Dathon, His Heart Open

Art by Dmitry Burmak

Commander deckGRU

Dathon, His Heart Open

Cast powerful Sagas and enchantments to draw cards and burn opponents, then use Dathon and counter manipulation to accelerate, repeat, or hold critical Saga chapters.

$379.36for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

5
18
19
10
2
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw18
Interaction18
↳ board wipes6
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 24R 16G 34
39lands · rule of thumb 35–38
3.15average mana value (nonland)
$379.36whole deck, today

The list

Commander

1
Dathon, His Heart Open

Dathon, His Heart Open

GUR

Legendary Creature — Tamarian Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana rock

Sanctum Weaver

Sanctum Weaver

1G

Enchantment Creature — Dryad

taps for huge mana with many enchantments

Fertile Ground

Fertile Ground

1G

Enchantment — Aura

enchantment ramp that triggers enchantress effects

Wild Growth

Wild Growth

G

Enchantment — Aura

one-mana enchantment mana ramp

Wolfwillow Haven

Wolfwillow Haven

1G

Enchantment — Aura

aura ramp that can later become a blocker

Utopia Sprawl

Utopia Sprawl

G

Enchantment — Aura

one-mana land aura fixing and acceleration

Farseek

Farseek

1G

Sorcery

fetches typed dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped forest search

Three Visits

Three Visits

1G

Sorcery

untapped forest fetch ramp

Card Draw

10
Enchantress's Presence

Enchantress's Presence

2G

Enchantment

draws cards whenever enchantments are cast

Eidolon of Blossoms

Eidolon of Blossoms

2GG

Enchantment Creature — Spirit

constellation card draw engine

Setessan Champion

Setessan Champion

2G

Creature — Human Warrior

draws cards and grows larger with enchantments

Verduran Enchantress

Verduran Enchantress

1GG

Creature — Human Druid

reliable card draw on casting enchantments

Argothian Enchantress

Argothian Enchantress

1G

Creature — Human Druid

shroud protected card draw engine

Rhystic Study

Rhystic Study

2U

Enchantment

taxing enchantment card advantage staple

Mystic Remora

Mystic Remora

U

Enchantment

cheap burst card draw against noncreature spells

The Modern Age // Vector Glider

The Modern Age // Vector Glider

1U

Enchantment — Saga // Enchantment Creature — Spirit

cheap saga that loots and creates a creature

The Bath Song

The Bath Song

3U

Enchantment — Saga

saga that draws two and shuffles cards back

The Weatherseed Treaty

The Weatherseed Treaty

2G

Enchantment — Saga

saga that ramps, fixes mana, and creates card selection

Removal

10
Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantrip aura that disables threatening commanders

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

versatile aura removal for commanders or problematic lands

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any threatening permanent into a colorless forest

Beast Within

Beast Within

2G

Instant

instant-speed flexible permanent destruction

Chaos Warp

Chaos Warp

2R

Instant

shuffles away any permanent at instant speed

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce board wipe

The Akroan War

The Akroan War

3R

Enchantment — Saga

saga that steals a creature and forces a board wipe

The Phasing of Zhalfir

The Phasing of Zhalfir

2UU

Enchantment — Saga

saga that phases threats and wipes the board into Phyrexians

The Elder Dragon War

The Elder Dragon War

2RR

Enchantment — Saga

saga that sweeps small creatures, loots, and spawns a Dragon

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap, highly efficient creature board wipe

Threats/Wincons

22
Kiora Bests the Sea God

Kiora Bests the Sea God

5UU

Enchantment — Saga

devastating saga that creates an 8/8 hexproof and taps enemy boards

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

2R

Enchantment — Saga // Enchantment Creature — Goblin Shaman

generates mana, loots, and flips into a powerful copy engine

The First Iroan Games

The First Iroan Games

2G

Enchantment — Saga

saga that creates a token, adds counters, and draws cards

Waking the Trolls

Waking the Trolls

4RG

Enchantment — Saga

punishes nonbasic lands and creates an army of giant Trolls

City of Death

City of Death

2G

Enchantment — Saga

generates treasure and creates token copies of your best permanents

Jugan Defends the Temple // Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

2G

Enchantment — Saga // Enchantment Creature — Dragon Spirit

saga that creates ramp, buffs creatures, and flips into a threat

The World Spell

The World Spell

5GG

Enchantment — Saga

saga that finds permanents and cheats huge threats onto the battlefield

Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough

3U

Enchantment — Saga // Enchantment Creature — Moonfolk

saga that bounces spells, returns artifacts, and flips into a taxing flier

There and Back Again

There and Back Again

3RR

Enchantment — Saga

saga that ramps, tempts with the ring, and summons Smaug

The Flux

The Flux

2RR

Enchantment — Saga

saga that exiles cards for card advantage and deals burn damage

The Parting of the Ways

The Parting of the Ways

4RR

Enchantment — Saga

saga that generates card advantage and damage based on time counters

Destiny Spinner

Destiny Spinner

1G

Enchantment Creature — Human

protects enchantments from counters and animates lands into threats

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

alternate win condition that Dathon can directly proliferate with counters

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

gains quest counters Dathon can duplicate to buff team by +5/+5

Shark Typhoon

Shark Typhoon

5U

Enchantment

generates flying shark tokens whenever noncreature spells are cast

Court of Cunning

Court of Cunning

1UU

Enchantment

monarch engine with counters to speed up self or opponent mill

Court of Bounty

Court of Bounty

2GG

Enchantment

monarch engine that cheats lands and creatures onto the board

Court of Ire

Court of Ire

3RR

Enchantment

monarch enchantment that repeatedly burns targets for seven

Boseiju Reaches Skyward // Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

3G

Enchantment — Saga // Enchantment Creature — Plant

saga that fetches lands and transforms into a massive reach beater

Song of Freyalise

Song of Freyalise

1G

Enchantment — Saga

saga that turns creatures into mana dorks before an overrun attack

Kumano Faces Kakkazan // Etching of Kumano

Kumano Faces Kakkazan // Etching of Kumano

R

Enchantment — Saga // Enchantment Creature — Human Shaman

cheap saga burn that curves into a buffed haste creature

As Foretold

As Foretold

2U

Enchantment

time counters can be duplicated by Dathon to cast huge spells for free

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects board and sagas from opposing destruction

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection counterspell when Dathon is on field

Counterspell

Counterspell

UU

Instant

clean two-mana answer to opposing win conditions

Mirrormade

Mirrormade

1UU

Enchantment

copies your best saga or utility enchantment

Estrid's Invocation

Estrid's Invocation

2U

Enchantment

flickers every turn to retrigger sagas and enchantress card draw

Weaver of Harmony

Weaver of Harmony

1G

Enchantment Creature — Snake Druid

buffs enchantment creatures and copies saga chapter triggers

Chisei, Heart of Oceans

Chisei, Heart of Oceans

2UU

Legendary Creature — Spirit

removes lore counters so beneficial saga chapters repeat indefinitely

Power Conduit

Power Conduit

2

Artifact

strips counters from sagas to prevent sacrificing them while buffing creatures

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.