Derevi, Empyrial Tactician art

Art by Michael Komarck

Saved commander deck

Derevi, Empyrial Tactician

Synergize Bant Merfolk tap and untap mechanics with engine pieces like Intruder Alarm and Earthcraft to generate massive mana, infinite Merfolk tokens, and overwhelming card advantage.

100 cards$818.08 totalOct 4, 202612 views

Prompt: create a bant merfolk deck that cares about "becoming tapped or untapped" triggers on each. waterbending, untapping, combo potential. merfolks from lorwyn old and new care, and check other stuff that will have great support. also good mana rock support too please

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

{G}{W}{U}

Legendary Creature — Bird Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana rock

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient three-color mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration

Talisman of Unity

Talisman of Unity

{2}

Artifact

Two-mana Bant color fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

Two-mana Bant color fixing

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Two-mana Bant color fixing

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with no maximum hand size bonus

Basalt Monolith

Basalt Monolith

{3}

Artifact

Infinite untaps to trigger Wake Thrasher and combo mana

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

Turns all Merfolk into tap engines for mana

Earthcraft

Earthcraft

{1}{G}

Enchantment

Taps Merfolk to untap basic lands, comboing with Stonybrook Schoolmistress

Kiora's Follower

Kiora's Follower

{G}{U}

Creature — Merfolk

Merfolk that untaps any permanent on demand

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive mana generation off opponent draws

Card Draw

9 cards
Fallowsage

Fallowsage

{3}{U}

Creature — Merfolk Wizard

Draws a card every time it becomes tapped

Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

{1}{G}{U}

Legendary Creature — Merfolk Shaman

Taps Merfolk to draw cards and pump the board

Thrasios, Triton Hero

Thrasios, Triton Hero

{G}{U}

Legendary Creature — Merfolk Wizard

Merfolk mana sink for card draw and ramp

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

Card draw engine based on combat damage

Hakbal of the Surging Soul

Hakbal of the Surging Soul

{2}{G}{U}

Legendary Creature — Merfolk Scout

Merfolk explorer engine and card advantage

Svyelun of Sea and Sky

Svyelun of Sea and Sky

{1}{U}{U}

Legendary Creature — Merfolk God

Attacking card draw and indestructible protection

Distant Melody

Distant Melody

{3}{U}

Sorcery

Draws cards equal to the number of Merfolk controlled

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Triggers draw whenever Merfolk enter or attack

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent tax and card draw engine

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided mass bounce board wipe

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Unconditional permanent removal

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free interaction with Derevi on the battlefield

Counterspell

Counterspell

{U}{U}

Instant

Reliable answer to opposing win conditions

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable noncreature spell denial

Lullmage Mentor

Lullmage Mentor

{1}{U}{U}

Creature — Merfolk Wizard

Creates Merfolk when countering spells and can counter on demand

Threats/Wincons

15 cards
Wake Thrasher

Wake Thrasher

{2}{U}

Creature — Merfolk Soldier

Grows exponentially whenever permanents untap

Lord of Atlantis

Lord of Atlantis

{U}{U}

Creature — Merfolk

Classic Merfolk lord giving +1/+1 and islandwalk

Master of the Pearl Trident

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

Redundant Merfolk lord with islandwalk

Merfolk Sovereign

Merfolk Sovereign

{1}{U}{U}

Creature — Merfolk Noble

Merfolk lord with unblockable activation tap synergy

Deeproot Elite

Deeproot Elite

{1}{G}

Creature — Merfolk Warrior

Distributes +1/+1 counters as Merfolk enter

Vodalian Hexcatcher

Vodalian Hexcatcher

{1}{U}

Creature — Merfolk Wizard

Lord that sacrifices Merfolk to counter spells

Merrow Reejerey

Merrow Reejerey

{2}{U}

Creature — Merfolk Soldier

Taps or untaps permanents whenever you cast Merfolk

Emperor Mihail II

Emperor Mihail II

{1}{U}{U}

Legendary Creature — Merfolk Noble

Casts Merfolk from top of library and creates tokens

Singer of Swift Rivers

Singer of Swift Rivers

{1}{G}{U}

Creature — Merfolk Shaman

Flash Merfolk giving creature spells flash with shield counter

Kopala, Warden of Waves

Kopala, Warden of Waves

{1}{U}{U}

Legendary Creature — Merfolk Wizard

Taxes opponent targeted removal against Merfolk

Deeproot Waters

Deeproot Waters

{2}{U}

Enchantment

Spits out Hexproof Merfolk tokens on casting Merfolk

Summon the School

Summon the School

{3}{W}

Kindred Sorcery — Merfolk

Generates Merfolk and recurs itself by tapping Merfolk

Tishana, Voice of Thunder

Tishana, Voice of Thunder

{5}{G}{U}

Legendary Creature — Merfolk Shaman

Huge threat that draws cards based on creature count

Murkfiend Liege

Murkfiend Liege

{2}{G/U}{G/U}{G/U}

Creature — Horror

Buffs Merfolk and untaps green/blue creatures each untap step

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes creatures with +1/+1 counters unblockable

Utility

16 cards
Intruder Alarm

Intruder Alarm

{2}{U}

Enchantment

Untaps all creatures whenever a creature enters, enabling infinite combos

Opposition

Opposition

{2}{U}{U}

Enchantment

Taps Merfolk to lock down opponent lands and threats

Glare of Subdual

Glare of Subdual

{2}{G}{W}

Enchantment

Taps creatures to lock down opposing artifacts and creatures

Drowner of Secrets

Drowner of Secrets

{2}{U}

Creature — Merfolk Wizard

Tap engine for Merfolk to trigger tap abilities and mill

Judge of Currents

Judge of Currents

{1}{W}

Creature — Merfolk Wizard

Gains life whenever Merfolk become tapped

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all permanents during each player's untap step

Merrow Commerce

Merrow Commerce

{1}{U}

Kindred Enchantment — Merfolk

Untaps all Merfolk on end step to keep shields and tap engines ready

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from wipes and removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Total phased board protection

Chord of Calling

Chord of Calling

{X}{G}{G}{G}

Instant

Convoke tutor that taps Merfolk to fetch combo pieces

Eladamri's Call

Eladamri's Call

{G}{W}

Instant

Instant-speed Bant creature tutor

Worldly Tutor

Worldly Tutor

{G}

Instant

Efficient top-deck tutor for any required Merfolk engine

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste enables tap abilities the turn creatures enter

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection and haste enabling tap abilities immediately

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Lets Merfolk use tap abilities immediately and provides untap utility

Reconnaissance

Reconnaissance

{W}

Enchantment

Untaps attacking creatures at end of combat while giving vigilance

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.