Doc Samson, Super Psychiatrist art

Art by Ryan Pancoast

Saved commander deck

Doc Samson, Super Psychiatrist

Stack +1/+1 counters onto Doc Samson and your creature army to supercharge his tap-for-mana ability, then dump massive amounts of mana into game-ending hydras, untap combos, and lethal overrun spells.

100 cards$414.11 totalSep 22, 20266 views

Prompt: Doc Samson, Super Psychiatrist commander deck

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Commander

1 cards
Doc Samson, Super Psychiatrist

Doc Samson, Super Psychiatrist

{4}{G}

Legendary Creature — Gamma Doctor Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches a Forest directly onto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Functional duplicate of Nature's Lore

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Consistent two-mana land acceleration

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes land drops and ramps land onto the battlefield

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and ensures future land drops

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Adds bonus counters and taps for mana equal to its power

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Distributes +1/+1 counters and turns counter-bearing creatures into dorks

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Accumulates counters quickly to tap for massive amounts of green mana

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card on every creature cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Uncounterable, indestructible card draw whenever creatures connect

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards equal to Doc Samson's massive power or buffs the team

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws huge handfuls of cards off Doc Samson and casts a free spell

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to convert enormous creatures into sheer card advantage

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Grants trample and cantrips when large creatures enter

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

Either distributes counters or draws cards on every creature enter

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Refills hand based on the number of creatures with counters

Inspiring Call

Inspiring Call

{2}{G}

Instant

Protects your modified creatures with indestructible while refilling hand

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw whenever nontoken creatures enter

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile instant removal for any permanent

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes problematic commanders while cantripping

Nature's Claim

Nature's Claim

{G}

Instant

Cheap and efficient artifact/enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split-second removal to bypass counterspells and activated abilities

Ram Through

Ram Through

{1}{G}

Instant

One-sided bite spell that can trample excess damage into opponents

Inscription of Abundance

Inscription of Abundance

{1}{G}

Instant

Scalable fight spell that can also place counters or gain life

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

Doubles its counters on entry and fights a target creature

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Targeted artifact or enchantment destruction on a body

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

One-sided board wipe that generates a legion of 4/4 Beasts

Threats/Wincons

24 cards
Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Rapidly accumulates +1/+1 counters with every spell cast by any player

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Gains tons of counters and redistributes them across your board

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles all +1/+1 counters on your entire team every attack

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

Places counters on landfall and can double all counters for mana

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Discounts green permanents with life and spreads +1/+1 counters

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Gives modified creatures trample and ramps basic lands on combat damage

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates every counter on every permanent whenever a land enters

Primordial Hydra

Primordial Hydra

{X}{G}{G}

Creature — Hydra

Doubles its own counters every upkeep and gains trample

Stonecoil Serpent

Stonecoil Serpent

{X}

Artifact Creature — Snake

Flexible X-cost threat with trample, reach, and protection from multicolored

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Infinite mana win condition and targeted machine-gun ping removal

Mistcutter Hydra

Mistcutter Hydra

{X}{G}

Creature — Hydra

Hasty, uncounterable Hydra with protection from blue

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Scalable creature that converts counters into artifact/enchantment removal

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that grows itself and gains life

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows with each creature and makes your entire board unblockable

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Generates wide Plant army and buffs them with +1/+1 counters on landfall

Herd Baloth

Herd Baloth

{3}{G}{G}

Creature — Beast

Creates 4/4 Beasts whenever +1/+1 counters are placed on it

Ivy Lane Denizen

Ivy Lane Denizen

{3}{G}

Creature — Elf Warrior

Combos with Herd Baloth to create infinite 4/4s and +1/+1 counters

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles counters you place while halving opponents' counters

Vigor

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Turns incoming damage on your creatures into +1/+1 counters

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Plots to double power and add huge bursts of +1/+1 counters to entrants

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Massive cascade bomb fueled by Doc Samson's mana generation

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutors any creature directly to the battlefield and provides an enormous buff

Genesis Hydra

Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

Digs deep into your library on cast to cheat another permanent into play

Hooded Hydra

Hooded Hydra

{X}{G}{G}

Creature — Snake Hydra

Enters massive and replaces itself with an army of 1/1 Snakes upon death

Utility

9 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Stacks with Doc Samson's replacement effect for multiple bonus counters

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles the amount of +1/+1 counters placed on your creatures

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles both tokens created and counters placed on permanents

The Ozolith

The Ozolith

{1}

Legendary Artifact

Stores counters from dying creatures to preserve Doc Samson's stats

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Increases counter placement and grants repeatable counter generation

Umbral Mantle

Umbral Mantle

{3}

Artifact — Equipment

Goes infinite on mana with Doc Samson once his power reaches 4 or greater

Staff of Domination

Staff of Domination

{3}

Artifact

Infinite mana and card draw outlet when Doc Samson taps for 5 or more

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board-wide hexproof and indestructible against targeted removal and wraths

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants Doc Samson hexproof and haste to immediately tap for mana

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.