Darwin, Adaptive Mutant art

Art by Ryan Pancoast

Saved commander deck

Darwin, Adaptive Mutant

Grow Darwin and your board with +1/+1 counter synergies and curve out progressively larger creatures to trigger evolve, using Darwin's built-in indestructibility to survive board wipes and aggressive combat.

100 cards$397.90 totalSep 22, 20266 views

Prompt: Darwin, Adaptive Mutant commander deck

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Commander

1 cards
Darwin, Adaptive Mutant

Darwin, Adaptive Mutant

{1}{G}

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana acceleration

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

one-drop mana dork to speed up your curve

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

redundant one-drop mana acceleration

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

classic one-mana ramp creature

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

evolves alongside Darwin and taps for massive green mana

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

taps for three mana once it receives a +1/+1 counter

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient two-mana ramp that brings a Forest in untapped

Three Visits

Three Visits

{1}{G}

Sorcery

functional copy of Nature's Lore

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

secures land drops and thins the deck

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card on every creature spell cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible engine that rewards dealing combat damage

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to Darwin's large power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst draw scaling with your highest power or an overrun finisher

Greater Good

Greater Good

{2}{G}{G}

Enchantment

converts large creatures into massive card advantage

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

gives trample to your large creatures and draws cards on entry

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

triggers card draw when large creatures enter to evolve Darwin

Inspiring Call

Inspiring Call

{2}{G}

Instant

draws cards for each creature with a counter and grants indestructible

Harmonize

Harmonize

{2}{G}{G}

Sorcery

reliable burst card draw in mono-green

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

turns an attack with an evolved Darwin into massive card draw

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

unconditional permanent removal in mono-green

Nature's Claim

Nature's Claim

{G}

Instant

cheap and efficient artifact or enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes problem commanders while replacing itself with a card

Ram Through

Ram Through

{1}{G}

Instant

one-sided bite removal that punches through excess damage via trample

Bite Down

Bite Down

{1}{G}

Instant

efficient creature-based removal that spares your own creatures

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

enters as a body to trigger evolve while destroying an artifact or enchantment

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

fights on entry, evolves Darwin, and provides repeatable artifact/enchantment removal

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

disables key enemy creatures and commanders without removing them

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

versatile deathtouch body that removes artifacts, enchantments, or utility lands

Master's Rebuke

Master's Rebuke

{1}{G}

Instant

instant-speed bite spell leveraging your large evolved creatures

Threats/Wincons

24 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

accelerates counter placement whenever Darwin or others evolve

The Ozolith

The Ozolith

{1}

Legendary Artifact

saves +1/+1 counters when creatures die and puts them onto Darwin

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

adds extra counters and provides repeatable counter generation

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

doubles the amount of counters put on creatures

Doubling Season

Doubling Season

{4}{G}

Enchantment

premier counter-doubler to rapidly inflate your board

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

places counters on landfall and doubles all counters in the late game

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

gives trample to modified creatures and ramps basic lands upon damage

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

grows with each creature and makes your team unblockable

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

rapidly inflates off every spell cast and triggers evolutions

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

stocks counters on opponents' turns and feeds Darwin each upkeep

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

attacks to double counters on Darwin and the entire team

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles your counter placement while halving your opponents'

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

amplifies counter generation and produces immense mana

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

proliferates all counters across your board on every land drop

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

provides graveyard hate while growing itself with counters

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

reduces green spell costs and distributes +1/+1 counters across your board

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

buffs small entering creatures with counters or draws cards off large ones

Renata, Called to the Hunt

Renata, Called to the Hunt

{2}{G}{G}

Legendary Enchantment Creature — Demigod

ensures all entering creatures start with a +1/+1 counter

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

gives trample and haste to your big entering beaters

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

huge body that easily triggers evolve and fights down opposing boards

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

colossal body that scales power and chains land drops onto the board

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

cheap two-mana 12/12 trampler when your board has high power

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

high-stat threat that destroys troublesome noncreature permanents

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

iconic green overrun finisher that closes out games on the spot

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your entire board from mass removal effects

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap protection granting hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

versatile combat trick that protects a creature or pumps it for lethal

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to keep Darwin active and safe

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost to protect key threats immediately

Silkguard

Silkguard

{X}{G}

Instant

protects modified creatures with hexproof while adding counters

Solidarity of Heroes

Solidarity of Heroes

{1}{G}

Instant

doubles counters on Darwin at instant speed to fuel indestructible activations

Invigorating Surge

Invigorating Surge

{2}{G}

Instant

adds a counter and doubles the total counters on Darwin

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.