

Provides card impulse and extra land drops.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof protection.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip giving haste and shroud.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Scales commander power exponentially with land count.

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

Puts immense combat pressure with keywords.

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike and equips freely.

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

Attaches all equipment for free every combat.

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Reduces equipment costs and carries gear well.

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

Protects all equipment and hits hard.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key equipment, utility pieces, and small permanents.

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Flashes equipment and auto-attaches immediately.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Turns equipment density into overwhelming power.

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

One-mana tutor for the best equipment.

Open the Armory

Open the Armory

{1}{W}

Sorcery

Searches up critical equipment or auras.

Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

Tutors equipment and cheats it into play.

Relic Seeker

Relic Seeker

{1}{W}

Creature — Human Soldier

Renown creature that tutors an equipment.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves +1/+1 and flying counters if Blake leaves the battlefield.

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Retains and moves counters upon permanent loss.

Norn's Choirmaster

Norn's Choirmaster

{3}{W}{W}

Creature — Phyrexian Angel

Proliferates counters whenever your commander enters or attacks.

Utility

8 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Protects the commander from targeted removal.

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Grants targeted protection and unblockable lines.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Stops opponents from interfering on your turn.

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

Disenchants on entry and draws cards politically.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Best-in-class defense against board wipes.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when controlling your commander.

Clever Concealment

Clever Concealment

{2}{W}{W}

Instant

Phases out your board using convoke.

Akroma's Will

Akroma's Will

{3}{W}

Instant

Finisher that gives flying, double strike, and lifelink to close games.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.