Crystal, Inhuman Princess art

Art by Darius Zablockis

Saved commander deck

Crystal, Inhuman Princess

Cast high-color noncreature spells to repeatedly trigger Crystal's burn ability against all opponents while generating huge mana, copying spells, and drawing cards.

100 cards$512.94 totalSep 22, 20265 views

Prompt: Crystal, Inhuman Princess commander deck

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Commander

1 cards
Crystal, Inhuman Princess

Crystal, Inhuman Princess

{1}{R}{G}

Legendary Creature — Inhuman Noble Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible four-color mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana rock in a multiplayer environment

Trace of Abundance

Trace of Abundance

{R/W}{G}

Enchantment — Aura

Two-color noncreature ramp that triggers Crystal for 2 damage

Growth Spiral

Growth Spiral

{G}{U}

Instant

Two-color instant cantrip ramp spell

Farseek

Farseek

{1}{G}

Sorcery

Searches for off-color dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient noncreature ramp searching untapped forests

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient noncreature ramp searching untapped forests

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land fixing and noncreature ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land fixing and ramp

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Taps for up to four mana with our multicolored board

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates massive multicolored mana across our colors

Card Draw

9 cards
Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

Two-color noncreature card selection triggering Crystal for 2 damage

Manamorphose

Manamorphose

{1}{R/G}

Instant

Free two-color cantrip that triggers Crystal for 2 damage

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws a card on every instant and sorcery cast

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue enchantment engine for card advantage

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

Draws whenever any noncreature spell is cast

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage

Ponder

Ponder

{U}

Sorcery

Efficient noncreature topdeck manipulation

Preordain

Preordain

{U}

Sorcery

Cheap setup cantrip triggering Crystal

Brainstorm

Brainstorm

{U}

Instant

Instant cantrip triggering Crystal

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

Cheap creature removal

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable two-color noncreature counterspell dealing 2 burn

Counterflux

Counterflux

{U}{U}{R}

Instant

Uncounterable two-color counterspell dealing 2 burn

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Fused removal spell triggering Crystal for multiple colors

Decimate

Decimate

{2}{R}{G}

Sorcery

Destroys four targets and triggers Crystal for 2 damage

Beast Within

Beast Within

{2}{G}

Instant

Flexible universal permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Answers any problematic permanent

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable two-color board wipe dealing 2 burn

Generous Gift

Generous Gift

{2}{W}

Instant

Unconditional permanent removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided mass bounce spell

Threats/Wincons

20 cards
Omniscience

Omniscience

{7}{U}{U}{U}

Enchantment

Allows casting our entire hand of noncreature spells for lethal burn

Omnath, Locus of Creation

Omnath, Locus of Creation

{R}{G}{W}{U}

Legendary Creature — Elemental

Four-color powerhouse that provides life, ramp, and damage

General Ferrous Rokiric

General Ferrous Rokiric

{1}{R}{W}

Legendary Creature — Human Soldier

Creates 4/4 Golems whenever we cast multicolored spells

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

Generates flying Spirits and mana from noncreature spells

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Creates tokens on every noncreature spell cast

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Generates an army of tokens from instanst and sorceries

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Prowess army generator on noncreature casts

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Stacks additional group-slug burn on spell casts

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Protects our turn and draws cards when creatures connect

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Provides uncounterable draw and heavy ping damage

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Turns Crystal's face damage into creature removal

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases red damage dealt by Crystal and spells by 2

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles noncombat damage dealt by Crystal

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Converts counter manipulation into extra damage

Aria of Flame

Aria of Flame

{2}{R}

Enchantment

Noncreature burn engine that rapidly closes out games

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates massive flying Sharks from noncreature spells

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Copies chained spells leading to absurd Crystal triggers

Swarm Intelligence

Swarm Intelligence

{6}{U}

Enchantment

Duplicates instant and sorcery spells for maximum value

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Doubles triggers caused by casting instants and sorceries

Riku of Two Reflections

Riku of Two Reflections

{2}{G}{U}{R}

Legendary Creature — Human Wizard

Copies noncreature instant and sorcery spells

Utility

10 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from removal and wipes

Boros Charm

Boros Charm

{R}{W}

Instant

Versatile two-color protection or burn dealing 2 with Crystal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate phase-out protection against all threats

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free commander protection spell

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell redirection to protect Crystal

Flubs, the Fool

Flubs, the Fool

{G}{U}{R}

Legendary Creature — Frog Scout

Refuels hand when spells are chained

Curiosity

Curiosity

{U}

Enchantment — Aura

Enchants Crystal to draw a card whenever she deals noncombat damage to an opponent

Ophidian Eye

Ophidian Eye

{2}{U}

Enchantment — Aura

Flash aura drawing cards whenever Crystal damages opponents

Tandem Lookout

Tandem Lookout

{2}{U}

Creature — Human Scout

Soulbonds with Crystal to draw cards on damage triggers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides immediate haste and protection for Crystal

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.