Daniels, Temporal Agent

Art by Kaitlyn McCulley

Commander deckBG

Daniels, Temporal Agent

Fill the graveyard with high-impact creatures and repeatedly recur them using Daniels's enter-the-battlefield ability, sacrificing and re-casting or blinking Daniels to grind out inevitable value and close the game with massive aristocrat triggers or game-ending reanimation targets.

$198.06for all 100 cards at today’s prices
Built Nov 15, 20268 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
16
10
7
3
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction15
↳ board wipes4
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 49G 36
37lands · rule of thumb 35–38
3.53average mana value (nonland)
$198.06whole deck, today

The list

Commander

1
Daniels, Temporal Agent

Daniels, Temporal Agent

2BGBG

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing rock

Golgari Signet

Golgari Signet

2

Artifact

Reliable two-mana color ramp

Talisman of Resilience

Talisman of Resilience

2

Artifact

Untapped black and green mana acceleration

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Ramps a basic land and easily recurs with Daniels

Wood Elves

Wood Elves

2G

Creature — Elf Scout

ETB ramp creature that puts untapped Forests directly onto the battlefield

Springbloom Druid

Springbloom Druid

2G

Creature — Elf Druid

Fetches two lands to battlefield while providing a sacrifice trigger

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

Creature-based land ramp that synergizes with recursion

Cultivate

Cultivate

2G

Sorcery

Consistent land ramp and card smoothing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Duplicate efficiency for early land acquisition

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card whenever a creature spell is cast

Guardian Project

Guardian Project

3G

Enchantment

Draws on every nontoken creature entry

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet that draws deep and loads the graveyard

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Consistent card draw each turn creatures die

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

Draws whenever nontoken creatures are sacrificed

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

Provides card advantage from dying creatures

Skullclamp

Skullclamp

1

Artifact — Equipment

Exceptional draw engine with expendable creatures

Disciple of Bolas

Disciple of Bolas

3B

Creature — Human Wizard

Gains life and draws cards by sacrificing recursion targets

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Steady extra card draw every upkeep

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed burst draw based on largest creature

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Universal unconditional permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable cheap nonland permanent destruction

Tear Asunder

Tear Asunder

1G

Instant

Flexible exile removal for nonland permanents

Putrefy

Putrefy

1BG

Instant

Instant-speed creature or artifact destruction

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap board wipe that handles indestructible threats

Culling Ritual

Culling Ritual

2BG

Sorcery

Wipes cheap permanents and fuels explosive turns

Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

Targeted creature removal on an easily recurrable body

Shriekmaw

Shriekmaw

4B

Creature — Elemental

Cheap evoke creature that bins itself for immediate Daniels loops

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

ETB artifact or enchantment removal on a stick

Foundation Breaker

Foundation Breaker

3G

Creature — Elemental

Evocable naturalize creature that fills the yard naturally

Threats/Wincons

24
Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Huge life drain trigger easily looped with recursion

Kokusho, the Evening Star

Kokusho, the Evening Star

4BB

Legendary Creature — Dragon Spirit

Massive life drain threat when sacrificed and returned

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

Punishes opposing token and go-wide boards with life loss

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Drains opponents whenever creatures enter or leave graveyard

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

Gigantic creature powered by stacked graveyards

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

Sacrifices large recursive creatures to drain the whole table

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Reanimates opponent creatures on ETB

Living Death

Living Death

3BB

Sorcery

Symmetrical mass wipe and mass reanimation blowout

Victimize

Victimize

2B

Sorcery

Cheap sorcery to swap an expendable creature for two bombs

Reanimate

Reanimate

B

Sorcery

One-mana premier reanimation spell

Animate Dead

Animate Dead

1B

Enchantment — Aura

Efficient enchantment reanimation tool

Dread Return

Dread Return

2BB

Sorcery

Reanimation spell with built-in flashback via sacrificing creatures

Meren of Clan Nel Toth

Meren of Clan Nel Toth

2BG

Legendary Creature — Human Shaman

End-step free reanimation or recursion engine

Sheoldred, Whispering One

Sheoldred, Whispering One

5BB

Legendary Creature — Phyrexian Praetor

Constant reanimation while forcing opponent sacrifices

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Go-wide army in a can that scales with land drops

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun combat finisher

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Persist threat that repeatedly destroys noncreature permanents

Protean Hulk

Protean Hulk

5GG

Creature — Beast

Death trigger tutors multiple combo or value pieces to the board

Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

3BBB

Legendary Creature — Zombie Cleric

Grants undying to non-Human creatures for double ETB triggers

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains opponents each time creatures die

Blood Artist

Blood Artist

1B

Creature — Vampire

Classic aristocrats drain whenever any creature dies

Ayara, First of Locthwain

Ayara, First of Locthwain

BBB

Legendary Creature — Elf Noble

Drain and draw engine tied to black creature entries

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Hatepiece against enemy graveyards that grows and gains life

Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

Mills six cards across entering and dying to prime recursion

Utility

8
Altar of Dementia

Altar of Dementia

2

Artifact

Free sacrifice outlet that fills graveyard with creatures

Ashnod's Altar

Ashnod's Altar

3

Artifact

Free sacrifice outlet that generates colorless mana

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

One-drop sacrifice outlet offering scry selection

Carrion Feeder

Carrion Feeder

B

Creature — Zombie

One-drop sacrifice outlet that grows into a substantial threat

Conjurer's Closet

Conjurer's Closet

5

Artifact

Blinks Daniels each end step to recur a creature every turn

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost protection and haste enabler

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Retrieves any card from graveyard back to hand

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.