
Art by Michael Komarck
Saved commander deck
Derevi, Empyrial Tactician
Synergize Bant Merfolk tap and untap mechanics with engine pieces like Intruder Alarm and Earthcraft to generate massive mana, infinite Merfolk tokens, and overwhelming card advantage.
Prompt: create a bant merfolk deck that cares about "becoming tapped or untapped" triggers on each. waterbending, untapping, combo potential. merfolks from lorwyn old and new care, and check other stuff that will have great support. also good mana rock support too please
Commander
1 cards
Derevi, Empyrial Tactician
{G}{W}{U}Legendary Creature — Bird Wizard
Chosen commander for the requested strategy.
Ramp
12 cards
Basalt Monolith
{3}Artifact
Infinite untaps to trigger Wake Thrasher and combo mana

Earthcraft
{1}{G}Enchantment
Taps Merfolk to untap basic lands, comboing with Stonybrook Schoolmistress

Kiora's Follower
{G}{U}Creature — Merfolk
Merfolk that untaps any permanent on demand
Card Draw
9 cards
Fallowsage
{3}{U}Creature — Merfolk Wizard
Draws a card every time it becomes tapped

Kumena, Tyrant of Orazca
{1}{G}{U}Legendary Creature — Merfolk Shaman
Taps Merfolk to draw cards and pump the board

Thrasios, Triton Hero
{G}{U}Legendary Creature — Merfolk Wizard
Merfolk mana sink for card draw and ramp

Cold-Eyed Selkie
{1}{G/U}{G/U}Creature — Merfolk Rogue
Card draw engine based on combat damage

Hakbal of the Surging Soul
{2}{G}{U}Legendary Creature — Merfolk Scout
Merfolk explorer engine and card advantage

Svyelun of Sea and Sky
{1}{U}{U}Legendary Creature — Merfolk God
Attacking card draw and indestructible protection

Distant Melody
{3}{U}Sorcery
Draws cards equal to the number of Merfolk controlled

Kindred Discovery
{3}{U}{U}Enchantment
Triggers draw whenever Merfolk enter or attack
Removal
9 cards
Fierce Guardianship
{2}{U}Instant
Free interaction with Derevi on the battlefield

Lullmage Mentor
{1}{U}{U}Creature — Merfolk Wizard
Creates Merfolk when countering spells and can counter on demand
Threats/Wincons
15 cards
Wake Thrasher
{2}{U}Creature — Merfolk Soldier
Grows exponentially whenever permanents untap

Lord of Atlantis
{U}{U}Creature — Merfolk
Classic Merfolk lord giving +1/+1 and islandwalk

Master of the Pearl Trident
{U}{U}Creature — Merfolk
Redundant Merfolk lord with islandwalk

Merfolk Sovereign
{1}{U}{U}Creature — Merfolk Noble
Merfolk lord with unblockable activation tap synergy

Deeproot Elite
{1}{G}Creature — Merfolk Warrior
Distributes +1/+1 counters as Merfolk enter

Vodalian Hexcatcher
{1}{U}Creature — Merfolk Wizard
Lord that sacrifices Merfolk to counter spells

Merrow Reejerey
{2}{U}Creature — Merfolk Soldier
Taps or untaps permanents whenever you cast Merfolk

Emperor Mihail II
{1}{U}{U}Legendary Creature — Merfolk Noble
Casts Merfolk from top of library and creates tokens

Singer of Swift Rivers
{1}{G}{U}Creature — Merfolk Shaman
Flash Merfolk giving creature spells flash with shield counter

Kopala, Warden of Waves
{1}{U}{U}Legendary Creature — Merfolk Wizard
Taxes opponent targeted removal against Merfolk

Deeproot Waters
{2}{U}Enchantment
Spits out Hexproof Merfolk tokens on casting Merfolk

Summon the School
{3}{W}Kindred Sorcery — Merfolk
Generates Merfolk and recurs itself by tapping Merfolk

Tishana, Voice of Thunder
{5}{G}{U}Legendary Creature — Merfolk Shaman
Huge threat that draws cards based on creature count

Murkfiend Liege
{2}{G/U}{G/U}{G/U}Creature — Horror
Buffs Merfolk and untaps green/blue creatures each untap step

Herald of Secret Streams
{3}{U}Creature — Merfolk Warrior
Makes creatures with +1/+1 counters unblockable
Utility
16 cards
Intruder Alarm
{2}{U}Enchantment
Untaps all creatures whenever a creature enters, enabling infinite combos

Opposition
{2}{U}{U}Enchantment
Taps Merfolk to lock down opponent lands and threats

Glare of Subdual
{2}{G}{W}Enchantment
Taps creatures to lock down opposing artifacts and creatures

Drowner of Secrets
{2}{U}Creature — Merfolk Wizard
Tap engine for Merfolk to trigger tap abilities and mill

Judge of Currents
{1}{W}Creature — Merfolk Wizard
Gains life whenever Merfolk become tapped

Seedborn Muse
{3}{G}{G}Creature — Spirit
Untaps all permanents during each player's untap step

Merrow Commerce
{1}{U}Kindred Enchantment — Merfolk
Untaps all Merfolk on end step to keep shields and tap engines ready

Heroic Intervention
{1}{G}Instant
Protects your entire board from wipes and removal

Chord of Calling
{X}{G}{G}{G}Instant
Convoke tutor that taps Merfolk to fetch combo pieces

Worldly Tutor
{G}Instant
Efficient top-deck tutor for any required Merfolk engine

Lightning Greaves
{2}Artifact — Equipment
Haste enables tap abilities the turn creatures enter

Swiftfoot Boots
{2}Artifact — Equipment
Protection and haste enabling tap abilities immediately

Thousand-Year Elixir
{3}Artifact
Lets Merfolk use tap abilities immediately and provides untap utility

Reconnaissance
{W}Enchantment
Untaps attacking creatures at end of combat while giving vigilance










































