Dakkon Blackblade art

Art by Richard Kane Ferguson

Saved commander deck

Dakkon Blackblade

Maximize Dakkon's power by ramping lands through artifacts and spells while utilizing Esper control and equipment to protect our commander and make him unblockable.

99 cards$475.3 totalJun 30, 20264 views

Prompt: Dakkon Blackblade

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Dakkon Blackblade

Dakkon Blackblade

{2}{W}{U}{U}{B}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard multi-color mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Enables direct land-to-battlefield ramp in non-green colors

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Provides two lands to scale Dakkon's power

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Ramps a land and provides card draw on death

Dimir Signet

Dimir Signet

{2}

Artifact

Color fixing and acceleration

Azorius Signet

Azorius Signet

{2}

Artifact

Color fixing and acceleration

Orzhov Signet

Orzhov Signet

{2}

Artifact

Color fixing and acceleration

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Repeatedly fetches lands when Dakkon attacks

Thran Dynamo

Thran Dynamo

{4}

Artifact

Powerful colorless acceleration

Land Tax

Land Tax

{W}

Enchantment

Ensures consistent land drops every turn

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Two-mana acceleration

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier engine for consistent card advantage

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game taxes and card draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Effective selection and card quantity

Sphinx's Revelation

Sphinx's Revelation

{X}{W}{U}{U}

Instant

Late-game mana sink for health and cards

Ponder

Ponder

{U}

Sorcery

Efficient deck manipulation

Brainstorm

Brainstorm

{U}

Instant

Top-deck manipulation and draw

Painful Truths

Painful Truths

{2}{B}

Sorcery

High-value draw-three for three mana

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Versatile creature-based draw

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient card advantage

Compulsive Research

Compulsive Research

{2}{U}

Sorcery

Excellent draw that allows discarding unwanted lands

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best-in-class creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exile removal for creatures

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile for any nonland permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant speed exile removal for low cost

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Adjustable board wipe to save our commander

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful asymmetrical board bounce

Mortify

Mortify

{1}{W}{B}

Instant

Classic Esper creature or enchantment removal

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats efficiently

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Generous Gift

Generous Gift

{2}{W}

Instant

Catch-all removal for any permanent

Threats/Wincons

18 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Doubles the power of the commander based on land count

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Scales power based on artifacts and enchantments

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Provides unblockable and shroud for Dakkon

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike makes Dakkon's high power lethal

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs lands and utility cards from the graveyard

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Sturdy threat that provides life and resilience

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard-to-remove finisher and card draw engine

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Combines with Dakkon's aura synergy

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and hexproof protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud protection

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Powerful deterrent and drain effect

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Provides lifelink and trample to high-power Dakkon

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Trample and lifelink turn Dakkon into a massive threat

Steel of the Godhead

Steel of the Godhead

{2}{W/U}

Enchantment — Aura

Significant buff and unblockable status for Esper colors

Argentum Armor

Argentum Armor

{6}

Artifact — Equipment

Provides huge power buff and removal on attack

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Allows instant-speed equipment and aura usage

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Gives protection, untaps lands, and forces discard

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

Blinks creatures for value and fetches more lands

Utility

8 cards
Darksteel Plate

Darksteel Plate

{3}

Artifact — Equipment

Indestructibility protects Dakkon from wipes

Counterspell

Counterspell

{U}{U}

Instant

Standard protection for our board state

Archaeomancer

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

Retrieves important removal or draw spells

Expedition Map

Expedition Map

{1}

Artifact

Finds specific lands like Rogue's Passage

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Allows replaying lands to scale Dakkon's power

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds key artifacts or enchantments

Open the Armory

Open the Armory

{1}{W}

Sorcery

Tutors for the best equipment or aura

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap recursion for high-value targets

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.