Culber and Stamets, Star-Crossed

Art by Harkalé Linaï

Commander deckG

Culber and Stamets, Star-Crossed

Maximize Culber and Stamets' flexible enter-the-battlefield trigger using bounce engines, +1/+1 counter multipliers, and massive mana payoffs to overwhelm the board.

$384.29for all 100 cards at today’s prices
Built Nov 15, 20267 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
7
15
15
8
8
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction12
↳ board wipes0
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 69
37lands · rule of thumb 35–38
3.18average mana value (nonland)
$384.29whole deck, today

The list

Commander

1
Culber and Stamets, Star-Crossed

Culber and Stamets, Star-Crossed

3G

Legendary Creature — Human Doctor Artificer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential colorless mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient staple mana rock

Nature's Lore

Nature's Lore

1G

Sorcery

searches a Forest directly into play untapped

Three Visits

Three Visits

1G

Sorcery

efficient Forest tutor onto the battlefield

Rampant Growth

Rampant Growth

1G

Sorcery

reliable basic land ramp

Cultivate

Cultivate

2G

Sorcery

develops mana on board and ensures land drop in hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

effective early ramp and card smoothing

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

classic turn-one mana acceleration

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

staple green one-drop mana dork

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

additional one-drop mana dork for speed

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card on every creature cast

Guardian Project

Guardian Project

3G

Enchantment

draws a card whenever non-token creatures enter

Greater Good

Greater Good

2GG

Enchantment

sacrifices large creatures to dig deep into the library

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to greatest power and casts a spell for free

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on highest creature power or an overrun finisher

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine that draws on combat damage

Harmonize

Harmonize

2GG

Sorcery

reliable raw card advantage spell in green

Inspiring Call

Inspiring Call

2G

Instant

protects creatures with counters and draws a burst of cards

Sylvan Library

Sylvan Library

1G

Enchantment

top-tier card selection and optional extra draw each turn

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws on entry with large creatures and grants trample to the team

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problematic commanders while cantripping

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any threatening permanent into a harmless Forest

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient artifact and enchantment destruction

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

enter-the-battlefield removal on a bounceable creature

Krosan Grip

Krosan Grip

2G

Instant

split-second removal to bypass counterspells and instant tricks

Ram Through

Ram Through

1G

Instant

one-sided bite removal that pushes excess trample damage

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry, destroys artifacts and enchantments, and bounces humans

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

efficient aura that shuts down enemy commander abilities

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

deathtouch blocker with versatile enter-the-battlefield destruction

Threats/Wincons

24
Doubling Season

Doubling Season

4G

Enchantment

doubles all counters placed on creatures and tokens created

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles friendly counter generation while halving opponents'

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles the +1/+1 counters on all attacking creatures

The Ozolith

The Ozolith

1

Legendary Artifact

retains counters from dying creatures to distribute onto attackers

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

modifies counter placement and acts as a repeatable counter source

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

grows explosively whenever any player casts a spell

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

accumulates counters rapidly and distributes them across the team

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates all counters on every land drop

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

increases counter placement and taps for enormous mana

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

evolves and taps for mana equal to its +1/+1 counters

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

taps for three mana once given a counter by the commander

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

game-ending combat overrun finisher

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a wide plant army that grows with every land drop

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

gives modified creatures trample and ramps on combat damage

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

places counters on landfall and doubles counters on all creatures

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

plot creature that doubles the power of all entering creatures

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

reduces green spell costs with life and distributes team counters

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation that converts into massive combat pressure

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

enormous top-end threat with quadruple cascade to flood the board

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

draws cards from large creatures and buffs smaller entering creatures

Primal Vigor

Primal Vigor

4G

Enchantment

secondary Doubling Season effect for counter multiplication

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

scalable threat and mana sink that converts counters into direct damage

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

efficient scalable creature that leaves behind flying thopter tokens

Stonecoil Serpent

Stonecoil Serpent

X

Artifact Creature — Snake

flexible scalable threat with reach, trample, and multicolored protection

Utility

8
Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

bounces Culber and Stamets to repeatedly trigger mana or counters

Cloudstone Curio

Cloudstone Curio

3

Artifact

bounces creatures back to hand to loop enter-the-battlefield effects

Conjurer's Closet

Conjurer's Closet

5

Artifact

blinks the commander every end step for free triggers

Erratic Portal

Erratic Portal

4

Artifact

repeatable self-bounce for the commander or soft tax on opponents

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects key creatures with shroud and provides haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to protect engines

Heroic Intervention

Heroic Intervention

1G

Instant

board-wide indestructible and hexproof against wipes

Hardened Scales

Hardened Scales

G

Enchantment

adds extra +1/+1 counters on every instance of counter placement

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.