Daredevil, Man Without Fear art

Art by Dan Brereton

Saved commander deck

Daredevil, Man Without Fear

Aggressive Boros beatdown leveraging top-deck manipulation and 'play from exile' synergies to continuously generate card advantage and buff Daredevil through frequent attack steps.

99 cards$497.76 totalSep 22, 20267 views

Prompt: Daredevil, Man Without Fear commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Daredevil, Man Without Fear

Daredevil, Man Without Fear

{2}{R}{W}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing for Boros

Boros Signet

Boros Signet

{2}

Artifact

Reliable two-mana rock that fixes red and white mana

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped two-mana rock providing both commander colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana rock to reliably curve into our commander

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana ramp that removes maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains ramp on an aggressive body

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive treasure generation off opponents' card draws

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxing one-drop that keeps hands full against noncreature spells

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat damage into treasure and impulse draw

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Generates burst mana and impulse draw from exile

Showdown of the Skalds

Showdown of the Skalds

{2}{R}{W}

Enchantment — Saga

Exiles four cards to play and grows attacking creatures

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Deals direct damage whenever cards are cast from exile

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Grants cascade to the first spell cast from exile each turn

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap impulse draw easily enabled by Daredevil's attacks

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Provides two turns of access to two fresh cards

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Functional duplicate of Reckless Impulse for card velocity

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Punishes opponents for multiple attacks and multiple spells

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile at instant speed

Path to Exile

Path to Exile

{W}

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible catch-all permanent removal in white

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Hits any nonland permanent for three mana

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tucks any troublesome permanent into its owner's library

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient split-card answer to artifacts and enchantments

Abrade

Abrade

{1}{R}

Instant

Versatile answer to utility creatures or threatening artifacts

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles problematic low-cost nonland permanents cleanly

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient red board wipe that usually costs a single red mana

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal sweeper that can exile any combination of threats

Threats/Wincons

20 cards
Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Provides extra combat phases to trigger Daredevil twice

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants additional combat and first strike on attacks

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Chains additional combat phases off land drops

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exerts for an immediate additional combat phase

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Repeats combat phases whenever it hits an opponent

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates attacking tokens every time you attack

Iroas, God of Victory

Iroas, God of Victory

{2}{R}{W}

Legendary Enchantment Creature — God

Gives attacking creatures menace and prevents combat damage to them

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles damage dealt while halving incoming damage

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Shrinks enemy blockers while massively buffing our attackers

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key permanents every time it enters or attacks

Archon of Emeria

Archon of Emeria

{2}{W}

Creature — Archon

Slows opponent tempos while flying overhead in combat

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Creates attacking soldiers and buffs the team with battle cry

Blade Historian

Blade Historian

{R/W}{R/W}{R/W}{R/W}

Creature — Human Cleric

Gives all attacking creatures double strike

Winota, Joiner of Forces

Winota, Joiner of Forces

{2}{R}{W}

Legendary Creature — Human Warrior

Digs deep for powerful Human threats on non-Human attacks

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

{1}{R}{W}

Legendary Creature — Human Soldier

Spawns attacking Gnome tokens that scale with +1/+1 counters

Pia Nalaar, Consul of Revival

Pia Nalaar, Consul of Revival

{R}{W}

Legendary Creature — Human Artificer

Generates flying Thopters whenever cards are cast from exile

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows when cards leave exile and exiles top cards on attack

Keeper of Secrets

Keeper of Secrets

{5}{R}

Creature — Demon

Doles out burn damage whenever spells are cast from exile

Bonehoard Dracosaur

Bonehoard Dracosaur

{3}{R}{R}

Creature — Dinosaur Dragon

Exiles top cards for impulse draw, making treasures and dinos

Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice

{2}{R}{W}

Legendary Creature — Angel

Mentors and provides flying and trample buffs in combat

Utility

9 cards
Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Rearranges the top three cards to optimize Daredevil's trigger

Scroll Rack

Scroll Rack

{2}

Artifact

Swaps hand cards onto the library for exile and plays

Crystal Ball

Crystal Ball

{3}

Artifact

Repeatable scry ensures the top card is always high value

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles Daredevil's triggers by naming Human or Hero

Boros Charm

Boros Charm

{R}{W}

Instant

Protects the board from wipes or gives double strike for lethal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out against board wipes and lethal swings

Akroma's Will

Akroma's Will

{3}{W}

Instant

Finisher granting comprehensive combat keywords and lifelink

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip granting haste and shroud protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof protection and immediate attack capability

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 12x

Basic Land — Mountain

Basic land allocated from mana pip counts.