Don Andres, the Renegade art

Art by Daarken

Saved commander deck

Don Andres, the Renegade

Steal opponents' creatures and non-creature permanents to trigger Don Andres's buff and life drain abilities, utilizing a mix of temporary theft and permanent control effects.

100 cards$223.86 totalJun 26, 20263 views

Prompt: Don Andres, the Renegade,rob every player

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Don Andres, the Renegade

Don Andres, the Renegade

{1}{U}{B}{R}

Legendary Creature — Vampire Pirate

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration for any Commander deck.

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect color fixing and ramp for a three-color deck.

Dimir Signet

Dimir Signet

{2}

Artifact

Additional mana fixing for blue and black spells.

Izzet Signet

Izzet Signet

{2}

Artifact

Additional mana fixing for blue and red spells.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Additional mana fixing for black and red spells.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Efficient two-mana ramp that provides colors immediately.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient two-mana ramp that provides colors immediately.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient two-mana ramp that provides colors immediately.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Often provides all your colors based on opponents' lands.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixes mana and can be sacrificed for a card later.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early game mana fixing that puts a land into play.

Thran Dynamo

Thran Dynamo

{4}

Artifact

Big mana boost for high-cost theft spells.

Card Draw

9 cards
Brainstorm

Brainstorm

{U}

Instant

Low-cost selection to find key theft pieces.

Ponder

Ponder

{U}

Sorcery

Excellent library manipulation to set up draws.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Strong instant-speed card advantage and graveyard setup.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap and efficient black card draw.

Windfall

Windfall

{2}{U}

Sorcery

Fills graveyards for theft and refills your hand.

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Card advantage that also strips resources from opponents.

Mystic Remora

Mystic Remora

{U}

Enchantment

Powerful early game draw engine in multiplayer.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card every turn for a low cost.

Intellectual Offering

Intellectual Offering

{4}{U}

Instant

Political tool that provides draw and untaps for theft.

Removal

10 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary black removal for enchantments or creatures.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal for any permanent type.

Terminate

Terminate

{B}{R}

Instant

Efficient mana cost for unconditional creature removal.

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile removal for artifacts, creatures, or planeswalkers.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-efficiency board wipe for creature-heavy tables.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The premier blue board wipe for clearing the way.

Pongify

Pongify

{U}

Instant

Quick and cheap creature removal at instant speed.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Second copy of Pongify for redundancy.

Counterspell

Counterspell

{U}{U}

Instant

Classic protection against game-ending threats.

Negate

Negate

{1}{U}

Instant

Efficiently stops non-creature spells and combos.

Threats/Wincons

20 cards
Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Steals an artifact or creature and lets you cast it.

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

The gold standard for permanent theft and card draw.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Steals cards from libraries, satisfying Don Andres.

Dire Fleet Daredevil

Dire Fleet Daredevil

{1}{R}

Creature — Human Pirate

Steals powerful instants or sorceries from graveyards.

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Steals efficient early-game artifacts like Sol Rings.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Massive value by casting spells for free from every library.

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Mass theft from all opponents' graveyards simultaneously.

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Steals spells from all opponents' graveyards.

Dack Fayden

Dack Fayden

{1}{U}{R}

Legendary Planeswalker — Dack

Cheap planeswalker that steals artifacts permanently.

Opposition Agent

Opposition Agent

{2}{B}

Creature — Human Rogue

Steals cards directly from opponents' libraries during searches.

Extract Brain

Extract Brain

{X}{U}{B}

Sorcery

Takes a relevant card directly from an opponent's hand.

Inevitable Betrayal

Inevitable Betrayal

Sorcery

Cheat a massive creature out of an opponent's library.

Cunning Rhetoric

Cunning Rhetoric

{2}{B}

Enchantment

Punishes attackers by stealing the top of their decks.

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

Provides constant fuel by stealing cards every upkeep.

Mass Mutiny

Mass Mutiny

{3}{R}{R}

Sorcery

Steals a creature from every opponent for a big swing.

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

Massive temporary theft that can end the game.

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

The ultimate win condition in a deck built for theft.

Captivating Crew

Captivating Crew

{3}{R}

Creature — Human Pirate

Mana sink that allows for repeated creature theft.

Zara, Renegade Recruiter

Zara, Renegade Recruiter

{3}{U}{R}

Legendary Creature — Human Pirate

Steals creatures from hand to attack immediately.

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

Steals cards and scales damage based on their mana value.

Utility

8 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Discourages opponents from attacking you while you steal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Don Andres so his buffs stay active.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Redundant protection for the commander.

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles the triggers of your theft creatures.

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Flicker stolen creatures to keep them permanently.

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Sacrifice outlet for creatures you stole temporarily.

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Turns temporary stolen creatures into mana.

Chaos Wand

Chaos Wand

{3}

Artifact

Repeatable way to steal instants and sorceries.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.