Devil Dinosaur art

Art by Wero Gallo

Saved commander deck

Devil Dinosaur

Ramp heavily to summon colossal Dinosaurs that Devil Dinosaur shields with hexproof and buffs with +1/+1 and trample. Overwhelm the table with massive trampling beaters and explosive combat finishers.

100 cards$504.75 totalSep 22, 20264 views

Prompt: Devil Dinosaur commander deck

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Commander

1 cards
Devil Dinosaur

Devil Dinosaur

{2}{G}{G}

Legendary Creature — Dinosaur

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential format-staple mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

efficient mana rock

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

classic early land ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

puts a Forest into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

fetches an untapped Forest

Cultivate

Cultivate

{2}{G}

Sorcery

fixes mana and advances board presence

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

efficient land fetch and card advantage

Topiary Stomper

Topiary Stomper

{1}{G}{G}

Creature — Plant Dinosaur

dinosaur that fetches a basic land on entry

Hulking Raptor

Hulking Raptor

{2}{G}{G}

Creature — Dinosaur

aggressive dinosaur that produces two green mana each turn

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

taps for massive mana alongside huge dinosaurs

Fanatic of Rhonas

Fanatic of Rhonas

{1}{G}

Creature — Snake Druid

produces four green mana with power 4 or greater creatures

Card Draw

10 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards whenever big dinosaurs enter and provides trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

steady card draw for playing large dinosaurs

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

draws cards or buffs creatures as they enter

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices huge creatures in response to removal to refill the hand

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to the greatest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant-speed card draw based on the greatest power

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

discounts itself with high power, adds mana, and draws cards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card on every creature spell cast

Runic Armasaur

Runic Armasaur

{1}{G}{G}

Creature — Dinosaur

dinosaur that draws cards off opponents' activated abilities

Ripjaw Raptor

Ripjaw Raptor

{2}{G}{G}

Creature — Dinosaur

dinosaur that draws cards whenever it takes damage

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

flexible unconditional permanent removal

Nature's Claim

Nature's Claim

{G}

Instant

cheap artifact and enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second removal to prevent responses

Ram Through

Ram Through

{1}{G}

Instant

one-sided bite effect that tramples excess damage

Savage Stomp

Savage Stomp

{2}{G}

Sorcery

cheap fight spell with a cost discount and counter for dinosaurs

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes commanders and troublesome threats while cantripping

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

shuts down any permanent by turning it into a colorless land

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

enormous dinosaur that wipes opposing creatures via repeated fights

Thrashing Brontodon

Thrashing Brontodon

{1}{G}{G}

Creature — Dinosaur

dinosaur body that sacrifices to remove artifacts or enchantments

Threats/Wincons

24 cards
Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

massive 12/12 dinosaur that becomes extremely cheap to cast

Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant

{5}{G}{G}{G}

Legendary Creature — Elder Dinosaur

puts all creature cards from hand directly onto the battlefield

Carnage Tyrant

Carnage Tyrant

{4}{G}{G}

Creature — Dinosaur

uncounterable dinosaur with innate hexproof and trample

Polyraptor

Polyraptor

{6}{G}{G}

Creature — Dinosaur

creates exponential copies of itself when damaged

Tyrranax Rex

Tyrranax Rex

{4}{G}{G}{G}

Creature — Phyrexian Dinosaur

uncounterable, hasty, ward-protected dinosaur threat

Vaultborn Tyrant

Vaultborn Tyrant

{5}{G}{G}

Creature — Dinosaur

card-drawing dinosaur threat that returns once with a copy

Titanoth Rex

Titanoth Rex

{7}{G}{G}

Creature — Dinosaur Beast

huge trampling dinosaur that can be cycled to give trample counters

Pugnacious Hammerskull

Pugnacious Hammerskull

{2}{G}

Creature — Dinosaur

efficient 3-mana 6/6 dinosaur to power up early plays

Regal Behemoth

Regal Behemoth

{4}{G}{G}

Creature — Dinosaur

introduces monarch and doubles mana output while reigning

Verdant Sun's Avatar

Verdant Sun's Avatar

{5}{G}{G}

Creature — Dinosaur Avatar

gains enormous life totals off entering dinosaurs

Shifting Ceratops

Shifting Ceratops

{2}{G}{G}

Creature — Dinosaur

versatile dinosaur with protection from blue and selectable keywords

Gigantosaurus

Gigantosaurus

{G}{G}{G}{G}{G}

Creature — Dinosaur

five-mana 10/10 dinosaur stat monster

Scion of Calamity

Scion of Calamity

{3}{G}{G}

Creature — Dinosaur

dinosaur that punishes noncreature artifacts and enchantments

Earthshaker Dreadmaw

Earthshaker Dreadmaw

{4}{G}{G}

Creature — Dinosaur

trampling dinosaur that draws a card on entry

Colossal Dreadmaw

Colossal Dreadmaw

{4}{G}{G}

Creature — Dinosaur

iconic trampling dinosaur beater

Snapping Sailback

Snapping Sailback

{4}{G}

Creature — Dinosaur

flash dinosaur that grows when taking damage

Tranquil Frillback

Tranquil Frillback

{2}{G}

Creature — Dinosaur

versatile dinosaur offering modal utility on entry

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

dinosaur that allows playing additional lands each turn

Ranging Raptors

Ranging Raptors

{2}{G}

Creature — Dinosaur

fetches basic lands onto the battlefield whenever it takes damage

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

finisher that grants massive power boosts and trample

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutors any creature and overruns opponents with enough mana

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

infect finisher that closes games immediately with huge dinos

Pathbreaker Ibex

Pathbreaker Ibex

{4}{G}{G}

Creature — Goat

repeating overrun trigger on attack scaled to the largest dinosaur

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

fights on entry and shatters artifacts or enchantments on attack

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects the entire board from board wipes and destroy effects

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants haste and protection to the commander or big dinos

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to essential threats

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles all dinosaur triggered abilities

Unnatural Growth

Unnatural Growth

{1}{G}{G}{G}{G}

Enchantment

doubles the power and toughness of all creatures each combat

Monster Manual // Zoological Study

Monster Manual // Zoological Study

{3}{G} // {2}{G}

Artifact — Book // Sorcery — Adventure

cheats high-cost dinosaurs into play at instant speed

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

superb early-game card selection and advantage

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

grants haste to the entire dinosaur army for immediate attacks

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.