Don Andres, the Renegade art

Art by Daarken

Saved commander deck

Don Andres, the Renegade

Execute high-stakes heists by stealing opponents' cards directly from their libraries, hands, graveyards, and battlefields. Don Andres powers up all stolen spells, rewarding you with extra treasures and stats as you turn your opponents' prized resources against them.

100 cards$364.27 totalSep 7, 202633 views

Prompt: Build a 100-card Commander deck. No budget/bracket limits. Prefer Don Andres, the Renegade; Nathan Drake is the alternative. Other commanders only if clearly better. THEME: steal opponents' cards/resources from library, hand, graveyard or battlefield; cast/use their cards; steal permanents. Treasure/loot is secondary. STRICT THEME: every card should fit a THIEVES/HEIST universe via name, art, flavor, mechanics or creature type. Prioritize thieves, rogues, outlaws, criminals, assassins, pirates, explorers, adventurers, spies, heists, vaults, treasure, gold, coins, jewels, gems, rings and loot. Avoid Horrors, clones, undead, ghosts, demons, angels, Eldrazi, Spirits, Elementals and supernatural beings. THEME > POWER. Avoid generic staples when a thematic alternative exists. Secret Lair/Universes Beyond versions are welcome. Keep the deck powerful and functional. Replace poorly themed cards when reasonable.

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Commander

1 cards
Don Andres, the Renegade

Don Andres, the Renegade

{1}{U}{B}{R}

Legendary Creature — Vampire Pirate

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana ring for early acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

staple Grixis color fixer

Dimir Signet

Dimir Signet

{2}

Artifact

guild signet for blue and black mana

Izzet Signet

Izzet Signet

{2}

Artifact

guild signet for blue and red mana

Rakdos Signet

Rakdos Signet

{2}

Artifact

guild signet for black and red mana

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

fast black and red mana filtering

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

fast blue and black mana filtering

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

fast blue and red mana filtering

Curse of Opulence

Curse of Opulence

{R}

Enchantment — Aura Curse

places a bounty on an opponent to generate Gold tokens

Pitiless Plunderer

Pitiless Plunderer

{3}{B}

Creature — Human Pirate

pirate that converts deaths into Treasure tokens

Card Draw

10 cards
Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

creates Treasure on combat damage and impulsive draws

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

rogue that steals and plays cards off opponent libraries

Breeches, Brazen Plunderer

Breeches, Brazen Plunderer

{3}{R}

Legendary Creature — Goblin Pirate

pirate that exiles and casts cards from damaged opponents

Siphon Insight

Siphon Insight

{U}{B}

Instant

instant-speed theft of cards from opponent's library

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

steals the top card of every opponent's deck each upkeep

Cunning Rhetoric

Cunning Rhetoric

{2}{B}

Enchantment

punishes attacks by exiling and casting opponent spells

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

aetherborn rogue that steals a card from an opponent's top four

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

burst mana and impulse draw themed around chaotic plunder

Grim Hireling

Grim Hireling

{3}{B}

Creature — Tiefling Rogue

tiefling rogue that generates massive Treasure on hit

Pirate's Pillage

Pirate's Pillage

{3}{R}

Sorcery

pirate-themed card filter that leaves behind Treasure

Removal

10 cards
Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

pirate that exiles a permanent and lets you cast it

Terminate

Terminate

{B}{R}

Instant

efficient instant creature destruction

Bedevil

Bedevil

{B}{B}{R}

Instant

versatile removal for artifacts, creatures, or planeswalkers

Chaos Warp

Chaos Warp

{2}{R}

Instant

tucks any threatening permanent into its owner's library

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

black removal capable of targeting enchantments

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe to reset overwhelmed battlefields

Grab the Reins

Grab the Reins

{3}{R}

Instant

steals an opponent's creature and flings it at a target

Lethal Scheme

Lethal Scheme

{2}{B}{B}

Instant

instant removal that lets your outlaws connive

Dead Man's Chest

Dead Man's Chest

{1}{B}

Enchantment — Aura

attaches to an opponent's creature to loot their deck on death

Involuntary Employment

Involuntary Employment

{3}{R}

Sorcery

temporarily steals a creature and generates a Treasure

Threats/Wincons

24 cards
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

{R}

Legendary Creature — Monkey Pirate

monkey pirate that steals cards and creates Treasure on hit

Laughing Jasper Flint

Laughing Jasper Flint

{1}{B}{R}

Legendary Creature — Lizard Rogue

outlaw leader that continuously steals and plays opponent cards

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

rogue that exiles opponent cards and plays one for free

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

rogue that permanently steals any permanent on enter

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

dragon that exiles top cards of all opponent decks each end step

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

casts free nonland spells from every player's deck on attack

Coercive Recruiter

Coercive Recruiter

{4}{R}

Creature — Orc Pirate

pirate that steals and gains control of creatures as pirates enter

Zealous Conscripts

Zealous Conscripts

{4}{R}

Creature — Human Warrior

steals control of any permanent until end of turn

Mass Mutiny

Mass Mutiny

{3}{R}{R}

Sorcery

steals a creature from every opponent simultaneously

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

steals all creatures on the battlefield for a game-ending swing

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

steals all creatures of specified power to break open battlefields

Mind's Dilation

Mind's Dilation

{5}{U}{U}

Enchantment

casts spells off opponents' decks whenever they play spells

Xander's Pact

Xander's Pact

{4}{B}{B}

Sorcery

exiles top cards of opponent decks to cast spells using life

Dire Fleet Daredevil

Dire Fleet Daredevil

{1}{R}

Creature — Human Pirate

pirate that casts instant or sorcery spells from opponent graveyards

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

{2}{U}

Legendary Creature — Siren Pirate

siren pirate generating Treasure on pirate damage

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

{1}{B}{B}

Legendary Creature — Rat Ninja

ninja that steals and plays spells off the top of decks

Fain, the Broker

Fain, the Broker

{2}{B}

Legendary Creature — Human Warlock

human rogue dealing in counters and Treasures

Broadside Bombardiers

Broadside Bombardiers

{2}{R}

Creature — Goblin Pirate

goblin pirate sacrificing stolen items for massive damage

Captain Lannery Storm

Captain Lannery Storm

{2}{R}

Legendary Creature — Human Pirate

human pirate making Treasures and gaining power on attack

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

dragon that doubles the mana output of all Treasure tokens

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

orc pirate granting extra combats to steal even more resources

Corsair Captain

Corsair Captain

{2}{U}

Creature — Human Pirate

orc pirate lord boosting stats and granting hexproof

Memory Plunder

Memory Plunder

{U/B}{U/B}{U/B}{U/B}

Instant

casts an instant or sorcery directly from an opponent's graveyard

Angrath, the Flame-Chained

Angrath, the Flame-Chained

{3}{B}{R}

Legendary Planeswalker — Angrath

planeswalker that forces discards and steals smaller creatures

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects your commander and gives haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free haste and shroud for crucial theft creatures

Wand of Wonder

Wand of Wonder

{3}{R}

Artifact

rolls to steal instant and sorcery spells from opponent libraries

Chaos Wand

Chaos Wand

{3}

Artifact

casts random instant or sorcery spells directly from opponent decks

Revel in Riches

Revel in Riches

{4}{B}

Enchantment

alternate win condition powered by stockpiling stolen Treasures

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

deals direct damage whenever you cast spells from exile

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

triples Treasure token output into Clues and Food as well

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles triggered abilities of your commander and pirates

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.