
Art by Bryan Sola
Saved commander deck
Danitha, Sword of Hope
Cast cheap Equipment and instant-speed targeted protection spells to consistently trigger Danitha once on your turn and on opponents' turns, assembling an unstoppable Voltron threat.
Prompt: Danitha, Sword of Hope commander deck
Commander
1 cards
Danitha, Sword of Hope
{2}{W}Legendary Creature — Human Knight
Chosen commander for the requested strategy.
Ramp
10 cards
Pearl Medallion
{2}Artifact
Reduces cost of white spells and cheap targeted cantrips.

Sword of the Animist
{2}Legendary Artifact — Equipment
Fetches Plains every turn on attack.

Sword of Hearth and Home
{3}Artifact — Equipment
Ramps lands, blinks creatures, and provides protection.

Knight of the White Orchid
{W}{W}Creature — Human Knight
Fetches a Plains while providing a body to equip.

Keeper of the Accord
{3}{W}Creature — Human Soldier
Passive ramp and token generation when behind.
Card Draw
9 cards
Puresteel Paladin
{W}{W}Creature — Human Knight
Draws on equipment cast and equips for free at metalcraft.

Sram, Senior Edificer
{1}{W}Legendary Creature — Dwarf Advisor
Redundant card draw on every Equipment cast.

Esper Sentinel
{W}Artifact Creature — Human Soldier
Taxes opponents' noncreature spells and draws cards.

Archivist of Oghma
{1}{W}Creature — Halfling Cleric
Punishes opponents for searching their libraries.

Mentor of the Meek
{2}{W}Creature — Human Soldier
Draws cards when small utility creatures enter.

Welcoming Vampire
{2}{W}Creature — Vampire
Steady card advantage triggering off creature tokens and small utility creatures.

Defiant Strike
{W}Instant
Cheap instant that targets a creature to trigger Danitha and cantrips.
Removal
10 cards
Grasp of Fate
{1}{W}{W}Enchantment
Exiles a problematic nonland permanent from each opponent.

Sunfall
{3}{W}{W}Sorcery
Board wipe that exiles and leaves behind an Incubator token.

Vanquish the Horde
{6}{W}{W}Sorcery
Mass creature removal that frequently costs two mana.

Loran of the Third Path
{2}{W}Legendary Creature — Human Artificer
Enters to destroy an artifact or enchantment while providing card draw.
Threats/Wincons
20 cards
Stoneforge Mystic
{1}{W}Creature — Kor Artificer
Tutors any Equipment directly to hand and cheats it into play.

Ardenn, Intrepid Archaeologist
{2}{W}Legendary Creature — Kor Scout
Attaches all equipment to Danitha for free each combat.

Danitha Capashen, Paragon
{2}{W}Legendary Creature — Human Knight
Reduces equipment costs while sporting first strike, vigilance, and lifelink.

Kemba, Kha Regent
{1}{W}{W}Legendary Creature — Cat Cleric
Spits out cat tokens every upkeep based on attached equipment.

Leonin Shikari
{1}{W}Creature — Cat Soldier
Allows instant-speed equip activations to dodge removal or win combat.

Balan, Wandering Knight
{2}{W}{W}Legendary Creature — Cat Knight
Secondary Voltron finisher that attaches all equipment instantly.

Colossus Hammer
{1}Artifact — Equipment
Massive +10/+10 stat buff for a tiny casting cost.

Shadowspear
{1}Legendary Artifact — Equipment
Provides trample, lifelink, and removes indestructible/hexproof.

Commander's Plate
{1}Artifact — Equipment
Grants Danitha protection from all colors other than white.

Swiftfoot Boots
{2}Artifact — Equipment
Grants hexproof and haste to protect Danitha immediately.

Kaldra Compleat
{7}Legendary Artifact — Equipment
Game-ending living weapon that exiles blockers and hits hard.

Sword of Feast and Famine
{3}Artifact — Equipment
Untaps lands, disrupts opponents' hands, and gives evasion.

Sword of Fire and Ice
{3}Artifact — Equipment
Provides extra card draw, burn removal, and protection.

Sword of Sinew and Steel
{3}Artifact — Equipment
Destroys planeswalkers and artifacts on combat damage.

Batterskull
{5}Artifact — Equipment
Resilient threat with vigilance and lifelink that bounces back to hand.

Nettlecyst
{3}Artifact — Equipment
Huge power and toughness boost scaled to your artifact count.

Umezawa's Jitte
{2}Legendary Artifact — Equipment
Hyper-versatile equipment offering removal, buffs, or lifegain.

Loxodon Warhammer
{3}Artifact — Equipment
Provides high power, trample, and lifelink to push through damage.

Conqueror's Flail
{2}Artifact — Equipment
Buffs Danitha and silences opponents during your turn.
Utility
11 cards
Gods Willing
{W}Instant
One-mana protection spell targeting Danitha to draw a card and scry.

Blacksmith's Skill
{W}Instant
Protects any permanent with hexproof and indestructible, triggering Danitha.

Loran's Escape
{W}Instant
Instant hexproof and indestructible that triggers Danitha's draw.

Shelter
{1}{W}Instant
Instant protection that naturally cantrips alongside Danitha's trigger.

Teferi's Protection
{2}{W}Instant
The ultimate defensive spell to protect board state and life total.

Mother of Runes
{W}Creature — Human Cleric
Repeated targeted protection for key creatures.

Giver of Runes
{W}Creature — Kor Cleric
Grants protection from colors or colorless to Danitha.

Sigarda's Aid
{W}Enchantment
Allows flashing in Equipment and equips them immediately for free.

Forge Anew
{2}{W}Enchantment
Recurs equipment, enables instant-speed equipping, and triggers Danitha.





















