
Art by Ryan Pancoast
Saved commander deck
Doc Samson, Super Psychiatrist
Stack +1/+1 counters onto Doc Samson and your creature army to supercharge his tap-for-mana ability, then dump massive amounts of mana into game-ending hydras, untap combos, and lethal overrun spells.
Prompt: Doc Samson, Super Psychiatrist commander deck
Commander
1 cards
Doc Samson, Super Psychiatrist
{4}{G}Legendary Creature — Gamma Doctor Hero
Chosen commander for the requested strategy.
Ramp
10 cards
Nature's Lore
{1}{G}Sorcery
Searches a Forest directly onto the battlefield untapped

Kodama's Reach
{2}{G}Sorcery — Arcane
Fixes land drops and ramps land onto the battlefield

Kami of Whispered Hopes
{2}{G}Creature — Spirit
Adds bonus counters and taps for mana equal to its power

Rishkar, Peema Renegade
{2}{G}Legendary Creature — Elf Druid
Distributes +1/+1 counters and turns counter-bearing creatures into dorks

Gyre Sage
{1}{G}Creature — Elf Druid
Accumulates counters quickly to tap for massive amounts of green mana
Card Draw
10 cards
Beast Whisperer
{2}{G}{G}Creature — Elf Druid
Draws a card on every creature cast

Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
Uncounterable, indestructible card draw whenever creatures connect

Return of the Wildspeaker
{4}{G}Instant
Draws cards equal to Doc Samson's massive power or buffs the team

Rishkar's Expertise
{4}{G}{G}Sorcery
Draws huge handfuls of cards off Doc Samson and casts a free spell

Greater Good
{2}{G}{G}Enchantment
Sacrifice outlet to convert enormous creatures into sheer card advantage

Garruk's Uprising
{2}{G}Enchantment
Grants trample and cantrips when large creatures enter

Tribute to the World Tree
{G}{G}{G}Enchantment
Either distributes counters or draws cards on every creature enter

Armorcraft Judge
{3}{G}Creature — Elf Artificer
Refills hand based on the number of creatures with counters

Inspiring Call
{2}{G}Instant
Protects your modified creatures with indestructible while refilling hand

Guardian Project
{3}{G}Enchantment
Consistent card draw whenever nontoken creatures enter
Removal
9 cards
Kenrith's Transformation
{1}{G}Enchantment — Aura
Neutralizes problematic commanders while cantripping

Krosan Grip
{2}{G}Instant
Split-second removal to bypass counterspells and activated abilities

Ram Through
{1}{G}Instant
One-sided bite spell that can trample excess damage into opponents

Inscription of Abundance
{1}{G}Instant
Scalable fight spell that can also place counters or gain life

Voracious Hydra
{X}{G}{G}Creature — Hydra
Doubles its counters on entry and fights a target creature

Reclamation Sage
{2}{G}Creature — Elf Shaman
Targeted artifact or enchantment destruction on a body

Ezuri's Predation
{5}{G}{G}{G}Sorcery
One-sided board wipe that generates a legion of 4/4 Beasts
Threats/Wincons
24 cards
Managorger Hydra
{2}{G}Creature — Hydra
Rapidly accumulates +1/+1 counters with every spell cast by any player

Forgotten Ancient
{3}{G}Creature — Elemental
Gains tons of counters and redistributes them across your board

Kalonian Hydra
{3}{G}{G}Creature — Hydra
Doubles all +1/+1 counters on your entire team every attack

Bristly Bill, Spine Sower
{1}{G}Legendary Creature — Plant Druid
Places counters on landfall and can double all counters for mana

Defiler of Vigor
{3}{G}{G}Creature — Phyrexian Wurm
Discounts green permanents with life and spreads +1/+1 counters

Kodama of the West Tree
{2}{G}Legendary Creature — Spirit
Gives modified creatures trample and ramps basic lands on combat damage

Evolution Sage
{2}{G}Creature — Elf Druid
Proliferates every counter on every permanent whenever a land enters

Primordial Hydra
{X}{G}{G}Creature — Hydra
Doubles its own counters every upkeep and gains trample

Stonecoil Serpent
{X}Artifact Creature — Snake
Flexible X-cost threat with trample, reach, and protection from multicolored

Walking Ballista
{X}{X}Artifact Creature — Construct
Infinite mana win condition and targeted machine-gun ping removal

Mistcutter Hydra
{X}{G}Creature — Hydra
Hasty, uncounterable Hydra with protection from blue

Steelbane Hydra
{X}{G}{G}Creature — Turtle Hydra
Scalable creature that converts counters into artifact/enchantment removal

Scavenging Ooze
{1}{G}Creature — Ooze
Graveyard hate that grows itself and gains life

Champion of Lambholt
{1}{G}{G}Creature — Human Warrior
Grows with each creature and makes your entire board unblockable

Avenger of Zendikar
{5}{G}{G}Creature — Elemental
Generates wide Plant army and buffs them with +1/+1 counters on landfall

Herd Baloth
{3}{G}{G}Creature — Beast
Creates 4/4 Beasts whenever +1/+1 counters are placed on it

Ivy Lane Denizen
{3}{G}Creature — Elf Warrior
Combos with Herd Baloth to create infinite 4/4s and +1/+1 counters

Vorinclex, Monstrous Raider
{4}{G}{G}Legendary Creature — Phyrexian Praetor
Doubles counters you place while halving opponents' counters

Vigor
{3}{G}{G}{G}Creature — Elemental Incarnation
Turns incoming damage on your creatures into +1/+1 counters

Railway Brawler
{3}{G}{G}Creature — Rhino Warrior
Plots to double power and add huge bursts of +1/+1 counters to entrants

Apex Devastator
{8}{G}{G}Creature — Chimera Hydra
Massive cascade bomb fueled by Doc Samson's mana generation

Finale of Devastation
{X}{G}{G}Sorcery
Tutors any creature directly to the battlefield and provides an enormous buff

Genesis Hydra
{X}{G}{G}Creature — Plant Hydra
Digs deep into your library on cast to cheat another permanent into play

Hooded Hydra
{X}{G}{G}Creature — Snake Hydra
Enters massive and replaces itself with an army of 1/1 Snakes upon death
Utility
9 cards
Hardened Scales
{G}Enchantment
Stacks with Doc Samson's replacement effect for multiple bonus counters

Branching Evolution
{2}{G}Enchantment
Doubles the amount of +1/+1 counters placed on your creatures

Doubling Season
{4}{G}Enchantment
Doubles both tokens created and counters placed on permanents

The Ozolith
{1}Legendary Artifact
Stores counters from dying creatures to preserve Doc Samson's stats

Ozolith, the Shattered Spire
{1}{G}Legendary Artifact
Increases counter placement and grants repeatable counter generation

Umbral Mantle
{3}Artifact — Equipment
Goes infinite on mana with Doc Samson once his power reaches 4 or greater

Staff of Domination
{3}Artifact
Infinite mana and card draw outlet when Doc Samson taps for 5 or more

Heroic Intervention
{1}{G}Instant
Board-wide hexproof and indestructible against targeted removal and wraths

Swiftfoot Boots
{2}Artifact — Equipment
Grants Doc Samson hexproof and haste to immediately tap for mana












