Crystal, Inhuman Princess

Art by Darius Zablockis

Commander deckGRUW

Crystal, Inhuman Princess

Cast high-color noncreature spells to repeatedly trigger Crystal's burn ability against all opponents while generating huge mana, copying spells, and drawing cards.

$467.90for all 100 cards at today’s prices
Built Sep 22, 202672 views

Asked for“Crystal, Inhuman Princess commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
17
21
9
2
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw16
Interaction18
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 16U 34R 31G 16
37lands · rule of thumb 35–38
3.08average mana value (nonland)
$467.90whole deck, today

The list

Commander

1
Crystal, Inhuman Princess

Crystal, Inhuman Princess

1RG

Legendary Creature — Inhuman Noble Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential format-defining acceleration

Arcane Signet

Arcane Signet

2

Artifact

Flexible four-color mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana rock in a multiplayer environment

Trace of Abundance

Trace of Abundance

RWG

Enchantment — Aura

Two-color noncreature ramp that triggers Crystal for 2 damage

Growth Spiral

Growth Spiral

GU

Instant

Two-color instant cantrip ramp spell

Farseek

Farseek

1G

Sorcery

Searches for off-color dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient noncreature ramp searching untapped forests

Three Visits

Three Visits

1G

Sorcery

Efficient noncreature ramp searching untapped forests

Cultivate

Cultivate

2G

Sorcery

Reliable land fixing and noncreature ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land fixing and ramp

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

Taps for up to four mana with our multicolored board

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

Generates massive multicolored mana across our colors

Card Draw

9
Expressive Iteration

Expressive Iteration

UR

Sorcery

Two-color noncreature card selection triggering Crystal for 2 damage

Manamorphose

Manamorphose

1RG

Instant

Free two-color cantrip that triggers Crystal for 2 damage

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws a card on every instant and sorcery cast

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue enchantment engine for card advantage

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

Draws whenever any noncreature spell is cast

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage

Ponder

Ponder

U

Sorcery

Efficient noncreature topdeck manipulation

Preordain

Preordain

U

Sorcery

Cheap setup cantrip triggering Crystal

Brainstorm

Brainstorm

U

Instant

Instant cantrip triggering Crystal

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient unconditional creature exile

Path to Exile

Path to Exile

W

Instant

Cheap creature removal

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable two-color noncreature counterspell dealing 2 burn

Counterflux

Counterflux

UUR

Instant

Uncounterable two-color counterspell dealing 2 burn

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Fused removal spell triggering Crystal for multiple colors

Decimate

Decimate

2RG

Sorcery

Destroys four targets and triggers Crystal for 2 damage

Beast Within

Beast Within

2G

Instant

Flexible universal permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Answers any problematic permanent

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable two-color board wipe dealing 2 burn

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided mass bounce spell

Threats/Wincons

20
Omniscience

Omniscience

7UUU

Enchantment

Allows casting our entire hand of noncreature spells for lethal burn

Omnath, Locus of Creation

Omnath, Locus of Creation

RGWU

Legendary Creature — Elemental

Four-color powerhouse that provides life, ramp, and damage

General Ferrous Rokiric

General Ferrous Rokiric

1RW

Legendary Creature — Human Soldier

Creates 4/4 Golems whenever we cast multicolored spells

Kykar, Wind's Fury

Kykar, Wind's Fury

1URW

Legendary Creature — Bird Wizard

Generates flying Spirits and mana from noncreature spells

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Creates tokens on every noncreature spell cast

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Generates an army of tokens from instanst and sorceries

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Prowess army generator on noncreature casts

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Stacks additional group-slug burn on spell casts

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Protects our turn and draws cards when creatures connect

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Provides uncounterable draw and heavy ping damage

Chandra's Incinerator

Chandra's Incinerator

5R

Creature — Elemental

Turns Crystal's face damage into creature removal

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

Increases red damage dealt by Crystal and spells by 2

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles noncombat damage dealt by Crystal

All Will Be One

All Will Be One

3RR

Enchantment

Converts counter manipulation into extra damage

Aria of Flame

Aria of Flame

2R

Enchantment

Noncreature burn engine that rapidly closes out games

Shark Typhoon

Shark Typhoon

5U

Enchantment

Creates massive flying Sharks from noncreature spells

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

Copies chained spells leading to absurd Crystal triggers

Swarm Intelligence

Swarm Intelligence

6U

Enchantment

Duplicates instant and sorcery spells for maximum value

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

Doubles triggers caused by casting instants and sorceries

Riku of Two Reflections

Riku of Two Reflections

2GUR

Legendary Creature — Human Wizard

Copies noncreature instant and sorcery spells

Utility

10
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from removal and wipes

Boros Charm

Boros Charm

RW

Instant

Versatile two-color protection or burn dealing 2 with Crystal

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate phase-out protection against all threats

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free commander protection spell

Deflecting Swat

Deflecting Swat

2R

Instant

Free spell redirection to protect Crystal

Flubs, the Fool

Flubs, the Fool

GUR

Legendary Creature — Frog Scout

Refuels hand when spells are chained

Curiosity

Curiosity

U

Enchantment — Aura

Enchants Crystal to draw a card whenever she deals noncombat damage to an opponent

Ophidian Eye

Ophidian Eye

2U

Enchantment — Aura

Flash aura drawing cards whenever Crystal damages opponents

Tandem Lookout

Tandem Lookout

2U

Creature — Human Scout

Soulbonds with Crystal to draw cards on damage triggers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides immediate haste and protection for Crystal

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.