Derevi, Empyrial Tactician art

Art by Michael Komarck

Saved commander deck

Derevi, Empyrial Tactician

Deny opponent resources using oppressive stax pieces like Winter Orb, Static Orb, and Stasis, while Derevi's combat untap triggers allow you to break symmetry and maintain full mana efficiency.

100 cards$373.82 totalAug 23, 20264 views

Prompt: Derevi, Empyrial Tactician stax commander deck very strong hard lock game

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Commander

1 cards
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

{G}{W}{U}

Legendary Creature — Bird Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential efficient fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana acceleration

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap mana rock that fixes colors

Talisman of Progress

Talisman of Progress

{2}

Artifact

cheap Azorius mana acceleration

Talisman of Unity

Talisman of Unity

{2}

Artifact

cheap Selesnya mana acceleration

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

cheap Simic mana acceleration

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-mana dork fixing all three colors

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

one-mana dork fixing white mana

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

one-mana green dork

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

one-mana green dork

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

taps for massive mana with Derevi on board

Card Draw

10 cards
Mystic Remora

Mystic Remora

{U}

Enchantment

cheap, highly efficient noncreature card draw engine

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draws cards on combat damage and cannot be countered

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

weaponizes evasive attacks for massive card draw

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

draws cards on combat damage and forces favorable blocks

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

draws cards whenever small attackers deal combat damage

Verity Circle

Verity Circle

{2}{U}

Enchantment

draws cards when opponents' creatures tap or when you tap them

Oakhame Adversary

Oakhame Adversary

{3}{G}

Creature — Elf Warrior

cheap combat-oriented card drawing creature

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

turns small creature spells into card advantage

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

evasive creature that draws multiple cards on hit

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

refills hand and casts a free spell

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier efficient single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

cheap instant-speed creature exile

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature spell counter

Counterspell

Counterspell

{U}{U}

Instant

classic efficient answer to any threat

Arcane Denial

Arcane Denial

{1}{U}

Instant

easy-to-cast unconditional hard counter

Beast Within

Beast Within

{2}{G}

Instant

versatile answer to any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent removal

Nature's Claim

Nature's Claim

{G}

Instant

one-mana artifact or enchantment removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe that breaks locks in your favor

Rest in Peace

Rest in Peace

{1}{W}

Enchantment

shuts down graveyard strategies completely

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

repeatedly destroys artifact/enchantments as creatures enter

Threats/Wincons

22 cards
Winter Orb

Winter Orb

{2}

Artifact

primary stax lock that Derevi untaps around

Static Orb

Static Orb

{3}

Artifact

limits untapping to hard lock opponents while you untap lands with Derevi

Stasis

Stasis

{1}{U}

Enchantment

complete untap lock down that Derevi bypasses via combat triggers

Root Maze

Root Maze

{G}

Enchantment

slows fetchlands and mana rocks significantly

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

forces opposing artifacts and creatures to enter tapped

Kismet

Kismet

{3}{W}

Enchantment

forces all opponent permanents to enter tapped

Hokori, Dust Drinker

Hokori, Dust Drinker

{2}{W}{W}

Legendary Creature — Spirit

creature-based Winter Orb on a body

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

stops opponents from casting commanders or spells from exile

Aven Mindcensor

Aven Mindcensor

{2}{W}

Creature — Bird Wizard

flash creature that severely restricts search effects

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

{1}{W}

Legendary Creature — Human Soldier

taxes noncreature spells early

Archon of Emeria

Archon of Emeria

{2}{W}

Creature — Archon

limits spells to one per turn and taxes nonbasic lands

Deafening Silence

Deafening Silence

{W}

Enchantment

restricts noncreature spells while leaving your dorks unaffected

Rule of Law

Rule of Law

{2}{W}

Enchantment

limits all players to one spell per turn

Eidolon of Rhetoric

Eidolon of Rhetoric

{2}{W}

Enchantment Creature — Spirit

creature-based Rule of Law with defensive stats

Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

{W}{U}

Legendary Creature — Human Soldier

shuts down free spells and fast mana strategy

Thorn of Amethyst

Thorn of Amethyst

{2}

Artifact

taxes noncreature spells across the board

Orb of Dreams

Orb of Dreams

{3}

Artifact

slowing engine making all permanents enter tapped

Norn's Annex

Norn's Annex

{3}{W/P}{W/P}

Artifact

discourages opponents from attacking you

Linvala, Keeper of Silence

Linvala, Keeper of Silence

{2}{W}{W}

Legendary Creature — Angel

prevents opponents from using creature activated abilities

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

wipes small opposing creatures and turns small dorks into lethal threats

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps all your permanents during every opponent's turn

Archon of Valor's Reach

Archon of Valor's Reach

{4}{G}{W}

Creature — Archon

locks out chosen spell types entirely

Utility

8 cards
Birthing Pod

Birthing Pod

{3}{G/P}

Artifact

tutors key creature stax pieces directly to the board

Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

{2}{G}

Legendary Creature — Human Rogue Bard

repeatable creature tutor that synergizes with Derevi untaps

Eldritch Evolution

Eldritch Evolution

{1}{G}{G}

Sorcery

sacrifices small creatures to tutor higher-impact stax pieces

Chord of Calling

Chord of Calling

{X}{G}{G}{G}

Instant

instant-speed creature tutor using your small board

Worldly Tutor

Worldly Tutor

{G}

Instant

cheap creature tutor top-deck response

Silence

Silence

{W}

Instant

prevents opponents from acting on your key turns

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your stax lock pieces from destruction wipes

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives key creatures hexproof and haste

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.