Daredevil, Fearless Fighter

Art by David Seeley

Commander deckR

Daredevil, Fearless Fighter

Weaponize self-inflicted damage with symmetrical burn effects and Daredevil's attack trigger, keeping Daredevil equipped with lifelink to negate life loss and incinerate opponents.

$366.60for all 100 cards at today’s prices
Built Sep 22, 202664 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
22
20
5
5
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw4
Interaction12
↳ board wipes7
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 59
38lands · rule of thumb 35–38
2.92average mana value (nonland)
$366.60whole deck, today

The list

Commander

1
Daredevil, Fearless Fighter

Daredevil, Fearless Fighter

2R

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Ruby Medallion

Ruby Medallion

2

Artifact

Cost reduction for red spells

Mind Stone

Mind Stone

2

Artifact

Early ramp that cycles in late game

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap untapped mana generation

Cryptolith Fragment // Aurora of Emrakul

Cryptolith Fragment // Aurora of Emrakul

3

Artifact // Creature — Eldrazi Reflection

Taps for mana while pinging every player, triggering Daredevil

Fire Diamond

Fire Diamond

2

Artifact

Reliable mono-red artifact ramp

Worn Powerstone

Worn Powerstone

3

Artifact

Provides extra mana to cast big damage spells

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

Converts massive damage dealt into postcombat mana

Card Draw

10
Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Refuels your hand while dealing controlled damage to yourself

Valakut Exploration

Valakut Exploration

2R

Enchantment

Impulse card advantage that burns opponents for unused cards

Reckless Impulse

Reckless Impulse

1R

Sorcery

Efficient two-mana impulse draw for two turns

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

Redundancy for Reckless Impulse

Light Up the Stage

Light Up the Stage

2R

Sorcery

Easily cast for one mana after any burn damage

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive burst of mana and impulse card advantage

Big Score

Big Score

3R

Instant

Instant-speed card filtering that creates treasure ramp

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Draws two cards and leaves behind two treasures

Robber of the Rich

Robber of the Rich

1R

Creature — Human Archer Rogue

Early aggressive attacker that steals cards from opponents

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Turns combat damage into treasures and impulse draw

Removal

11
Chaos Warp

Chaos Warp

2R

Instant

Flexible catch-all permanent removal in mono-red

Wild Magic Surge

Wild Magic Surge

RR

Instant

Unconditional permanent removal at instant speed

Blasphemous Act

Blasphemous Act

8R

Sorcery

Premier board wipe that often costs a single red mana

Vandalblast

Vandalblast

R

Sorcery

Targeted artifact destruction or an asymmetrical blowout

Abrade

Abrade

1R

Instant

Versatile answer to small creatures or problematic artifacts

Earthquake

Earthquake

XR

Sorcery

Sweeps ground creatures and damages all players to trigger Daredevil

Rolling Earthquake

Rolling Earthquake

XR

Sorcery

Sweeps all non-horsemanship creatures and damages players

Fault Line

Fault Line

XRR

Instant

Instant-speed board wipe and player burn

Molten Disaster

Molten Disaster

XRR

Sorcery

Uncounterable split-second board wipe and self-burn

Delayed Blast Fireball

Delayed Blast Fireball

1RR

Instant

One-sided wipe that excels when cast from exile via Daredevil

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

Crucial red counterspell to stop game-winning threats

Threats/Wincons

20
Manabarbs

Manabarbs

3R

Enchantment

Damages you when tapping lands, doubling as targeted burn through Daredevil

Spellshock

Spellshock

2R

Enchantment

Deals damage to spellcasters, triggering Daredevil on your own spells

Sulfuric Vortex

Sulfuric Vortex

1RR

Enchantment

Prevents lifegain and damages players on upkeeps to trigger Daredevil

Roiling Vortex

Roiling Vortex

1R

Enchantment

Punishes free spells and deals steady upkeep damage

Eidolon of the Great Revel

Eidolon of the Great Revel

RR

Enchantment Creature — Spirit

Pings low-cost spells, turning your cheap plays into enemy burn

Zo-Zu the Punisher

Zo-Zu the Punisher

1RR

Legendary Creature — Goblin Warrior

Damages players for playing lands, converting your land drops into burn

Heartless Hidetsugu

Heartless Hidetsugu

3RR

Legendary Creature — Ogre Shaman

Halves your life and redirects that massive damage to an opponent

Flame Rift

Flame Rift

1R

Sorcery

Deals 4 damage to all players, triggering Daredevil for an extra 4

Price of Progress

Price of Progress

1R

Instant

Massive damage against nonbasic lands that Daredevil redirects

Acidic Soil

Acidic Soil

2R

Sorcery

Punishes ramp-heavy opponents while triggering Daredevil from self-damage

Ankh of Mishra

Ankh of Mishra

2

Artifact

Triggers damage on each land drop to burn opponents

Barbed Wire

Barbed Wire

3

Artifact

Reliable upkeep damage to self and opponents

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage dealt by Daredevil and burn spells

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

Adds two extra damage to every red damage source

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

Triples all damage dealt by your sources for lethal bursts

City on Fire

City on Fire

5RRR

Enchantment

Convoke-friendly damage tripler for overwhelming damage output

Dictate of the Twin Gods

Dictate of the Twin Gods

3RR

Enchantment

Flash damage doubler that amplifies self-damage and Daredevil's trigger

Mechanized Warfare

Mechanized Warfare

1RR

Enchantment

Increases damage dealt by all red and artifact sources by 1

Brash Taunter

Brash Taunter

4R

Creature — Goblin

Indestructible creature that redirects combat or earthquake damage

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

Soaks up symmetrical burn spells and targets a chosen player

Utility

10
Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants Daredevil lifelink to refund self-damage and gain massive life

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

Gives Daredevil lifelink and turns ping triggers into creature removal

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Provides power and lifelink to keep life totals safe while burning

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste so Daredevil can attack immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip for immediate haste and protection

Mithril Coat

Mithril Coat

3

Legendary Artifact — Equipment

Instant-speed indestructible protection for Daredevil

Darksteel Plate

Darksteel Plate

3

Artifact — Equipment

Shields Daredevil from your own damage-based board wipes

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Ensures Daredevil can attack safely every turn without dying in combat

Dolmen Gate

Dolmen Gate

2

Artifact

Prevents combat damage to Daredevil when attacking to trigger exile

Deflecting Swat

Deflecting Swat

2R

Instant

Free interaction to protect Daredevil or redirect opposing spells

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.