Deanna Troi, Psychic Counsel

Art by Lie Setiawan

Commander deckW

Deanna Troi, Psychic Counsel

Swarm the battlefield with creature tokens and efficient threats that immediately enter with +1/+1 counters thanks to Deanna Troi, then leverage counter payoffs, flying granting, and team-wide protection to overwhelm opponents.

$243.91for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
8
19
21
5
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction13
↳ board wipes4
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 70
37lands · rule of thumb 35–38
2.69average mana value (nonland)
$243.91whole deck, today

The list

Commander

1
Deanna Troi, Psychic Counsel

Deanna Troi, Psychic Counsel

1W

Legendary Creature — Betazoid Human Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential Commander mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient untapped mana acceleration

Marble Diamond

Marble Diamond

2

Artifact

simple on-color two-mana rock

Mind Stone

Mind Stone

2

Artifact

early acceleration that can cycle later

Thought Vessel

Thought Vessel

2

Artifact

untapped mana rock with no hand size limit

Pearl Medallion

Pearl Medallion

2

Artifact

cost reduction for every white spell

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains and enters with a counter

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches a basic plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

fetches plains and keeps pace with green ramp

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

ramps basic plains and generates tokens each round

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

draws cards from noncreature spells and scales with counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws a card when small creatures or tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

efficient draw engine triggering off small creatures

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

enchantment-based draw when creatures enter

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

reliable creature-entry draw that recurs itself

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

cheap convoke body that draws on token creation

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scries and draws cards whenever multiple creatures enter

Dawn of Hope

Dawn of Hope

1W

Enchantment

draws off lifegain and serves as a mana-sink token maker

Skullclamp

Skullclamp

1

Artifact — Equipment

draws two cards from dying 1/1 tokens or creatures

Court of Grace

Court of Grace

2WW

Enchantment

introduces the monarch and generates flying tokens

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

unconditional creature exile at one mana

Generous Gift

Generous Gift

2W

Instant

versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible removal that replaces permanent with a 1/1

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

flexible instant-speed tuck removal

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

flash creature that blows up an artifact or enchantment

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles low-cost nonland permanents cleanly

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Austere Command

Austere Command

4WW

Sorcery

modal board wipe tailored to protect your board state

Farewell

Farewell

4WW

Sorcery

comprehensive modal board reset

Threats/Wincons

24
Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed token army that all enter with +1/+1 counters

White Sun's Zenith

White Sun's Zenith

XWWW

Instant

reusable instant token generator to ambush opponents

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates attacking tokens each combat that enter buffed

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

attacks to spawn two tokens and pump attacking team

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

pumps the entire squad whenever any creature enters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

gives flying to all your creatures with counters

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

gives first strike to all your creatures with counters

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

enters with counters and spreads them to your team

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

enters with extra counters and dies into flying Thopters

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

enters with an extra counter and machine-guns targets

Autonomous Assembler

Autonomous Assembler

5

Artifact Creature — Assembly-Worker

prototype threat that spreads counters to assembly-workers

Resolute Reinforcements

Resolute Reinforcements

1W

Creature — Human Soldier

flash creature that brings another buffed body along

Call the Coppercoats

Call the Coppercoats

2W

Instant

instant flash army scaling with opposing creatures

Finale of Glory

Finale of Glory

XWW

Sorcery

mass token creator that can close games when x is 10+

Basri Ket

Basri Ket

1WW

Legendary Planeswalker — Basri

planeswalker that adds counters and makes attacking soldiers

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

spits out three tokens every turn to receive counters

Felidar Retreat

Felidar Retreat

3W

Enchantment

landfall produces buffed tokens or pumps existing board

Increasing Devotion

Increasing Devotion

3WW

Sorcery

produces five and later ten tokens from the graveyard

Martial Coup

Martial Coup

XWW

Sorcery

wipes the board while leaving behind an army of soldiers

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

distributes counters and leaves soldier tokens on nontoken deaths

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

places +1/+1 counters on key attackers every combat

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

adds two additional counters to smaller entering creatures

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

enters with a Food and adds counters whenever tokens enter

Intrepid Adversary

Intrepid Adversary

1W

Creature — Human Scout

lifelink creature that acts as an anthem for the team

Utility

8
The Ozolith

The Ozolith

1

Legendary Artifact

preserves counters when your augmented creatures die

Resourceful Defense

Resourceful Defense

2W

Enchantment

retains and redistributes counters as creatures leave

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out to protect board and life

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection while commander is out

Unbreakable Formation

Unbreakable Formation

2W

Instant

board protection or an aggressive vigilance/counter push

Together Forever

Together Forever

WW

Enchantment

returns creatures with counters on them to hand upon death

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection for key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

shroud and free haste granting

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.