
Art by Ryan Pancoast
Commander deckG
Doc Samson, Super Psychiatrist
Stack +1/+1 counters onto Doc Samson and your creature army to supercharge his tap-for-mana ability, then dump massive amounts of mana into game-ending hydras, untap combos, and lethal overrun spells.
Asked for“Doc Samson, Super Psychiatrist commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Doc Samson, Super Psychiatrist
4GLegendary Creature — Gamma Doctor Hero
Chosen commander for the requested strategy.
Ramp
10
Kodama's Reach
2GSorcery — Arcane
Fixes land drops and ramps land onto the battlefield

Kami of Whispered Hopes
2GCreature — Spirit
Adds bonus counters and taps for mana equal to its power

Rishkar, Peema Renegade
2GLegendary Creature — Elf Druid
Distributes +1/+1 counters and turns counter-bearing creatures into dorks

Gyre Sage
1GCreature — Elf Druid
Accumulates counters quickly to tap for massive amounts of green mana
Card Draw
10
Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
Uncounterable, indestructible card draw whenever creatures connect

Return of the Wildspeaker
4GInstant
Draws cards equal to Doc Samson's massive power or buffs the team

Rishkar's Expertise
4GGSorcery
Draws huge handfuls of cards off Doc Samson and casts a free spell

Greater Good
2GGEnchantment
Sacrifice outlet to convert enormous creatures into sheer card advantage

Garruk's Uprising
2GEnchantment
Grants trample and cantrips when large creatures enter

Tribute to the World Tree
GGGEnchantment
Either distributes counters or draws cards on every creature enter

Armorcraft Judge
3GCreature — Elf Artificer
Refills hand based on the number of creatures with counters

Inspiring Call
2GInstant
Protects your modified creatures with indestructible while refilling hand

Guardian Project
3GEnchantment
Consistent card draw whenever nontoken creatures enter
Removal
9
Kenrith's Transformation
1GEnchantment — Aura
Neutralizes problematic commanders while cantripping

Krosan Grip
2GInstant
Split-second removal to bypass counterspells and activated abilities

Ram Through
1GInstant
One-sided bite spell that can trample excess damage into opponents

Inscription of Abundance
1GInstant
Scalable fight spell that can also place counters or gain life

Voracious Hydra
XGGCreature — Hydra
Doubles its counters on entry and fights a target creature

Reclamation Sage
2GCreature — Elf Shaman
Targeted artifact or enchantment destruction on a body

Ezuri's Predation
5GGGSorcery
One-sided board wipe that generates a legion of 4/4 Beasts
Threats/Wincons
24
Managorger Hydra
2GCreature — Hydra
Rapidly accumulates +1/+1 counters with every spell cast by any player

Forgotten Ancient
3GCreature — Elemental
Gains tons of counters and redistributes them across your board

Kalonian Hydra
3GGCreature — Hydra
Doubles all +1/+1 counters on your entire team every attack

Bristly Bill, Spine Sower
1GLegendary Creature — Plant Druid
Places counters on landfall and can double all counters for mana

Defiler of Vigor
3GGCreature — Phyrexian Wurm
Discounts green permanents with life and spreads +1/+1 counters

Kodama of the West Tree
2GLegendary Creature — Spirit
Gives modified creatures trample and ramps basic lands on combat damage

Evolution Sage
2GCreature — Elf Druid
Proliferates every counter on every permanent whenever a land enters

Primordial Hydra
XGGCreature — Hydra
Doubles its own counters every upkeep and gains trample

Stonecoil Serpent
XArtifact Creature — Snake
Flexible X-cost threat with trample, reach, and protection from multicolored

Walking Ballista
XXArtifact Creature — Construct
Infinite mana win condition and targeted machine-gun ping removal

Mistcutter Hydra
XGCreature — Hydra
Hasty, uncounterable Hydra with protection from blue

Steelbane Hydra
XGGCreature — Turtle Hydra
Scalable creature that converts counters into artifact/enchantment removal

Scavenging Ooze
1GCreature — Ooze
Graveyard hate that grows itself and gains life

Champion of Lambholt
1GGCreature — Human Warrior
Grows with each creature and makes your entire board unblockable

Avenger of Zendikar
5GGCreature — Elemental
Generates wide Plant army and buffs them with +1/+1 counters on landfall

Herd Baloth
3GGCreature — Beast
Creates 4/4 Beasts whenever +1/+1 counters are placed on it

Ivy Lane Denizen
3GCreature — Elf Warrior
Combos with Herd Baloth to create infinite 4/4s and +1/+1 counters

Vorinclex, Monstrous Raider
4GGLegendary Creature — Phyrexian Praetor
Doubles counters you place while halving opponents' counters

Vigor
3GGGCreature — Elemental Incarnation
Turns incoming damage on your creatures into +1/+1 counters

Railway Brawler
3GGCreature — Rhino Warrior
Plots to double power and add huge bursts of +1/+1 counters to entrants

Apex Devastator
8GGCreature — Chimera Hydra
Massive cascade bomb fueled by Doc Samson's mana generation

Finale of Devastation
XGGSorcery
Tutors any creature directly to the battlefield and provides an enormous buff

Genesis Hydra
XGGCreature — Plant Hydra
Digs deep into your library on cast to cheat another permanent into play

Hooded Hydra
XGGCreature — Snake Hydra
Enters massive and replaces itself with an army of 1/1 Snakes upon death
Utility
9
Hardened Scales
GEnchantment
Stacks with Doc Samson's replacement effect for multiple bonus counters

Branching Evolution
2GEnchantment
Doubles the amount of +1/+1 counters placed on your creatures

Doubling Season
4GEnchantment
Doubles both tokens created and counters placed on permanents

The Ozolith
1Legendary Artifact
Stores counters from dying creatures to preserve Doc Samson's stats

Ozolith, the Shattered Spire
1GLegendary Artifact
Increases counter placement and grants repeatable counter generation

Umbral Mantle
3Artifact — Equipment
Goes infinite on mana with Doc Samson once his power reaches 4 or greater

Staff of Domination
3Artifact
Infinite mana and card draw outlet when Doc Samson taps for 5 or more

Heroic Intervention
1GInstant
Board-wide hexproof and indestructible against targeted removal and wraths

Swiftfoot Boots
2Artifact — Equipment
Grants Doc Samson hexproof and haste to immediately tap for mana














