Don Andres, the Renegade art

Art by Daarken

Saved commander deck

Don Andres, the Renegade

The deck focuses on stealing opponents' spells and creatures to trigger your commander’s power buffs and treasure generation, creating a lethal board state from their own tools.

100 cards$254.76 totalJun 26, 20263 views

Prompt: Don Andres, the Renegade,rob and big spells

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Don Andres, the Renegade

Don Andres, the Renegade

{1}{U}{B}{R}

Legendary Creature — Vampire Pirate

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal high-speed mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

The most efficient mana fixer in Commander.

Dimir Signet

Dimir Signet

{2}

Artifact

Standard color-fixing mana acceleration.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Standard color-fixing mana acceleration.

Izzet Signet

Izzet Signet

{2}

Artifact

Standard color-fixing mana acceleration.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana fixing for Rakdos colors.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana fixing for Izzet colors.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana fixing for Dimir colors.

Mind Stone

Mind Stone

{2}

Artifact

Ramp early and can be traded for a card later.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Excellent in steal decks as it often produces opponents' colors.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of your Pirate commander and provides card advantage.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Efficient jump to high-cost big spells.

Card Draw

12 cards
Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap and effective card draw.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent selection and card graveyard synergy.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and disrupts opponents' carefully curated plans.

Ponder

Ponder

{U}

Sorcery

Classic deck manipulation and early game smoothing.

Brainstorm

Brainstorm

{U}

Instant

High quality card manipulation at instant speed.

Siphon Insight

Siphon Insight

{U}{B}

Instant

Themed draw that allows you to play opponents' cards.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Direct synergy with commander; steals from libraries.

Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Exiles a threat and lets you play it for value.

Sygg, River Cutthroat

Sygg, River Cutthroat

{U/B}{U/B}

Legendary Creature — Merfolk Rogue

Consistent draw as opponents take damage.

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Flexible big mana draw spell and late game finisher.

Frantic Search

Frantic Search

{2}{U}

Instant

Free card filtering to find key steal pieces.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-impact early game card advantage engine.

Removal

12 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black removal for pesky enchantments.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer for any permanent type.

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible destruction for creatures, artifacts, or planeswalkers.

Terminate

Terminate

{B}{R}

Instant

Efficient, unconditional creature destruction.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

The gold standard for board wipes in red.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe that deals with indestructible creatures.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Ultimate one-sided board bounce.

Abrade

Abrade

{1}{R}

Instant

Flexible choice between creature damage or artifact removal.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Clean, cheap creature removal.

Vandalblast

Vandalblast

{R}

Sorcery

Scalable artifact destruction that can wipe boards.

Counterspell

Counterspell

{U}{U}

Instant

Generic and efficient protection/denial.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Friendly counterspell that keeps game tempo moving.

Threats/Wincons

18 cards
Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Massive value engine that casts opponents' spells for free.

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Steals early game mana rocks and gains commander buffs.

Opposition Agent

Opposition Agent

{2}{B}

Creature — Human Rogue

Denies searches and steals their best tutor targets.

Dire Fleet Daredevil

Dire Fleet Daredevil

{1}{R}

Creature — Human Pirate

Steals an opponent's instant or sorcery from their graveyard.

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Huge swing that reanimates creatures from all opponents' graveyards.

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Massive impact spell that casts spells from three graveyards.

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

Continuous source of theft every upkeep.

Mass Mutiny

Mass Mutiny

{3}{R}{R}

Sorcery

Steals a creature from every opponent for a massive swing.

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

The quintessential big spell game-ender for this deck.

Breach the Multiverse

Breach the Multiverse

{5}{B}{B}

Sorcery

Themed big spell that populates your board from many sources.

Tasha, the Witch Queen

Tasha, the Witch Queen

{3}{U}{B}

Legendary Planeswalker — Tasha

Synergizes perfectly with casting spells from exile.

Fevered Suspicion

Fevered Suspicion

{6}{B}{R}

Sorcery

Cascading theft effect that triggers multiple times.

Elder Brain

Elder Brain

{5}{B}{B}

Creature — Horror

Gives you access to an opponent's entire hand.

Chaos Wand

Chaos Wand

{3}

Artifact

Repeatable theft of opponents' instants and sorceries.

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

Flexible theft-based finisher based on creature size.

Cunning Rhetoric

Cunning Rhetoric

{2}{B}

Enchantment

Protects you by stealing cards from attacking players.

Admiral Beckett Brass

Admiral Beckett Brass

{1}{U}{B}{R}

Legendary Creature — Human Pirate

Synergy with pirate subtheme and another way to steal.

Mnemonic Betrayal

Mnemonic Betrayal

{1}{U}{B}

Sorcery

Turn an opponent's entire graveyard into your resources for a turn.

Utility

6 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Don Andres so your stolen creatures keep their buffs.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Speed and protection for the commander.

Revel in Riches

Revel in Riches

{4}{B}

Enchantment

Alternate win condition that triggers off treasure generation.

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

Brings back your fallen utility creatures and steal pieces.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures commander survival and unblockable damage.

Propaganda

Propaganda

{2}{U}

Enchantment

Defensive staple that helps survive until big spells can be cast.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.