Constable Odo

Art by Jason Rainville

Commander deckUW

Constable Odo

Abuse Constable Odo's enter-the-battlefield triggers with Azorius flicker and blink engines, creating massive piles of Clue tokens to draw cards while stalling opponents with stun counters, eventually closing the game with artifact animation and token overruns.

$320.81for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Constable Odo commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
14
12
13
8
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction11
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 37U 33
37lands · rule of thumb 35–38
3.39average mana value (nonland)
$320.81whole deck, today

The list

Commander

1
Constable Odo

Constable Odo

3WUWU

Legendary Creature — Shapeshifter Detective

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Fixes blue and white mana efficiently

Azorius Signet

Azorius Signet

2

Artifact

Consistent two-mana color fixing

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped dual mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap, reliable two-mana ramp

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and removes maximum hand size

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle itself later

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on Plains and triggers on flicker

Kor Cartographer

Kor Cartographer

3W

Creature — Kor Scout

Repeated Plains ramp via blink effects

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Fetches basics on entry and draws cards on death

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early repeatable card draw off opponents' spells

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Draws two cards repeatedly with blink effects

Cloudblazer

Cloudblazer

3WU

Creature — Human Scout

Provides life and draws two cards on entry

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

Low-curve blinkable card draw and life gain

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Cheap creature that cantrips upon entering

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card advantage engine

Mystic Remora

Mystic Remora

U

Enchantment

Early explosive card draw engine

Thorough Investigation

Thorough Investigation

2W

Enchantment

Investigates on attack and draws cards from Clues

Erdwal Illuminator

Erdwal Illuminator

1U

Creature — Spirit

Doubles the first investigate trigger each turn

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles all Clue cracks and draw triggers

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana unconditional creature exile

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile

Pongify

Pongify

U

Instant

Instant-speed one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Low-cost answer to opposing threats

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible answer to almost any permanent type

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction

Counterspell

Counterspell

UU

Instant

Classic efficient interaction against key spells

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection and removal on the stack

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe reset

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles problematic nonland permanents cleanly

Threats/Wincons

22
Academy Manufactor

Academy Manufactor

3

Artifact Creature — Assembly-Worker

Turns each Clue from Odo into Food, Clue, and Treasure

Cyberdrive Awakener

Cyberdrive Awakener

5U

Artifact Creature — Construct

Turns accumulated Clue tokens into 4/4 flying beaters

Rise and Shine

Rise and Shine

1U

Sorcery

Overloads to turn all Clues into 4/4 creatures to win

Kappa Cannoneer

Kappa Cannoneer

5U

Artifact Creature — Turtle Warrior

Grows huge and becomes unblockable off Clue tokens

Mechanized Production

Mechanized Production

2UU

Enchantment — Aura

Alternate win condition attached to a Clue token

Urza, Lord High Artificer

Urza, Lord High Artificer

2UU

Legendary Creature — Human Artificer

Taps Clues for blue mana and creates a giant Construct

Sun Titan

Sun Titan

4WW

Creature — Giant

Recovers key permanents and rebuys value creatures

Brago, King Eternal

Brago, King Eternal

2WU

Legendary Creature — Spirit Noble

Mass-flickers Odo and other value permanents on combat

Yorion, Sky Nomad

Yorion, Sky Nomad

3WUWU

Legendary Creature — Bird Serpent

Mass-blinks your entire battlefield for explosive turns

Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward

4W

Legendary Creature — Human Warrior

Exiles your board to make an army of Soldiers and re-trigger ETBs

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles Odo's stun and investigate triggers while shutting down opponents

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

Triggers Odo repeatedly every time noncreature spells are cast

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

Provides repeated on-demand flickering of your commander

Restoration Angel

Restoration Angel

3W

Creature — Angel

Instant-speed blink body to reuse Odo's ETB

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates key creatures and loops with blink effects

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Finisher that gives team flying and massive stat buffs

Illustrious Wanderglyph

Illustrious Wanderglyph

4W

Artifact Creature — Golem

Produces Gnomes every upkeep and buffs artifact creatures

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

Exiles two artifacts or enchantments and recycles via blink

Forensic Gadgeteer

Forensic Gadgeteer

2U

Creature — Vedalken Artificer Detective

Reduces the cost to crack Clues and investigates off artifacts

Blade Splicer

Blade Splicer

2W

Creature — Phyrexian Human Artificer

Creates first-striking Golem tokens on entry

Whirler Rogue

Whirler Rogue

2UU

Creature — Human Rogue Artificer

Creates Thopters and taps Clues to make creatures unblockable

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

Steals key permanents repeatedly when blinked

Utility

10
Teleportation Circle

Teleportation Circle

3W

Enchantment

Free end step flicker for Constable Odo

Soulherder

Soulherder

1WU

Creature — Spirit

End step creature flicker that grows with each exile

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

Indestructible end-step blink engine

Conjurer's Closet

Conjurer's Closet

5

Artifact

Artifact that provides a free blink every end step

Panharmonicon

Panharmonicon

4

Artifact

Doubles enter-the-battlefield triggers on creatures and artifacts

Ephemerate

Ephemerate

W

Instant

One-mana instant that blinks twice thanks to rebound

Ghostly Flicker

Ghostly Flicker

2U

Instant

Blinks two targets at instant speed to reuse triggers

Eerie Interlude

Eerie Interlude

2W

Instant

Protects team from board wipes and re-triggers all ETBs

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects commander with hexproof and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-equip shroud protection and haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.