Doctor Jane Foster

Art by Gintas Galvanauskas

Commander deckW

Doctor Jane Foster

Gain life consistently with cheap creatures and Soul Sister effects to trigger Doctor Jane Foster's ability, repeatedly reanimating high-value low-mana creatures to control the board and assemble overwhelming lifegain-based beatdown and combo wins.

$357.74for all 100 cards at today’s prices
Built Sep 22, 202659 views

Asked for“Doctor Jane Foster commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
13
18
20
2
6
2
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RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction12
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 71
37lands · rule of thumb 35–38
2.56average mana value (nonland)
$357.74whole deck, today

The list

Commander

1
Doctor Jane Foster

Doctor Jane Foster

3W

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Standard efficient mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable two-mana mono-white rock

Mind Stone

Mind Stone

2

Artifact

Early mana rock that can cycle into cards later

Thought Vessel

Thought Vessel

2

Artifact

Untapped two-mana acceleration with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetch Plains on ETB and can be reanimated by Jane Foster

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Two-mana creature ramp that is easily recurred

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Catches up on land drops while ramping white

Smuggler's Share

Smuggler's Share

2W

Enchantment

Generates Treasures and draws cards off opponent actions

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Top-tier one-drop creature draw engine recurring with Jane Foster

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small creatures enter, recurrable at MV 3

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws off small creatures entering the battlefield

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Steady card draw from entering small creatures and tokens

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

Draws cards on small creature ETBs and recurs as an enchantment

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws an extra card each turn tokens are created

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Smooths draws and draws cards upon multiple creature ETBs

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting Human or Doctor spells alongside Jane

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns expendable 1-toughness creatures into draw while filling the graveyard

Dawn of Hope

Dawn of Hope

1W

Enchantment

Draws cards whenever lifegain triggers occur

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile in white

Path to Exile

Path to Exile

W

Instant

Efficient unconditional exile for one white mana

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Destroys any nonland permanent for three mana

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Three-mana creature removal that can be looped by Jane Foster

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

Self-sacrificing artifact and enchantment removal easily reanimated

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free creature exile with lifelink that feeds the graveyard naturally

Sunfall

Sunfall

3WW

Sorcery

Sweeper that exiles creatures and leaves behind an Incubator threat

Farewell

Farewell

4WW

Sorcery

Versatile modal board wipe for all major permanent types

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent for three mana

Threats/Wincons

24
Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Massive 6/6 flying lifelink turn-one threat or recursive beater

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

Grows quickly into an indestructible flying threat via lifegain

Ajani's Pridemate

Ajani's Pridemate

1W

Creature — Cat Soldier

Classic low-mana scaling beater triggered by lifegain

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Gives lifelink, distributes +1/+1 counters, and combos with Walking Ballista

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Flexible mana sink, creature removal, and infinite damage finisher with Heliod

Ranger-Captain of Eos

Ranger-Captain of Eos

1WW

Creature — Human Soldier Ranger

Tutors 1-drops, locks out opponents on key turns, easily reanimated

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

Tutors almost any creature in the deck and recurs easily

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Board protection that sacrifices itself and reanimates for free

Dauntless Bodyguard

Dauntless Bodyguard

W

Creature — Human Knight

Protects Jane Foster or key creatures from removal

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Repeatable targeted protection for your key creatures

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects creatures and gives evasion against opposing colors

Extraction Specialist

Extraction Specialist

2W

Creature — Human Rogue

Chains secondary reanimation on ETB with lifelink support

Sun Titan

Sun Titan

4WW

Creature — Giant

Repeats the 3-mana-or-less reanimation theme on attacks and ETBs

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates any creature and sets up sacrifice loops

Reveillark

Reveillark

4W

Creature — Elemental

Returns multiple low-power creatures upon leaving the battlefield

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Rapidly swarms the board with tokens to trigger lifegain and draw

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Turns every lifegain trigger into team-wide +1/+1 counters

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

Generates 5/5 indestructible Horses whenever life is gained each turn

Suture Priest

Suture Priest

1W

Creature — Phyrexian Cleric

Gains life on your creatures and punishes opponents for playing theirs

Auriok Champion

Auriok Champion

WW

Creature — Human Cleric

Resilient protection creature providing effortless lifegain triggers

Linden, the Steadfast Queen

Linden, the Steadfast Queen

WWW

Legendary Creature — Human Noble

Gains life whenever attacking creatures swing, enabling instant combat triggers

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Disenchants on ETB and provides card draw on a recurrable 3-mana body

Remorseful Cleric

Remorseful Cleric

1W

Creature — Spirit Cleric

Graveyard hate creature that sacrifices itself for value and loops

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Two-drop cantrip creature that draws extra cards when reanimated

Utility

8
Teleportation Circle

Teleportation Circle

3W

Enchantment

Flickers Jane Foster every end step to repeatedly reanimate creatures

Ephemerate

Ephemerate

W

Instant

Rebounds to trigger Jane Foster's ETB twice for one mana

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Three-mana creature that flickers permanents and recurs via commander

Soul's Attendant

Soul's Attendant

W

Creature — Human Cleric

Enables life gain on any creature entering to unlock commander's reanimation

Soul Warden

Soul Warden

W

Creature — Human Cleric

Consistent one-drop lifegain trigger for reanimation threshold

Guide of Souls

Guide of Souls

W

Creature — Human Cleric

Cheap creature that gains life and distributes counters and flying

Altar of Dementia

Altar of Dementia

2

Artifact

Sacrifice outlet to fill graveyard with 3-mana creatures to reanimate

Ashnod's Altar

Ashnod's Altar

3

Artifact

Free sacrifice outlet providing colorless mana and graveyard setup

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.