Doctor Strange, Surgeon art

Art by Erikas Perl

Saved commander deck

Doctor Strange, Surgeon

Gain life rapidly through soul warden effects and lifelink synergies to exceed 50 life, turning on Doctor Strange's massive team-wide anthem and vigilance on every combat.

100 cards$414.53 totalSep 22, 20266 views

Prompt: Doctor Strange, Surgeon commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Doctor Strange, Surgeon

Doctor Strange, Surgeon

{4}{W}

Legendary Creature — Human Doctor Hero

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Standard mono-white artifact ramp

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that converts to a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana rock with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains and provides an early blocker

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Early creature that tutors a basic plains onto the battlefield

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Provides repeated catch-up ramp and creature tokens

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reduction for mono-white spells

Card Draw

10 cards
The Gaffer

The Gaffer

{2}{W}

Legendary Creature — Halfling Peasant

Draws an extra card on end steps when life is gained

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Draws cards whenever life is gained and makes lifelink tokens

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Converts massive life gains into immense card advantage

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Staple early card draw engine taxing noncreature spells

Tenuous Truce

Tenuous Truce

{1}{W}

Enchantment — Aura

Symmetrical draw that keeps cards flowing in mono-white

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst draw three for political or proactive card advantage

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Triggers off the small lifegain and token creatures

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Reliable once-per-turn draw off low-power creatures

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scry and card draw when creatures enter

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws extra cards consistently as low-cost creatures and tokens enter the battlefield.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Catch-all nonland permanent removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Oblivion Ring effect that hits each opponent

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles problematic low-cost permanents on a body

Winds of Abandon

Winds of Abandon

{1}{W}

Sorcery

Flexible one-sided board wipe or targeted removal

Farewell

Farewell

{4}{W}{W}

Sorcery

Modular, modal exile board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe tailored to keep small creatures alive

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Sweeper that exiles creatures and leaves an Incubator token

Threats/Wincons

25 cards
Soul Warden

Soul Warden

{W}

Creature — Human Cleric

Triggers life gain whenever any creature enters

Soul's Attendant

Soul's Attendant

{W}

Creature — Human Cleric

Consistent lifegain trigger on creature entry

Auriok Champion

Auriok Champion

{W}{W}

Creature — Human Cleric

Resilient lifegain source with protection from red and black

Suture Priest

Suture Priest

{1}{W}

Creature — Phyrexian Cleric

Gains life on friendly entries while taxing opponent creatures

Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

Immediately becomes a 6/6 flying lifelinker at 30+ life

Voice of the Blessed

Voice of the Blessed

{W}{W}

Creature — Spirit Cleric

Grows quickly from lifegain triggers into an indestructible flyer

Ajani's Pridemate

Ajani's Pridemate

{1}{W}

Creature — Cat Soldier

Classic beater that scales with repeated lifegain instances

Twinblade Paladin

Twinblade Paladin

{3}{W}

Creature — Human Knight

Grows from lifegain triggers and gains double strike at 25+ life

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Puts +1/+1 counters on the entire board with every lifegain trigger

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Generates 4/4 flying Angel tokens when 5+ life is gained

Angelic Accord

Angelic Accord

{3}{W}

Enchantment

Easily triggers off doubled lifegain to produce 4/4 Angels

Speaker of the Heavens

Speaker of the Heavens

{W}

Creature — Human Cleric

Taps to create 4/4 flying Angels once above 47 life

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Distributes +1/+1 counters and grants lifelink to creatures

Linden, the Steadfast Queen

Linden, the Steadfast Queen

{W}{W}{W}

Legendary Creature — Human Noble

Gains life for each attacking white creature

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Produces attacking tokens that synergize with warden effects

Ocelot Pride

Ocelot Pride

{W}

Creature — Cat

Generates tokens that duplicate if you gained life this turn

Guide of Souls

Guide of Souls

{W}

Creature — Human Cleric

Gains life when creatures enter and buffs attackers

Felidar Sovereign

Felidar Sovereign

{4}{W}{W}

Creature — Cat Beast

Alternate win condition for reaching 40 or more life

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Can laser down opponents once life total exceeds 50

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Spits out multiple Soldier tokens to trigger warden effects

White Sun's Twilight

White Sun's Twilight

{X}{W}{W}

Sorcery

Gains massive life, wipes the board, and creates toxic Mites

Crested Sunmare

Crested Sunmare

{3}{W}{W}

Creature — Horse

Generates 5/5 indestructible Horse tokens whenever you gain life on any player's turn.

Nykthos Paragon

Nykthos Paragon

{4}{W}{W}

Enchantment Creature — Human Soldier

Pumps the entire board with +1/+1 counters equal to life gained in a single trigger.

Celestine, the Living Saint

Celestine, the Living Saint

{4}{W}

Legendary Creature — Human Warrior

Has lifelink and repeatedly reanimates fallen creatures based on life gained each turn.

Ajani, Strength of the Pride

Ajani, Strength of the Pride

{2}{W}{W}

Legendary Planeswalker — Ajani

Gains life, makes Pridemate tokens, and acts as a one-sided board exile when above your starting life total.

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Doctor Strange and grants haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof protection for key lifegain pieces

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection spell to preserve board and life total

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when commander is out to save your board

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

Doubles life gain and card draw for astronomical scaling

Rhox Faithmender

Rhox Faithmender

{3}{W}

Creature — Rhino Monk

Doubles all lifegain to push life totals to 50+ instantly

Boon Reflection

Boon Reflection

{4}{W}

Enchantment

Enchantment that doubles all life gain alongside the commander

Cleric Class

Cleric Class

{W}

Enchantment — Class

Increases life gained, distributes counters on lifegain, and reanimates creatures.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.