Dark Leo & Shredder

Art by Thomas Chamberlain-Keen

Commander deckBW

Dark Leo & Shredder

Utilize cheap, evasive attackers and changelings to reliably deal combat damage with Ninjas, building up to five Ninjas to repeatedly cut opponents' life totals in half.

$289.38for all 100 cards at today’s prices
Built Nov 6, 202615 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

15
22
15
6
1
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction11
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 24B 33
37lands · rule of thumb 35–38
2.48average mana value (nonland)
$289.38whole deck, today

The list

Commander

1
Dark Leo & Shredder

Dark Leo & Shredder

WB

Legendary Creature — Mutant Ninja Turtle Human

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format staple mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

untapped two-mana color fixing

Orzhov Signet

Orzhov Signet

2

Artifact

color fixing and ramp for Orzhov

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

reliable untapped two-mana ramp

Fellwar Stone

Fellwar Stone

2

Artifact

efficient early mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles later

Thought Vessel

Thought Vessel

2

Artifact

mana acceleration with no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

fetches a basic land onto the battlefield

Liquimetal Torque

Liquimetal Torque

2

Artifact

versatile two-mana rock with artifact utility

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains ramp on an early body

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 Ninja tokens into massive card advantage

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws cards from deathtouch combat trades

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever small Ninjas enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw from small creature and token creation

Night's Whisper

Night's Whisper

1B

Sorcery

efficient early card velocity

Read the Bones

Read the Bones

2B

Sorcery

scrying card draw to dig for key enablers

Sign in Blood

Sign in Blood

BB

Sorcery

cheap two-mana card draw

Deadly Dispute

Deadly Dispute

1B

Instant

sacrifices a Ninja token for fresh cards and a Treasure

Village Rites

Village Rites

B

Instant

one-mana card draw sacrificing a token

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

flexible instant-speed exile removal

Despark

Despark

WB

Instant

exiles high-cost threats and commanders

Generous Gift

Generous Gift

2W

Instant

unconditional permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent removal

Feed the Swarm

Feed the Swarm

1B

Sorcery

answers problematic enchantments or creatures

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient board wipe that bypasses indestructible

Damn

Damn

BB

Sorcery

functions as targeted removal or an overload board wipe

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

low-cost board reset against creature-heavy boards

Threats/Wincons

24
Changeling Outcast

Changeling Outcast

B

Creature — Shapeshifter

unblockable one-drop that counts as a Ninja

Universal Automaton

Universal Automaton

1

Artifact Creature — Shapeshifter

one-mana artifact changeling that counts as a Ninja

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

makes the whole board Ninjas and scales up power

Irregular Cohort

Irregular Cohort

2WW

Creature — Shapeshifter

brings two changeling Ninja bodies in one card

Inkrise Infiltrator

Inkrise Infiltrator

1B

Creature — Human Ninja

evasive flying Ninja with self-pumping ability

Dokuchi Silencer

Dokuchi Silencer

1B

Creature — Human Ninja

Ninja that destroys creatures on combat damage

Mukotai Ambusher

Mukotai Ambusher

3B

Artifact Creature — Rat Ninja

lifelink Ninja that stabilizes against aggression

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

1BB

Legendary Creature — Rat Ninja

steals and casts free spells on combat damage

Biting-Palm Ninja

Biting-Palm Ninja

2B

Creature — Human Ninja

menacing Ninja that strips cards from opponents' hands

Nezumi Prowler

Nezumi Prowler

1B

Artifact Creature — Rat Ninja

gives deathtouch and lifelink to ensure successful attacks

Okiba Reckoner Raid // Nezumi Road Captain

Okiba Reckoner Raid // Nezumi Road Captain

B

Enchantment — Saga // Enchantment Creature — Rat Rogue

drains opponents and transforms into an evasive Ninja

Graveshifter

Graveshifter

3B

Creature — Shapeshifter

changeling Ninja that recurs key creatures from graveyard

Valiant Changeling

Valiant Changeling

5WW

Creature — Shapeshifter

double-striking changeling Ninja discounted by board presence

Maskwood Nexus

Maskwood Nexus

4

Artifact

turns all creatures into Ninjas and spawns changeling tokens

Conspiracy

Conspiracy

3BB

Enchantment

declares Ninja to easily hit the five-Ninja threshold

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles combat damage triggers for Ninja creatures

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates wide boards of attackers every turn

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

generates steady flying tokens for evasive attacks

Skrelv, Defector Mite

Skrelv, Defector Mite

W

Legendary Artifact Creature — Phyrexian Mite

provides ward, protection, and evasion for combat damage

Gingerbrute

Gingerbrute

1

Artifact Creature — Food Golem

hasty and virtually unblockable early attacker

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

unblockable shadow attacker with powerful graveyard exile

Tormented Soul

Tormented Soul

B

Creature — Spirit

guaranteed unblockable creature to connect reliably

Bloodletter of Aclazotz

Bloodletter of Aclazotz

1BBB

Creature — Vampire Demon

doubles life loss to instantly kill opponents on threshold trigger

Wound Reflection

Wound Reflection

5B

Enchantment

turns the commander's half-life drain into a lethal end step trigger

Utility

8
Reconnaissance

Reconnaissance

W

Enchantment

allows attacking with deathtouch and untapping safely after combat

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste for safe combat connections

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

guarantees unblockable combat damage and shroud

Key to the City

Key to the City

2

Artifact

makes a key Ninja unblockable while looting

Manifold Key

Manifold Key

1

Artifact

grants target creature unblockable each turn

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell to save your board state

Flawless Maneuver

Flawless Maneuver

2W

Instant

free board protection while controlling your commander

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.