Dina, Soul Steeper

Art by Chris Rahn

Commander deckBG

Dina, Soul Steeper

Generate endless disposable chump blockers and sacrifice fodder, using death-triggered lifegain to drain opponents while Dina turns every point gained into direct damage.

$138.01for all 100 cards at today’s prices
Built Oct 22, 202641 views

Asked for“im looking for a great golgari deck, enough chump blockers and recursion that taking out my creatures shouldnt be the oppoonets goal, id like it to be lifegain too each creature death means i gain life”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

9
16
16
10
6
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw11
Interaction12
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 50G 34
38lands · rule of thumb 35–38
3.03average mana value (nonland)
$138.01whole deck, today

The list

Commander

1
Dina, Soul Steeper

Dina, Soul Steeper

BG

Legendary Creature — Dryad Druid

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing rock

Golgari Signet

Golgari Signet

2

Artifact

Efficient two-mana rock in Golgari colors

Talisman of Resilience

Talisman of Resilience

2

Artifact

Untapped two-mana artifact ramp

Farseek

Farseek

1G

Sorcery

Fetches dual land types onto the battlefield

Rampant Growth

Rampant Growth

1G

Sorcery

Classic reliable land ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Ramps a land while sacrificing itself for death triggers

Wood Elves

Wood Elves

2G

Creature — Elf Scout

Puts an untapped Forest into play and leaves a body

Cultivate

Cultivate

2G

Sorcery

Ensures mana acceleration and land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Color fixing and ramp in one package

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Draws massive card advantage off 1-toughness chump blockers

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws a card on creature death each turn

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

Draws cards whenever nontoken creatures die

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

Replaces dying nontoken creatures with fresh cards

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

Instant-speed sacrifice outlet that draws huge hands

Village Rites

Village Rites

B

Instant

Cheap two-card draw off a dying blocker

Corrupted Conviction

Corrupted Conviction

B

Instant

Additional low-cost sacrifice draw spell

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

Draws cards and gains life whenever any creature you control dies

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Refills hand based on wide boards and provides lifegain

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards simply for casting creature spells

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Flexible unconditional removal for any permanent

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early nonland threats

Putrefy

Putrefy

1BG

Instant

Versatile instant-speed creature or artifact destruction

Tear Asunder

Tear Asunder

1G

Instant

Exiles problematic nonland permanents

Casualties of War

Casualties of War

2BBGG

Sorcery

Blows out multiple opposing permanent types at once

Culling Ritual

Culling Ritual

2BG

Sorcery

Wipes cheap permanents and generates massive mana

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient board wipe that bypasses indestructible

Dictate of Erebos

Dictate of Erebos

3BB

Enchantment

Forces opponents to sacrifice creatures whenever yours die

Grave Pact

Grave Pact

1BBB

Enchantment

Punishes opponents heavily for any creature deaths

Butcher of Malakir

Butcher of Malakir

5BB

Creature — Vampire Warrior

Repeatable creature edict engine attached to a large body

Threats/Wincons

22
Blood Artist

Blood Artist

1B

Creature — Vampire

Gains life and drains opponents whenever any creature dies

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains the table and gains life on friendly deaths

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

Resilient enchantment-based death drain and lifegain engine

Vindictive Vampire

Vindictive Vampire

3B

Creature — Vampire

Drains opponents and heals you when your creatures die

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Pumps out massive table-wide damage on deaths and milling

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

Deathtouch blocker that damages foes on any creature death

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

Provides a 1/1 deathtouch snake blocker on every upkeep

Woe Strider

Woe Strider

2B

Creature — Horror

Free sacrifice outlet that creates a token and escapes

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

One-mana sacrifice outlet that scrys your draws

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

Grows into a massive threat while sacrificing blockers

Pawn of Ulamog

Pawn of Ulamog

1BB

Creature — Vampire Shaman

Generates Eldrazi Spawn chump blockers and mana on deaths

Sifter of Skulls

Sifter of Skulls

3B

Creature — Eldrazi

Creates 1/1 Eldrazi Scion blockers on nontoken creature deaths

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explodes into hundreds of chump blockers with landfall

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Instantly floods the board with plant chump blockers

Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

2BBGG

Legendary Creature — Elf Shaman

Spawns insect blockers based on your populated graveyard

Chittering Witch

Chittering Witch

3B

Creature — Human Warlock

Enters with rat blockers and can sacrifice them to kill threats

Creakwood Liege

Creakwood Liege

1BGBGBG

Creature — Horror

Buffs your team and spawns a 3/3 worm blocker every turn

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Spawns a swarm of buffed squirrel chump blockers

Doomed Dissenter

Doomed Dissenter

1B

Creature — Human

Cheap early blocker that leaves a 2/2 zombie behind

Carrier Thrall

Carrier Thrall

1B

Creature — Vampire

Early blocker that leaves behind a ramp-producing Scion

Golgari Germination

Golgari Germination

1BG

Enchantment

Replaces dying nontoken creatures with saprolings

Meren of Clan Nel Toth

Meren of Clan Nel Toth

2BG

Legendary Creature — Human Shaman

Provides free end-step creature recursion every turn

Utility

9
Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Retrieves any key card back from the graveyard

Phyrexian Reclamation

Phyrexian Reclamation

B

Enchantment

Repeatable creature recursion for cheap mana and life

Victimize

Victimize

2B

Sorcery

Sacrifices one chump blocker to revive two powerful creatures

Living Death

Living Death

3BB

Sorcery

Mass board wipe and whole-graveyard resurrection in one

Reanimate

Reanimate

B

Sorcery

Cheap premier recursion spell to bring back key pieces

Dread Return

Dread Return

2BB

Sorcery

Reanimates creatures and flashes back by sacrificing blockers

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board from exile-based board wipes

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects the commander with hexproof and grants haste

Essence Warden

Essence Warden

G

Creature — Elf Shaman

Gains life whenever any creature enters to trigger Dina

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 14x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.