Darwin, Adaptive Mutant

Art by Ryan Pancoast

Commander deckG

Darwin, Adaptive Mutant

Grow Darwin and your board with +1/+1 counter synergies and curve out progressively larger creatures to trigger evolve, using Darwin's built-in indestructibility to survive board wipes and aggressive combat.

$343.80for all 100 cards at today’s prices
Built Sep 22, 202676 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
17
15
6
5
4
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw14
Interaction12
↳ board wipes0
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 79
37lands · rule of thumb 35–38
3.32average mana value (nonland)
$343.80whole deck, today

The list

Commander

1
Darwin, Adaptive Mutant

Darwin, Adaptive Mutant

1G

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential colorless fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient early mana acceleration

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

one-drop mana dork to speed up your curve

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

redundant one-drop mana acceleration

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

classic one-mana ramp creature

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

evolves alongside Darwin and taps for massive green mana

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

taps for three mana once it receives a +1/+1 counter

Nature's Lore

Nature's Lore

1G

Sorcery

efficient two-mana ramp that brings a Forest in untapped

Three Visits

Three Visits

1G

Sorcery

functional copy of Nature's Lore

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

secures land drops and thins the deck

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card on every creature spell cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine that rewards dealing combat damage

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Darwin's large power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst draw scaling with your highest power or an overrun finisher

Greater Good

Greater Good

2GG

Enchantment

converts large creatures into massive card advantage

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

gives trample to your large creatures and draws cards on entry

Elemental Bond

Elemental Bond

2G

Enchantment

triggers card draw when large creatures enter to evolve Darwin

Inspiring Call

Inspiring Call

2G

Instant

draws cards for each creature with a counter and grants indestructible

Harmonize

Harmonize

2GG

Sorcery

reliable burst card draw in mono-green

Hunter's Insight

Hunter's Insight

2G

Instant

turns an attack with an evolved Darwin into massive card draw

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional permanent removal in mono-green

Nature's Claim

Nature's Claim

G

Instant

cheap and efficient artifact or enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problem commanders while replacing itself with a card

Ram Through

Ram Through

1G

Instant

one-sided bite removal that punches through excess damage via trample

Bite Down

Bite Down

1G

Instant

efficient creature-based removal that spares your own creatures

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

enters as a body to trigger evolve while destroying an artifact or enchantment

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry, evolves Darwin, and provides repeatable artifact/enchantment removal

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

disables key enemy creatures and commanders without removing them

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

versatile deathtouch body that removes artifacts, enchantments, or utility lands

Master's Rebuke

Master's Rebuke

1G

Instant

instant-speed bite spell leveraging your large evolved creatures

Threats/Wincons

24
Hardened Scales

Hardened Scales

G

Enchantment

accelerates counter placement whenever Darwin or others evolve

The Ozolith

The Ozolith

1

Legendary Artifact

saves +1/+1 counters when creatures die and puts them onto Darwin

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

adds extra counters and provides repeatable counter generation

Branching Evolution

Branching Evolution

2G

Enchantment

doubles the amount of counters put on creatures

Doubling Season

Doubling Season

4G

Enchantment

premier counter-doubler to rapidly inflate your board

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

places counters on landfall and doubles all counters in the late game

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

gives trample to modified creatures and ramps basic lands upon damage

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

grows with each creature and makes your team unblockable

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

rapidly inflates off every spell cast and triggers evolutions

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

stocks counters on opponents' turns and feeds Darwin each upkeep

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

attacks to double counters on Darwin and the entire team

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles your counter placement while halving your opponents'

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

amplifies counter generation and produces immense mana

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates all counters across your board on every land drop

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

provides graveyard hate while growing itself with counters

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

reduces green spell costs and distributes +1/+1 counters across your board

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

buffs small entering creatures with counters or draws cards off large ones

Renata, Called to the Hunt

Renata, Called to the Hunt

2GG

Legendary Enchantment Creature — Demigod

ensures all entering creatures start with a +1/+1 counter

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

gives trample and haste to your big entering beaters

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

huge body that easily triggers evolve and fights down opposing boards

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

colossal body that scales power and chains land drops onto the board

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

cheap two-mana 12/12 trampler when your board has high power

Terastodon

Terastodon

6GG

Creature — Elephant

high-stat threat that destroys troublesome noncreature permanents

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

iconic green overrun finisher that closes out games on the spot

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects your entire board from mass removal effects

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

cheap protection granting hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

XG

Instant

versatile combat trick that protects a creature or pumps it for lethal

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to keep Darwin active and safe

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost to protect key threats immediately

Silkguard

Silkguard

XG

Instant

protects modified creatures with hexproof while adding counters

Solidarity of Heroes

Solidarity of Heroes

1G

Instant

doubles counters on Darwin at instant speed to fuel indestructible activations

Invigorating Surge

Invigorating Surge

2G

Instant

adds a counter and doubles the total counters on Darwin

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.