Commander William Riker

Art by Jake Murray

Commander deckRW

Commander William Riker

Weaponize bilateral card draw through opponent hand-size punishment and heavy tax effects, utilizing untap tools to activate Riker repeatedly while protecting yourself with pillowfort defenses.

$279.49for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Commander William Riker commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

5
14
16
13
8
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction14
↳ board wipes4
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 41R 21
39lands · rule of thumb 35–38
3.35average mana value (nonland)
$279.49whole deck, today

The list

Commander

1
Commander William Riker

Commander William Riker

1RW

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential artifact fast mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Boros Signet

Boros Signet

2

Artifact

reliable guild mana rock

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped two-mana ramp

Thought Vessel

Thought Vessel

2

Artifact

mana rock that preserves your growing hand

Mind Stone

Mind Stone

2

Artifact

early acceleration that cycles when needed

Fellwar Stone

Fellwar Stone

2

Artifact

efficient two-mana artifact ramp

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains ramp

Smuggler's Share

Smuggler's Share

2W

Enchantment

exploits opponents drawing extra cards from Riker

Card Draw

10
Smothering Tithe

Smothering Tithe

3W

Enchantment

generates immense treasure from Riker's symmetric draw

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

heavily taxes opponents for taking extra game actions

Wedding Ring

Wedding Ring

2WW

Artifact

mirrors card draw and life gain from target opponent

Alms Collector

Alms Collector

3W

Creature — Cat Cleric

steals card advantage when opponents draw multiple cards

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

punishes opponents for multiple spells or attacks

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

steady card advantage off opponent library searches

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for cards

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

political draw spell to forge alliances

Cut a Deal

Cut a Deal

2W

Sorcery

group draw spell that fills your hand massively

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

flexible removal that also offers political extra draw

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier efficient creature exile

Path to Exile

Path to Exile

W

Instant

one-mana unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

unconditional permanent removal in white

Chaos Warp

Chaos Warp

2R

Instant

flexible red tuck removal for any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent removal

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

efficient split removal for artifacts and enchantments

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a problem nonland permanent from each opponent

Blasphemous Act

Blasphemous Act

8R

Sorcery

nearly free red board wipe

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional creature sweeper

Farewell

Farewell

4WW

Sorcery

modal exiling mass removal for multiple card types

Sunfall

Sunfall

3WW

Sorcery

sweeps all creatures and leaves behind an incubator token

Threats/Wincons

22
Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

drains all opponents whenever you draw from Riker

Black Vise

Black Vise

1

Artifact

punishes opponents for full hands granted by Riker

Iron Maiden

Iron Maiden

3

Artifact

deals upkeep damage to opponents with heavy hands

Viseling

Viseling

4

Artifact Creature — Phyrexian Construct

creature that burns opponents with large hands

Ebony Owl Netsuke

Ebony Owl Netsuke

2

Artifact

burns opponents holding seven or more cards

Runeflare Trap

Runeflare Trap

4RR

Instant — Trap

instant burn scaling off opponent hand size

Sudden Impact

Sudden Impact

3R

Instant

burst damage punishing a player holding many cards

Brash Taunter

Brash Taunter

4R

Creature — Goblin

indestructible blocker that redirects damage to players

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

defensive creature that reflects damage into opponent faces

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

doubles noncombat burn damage from hand-size punishes

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

amplifies all red damage sources against opponents

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

halves damage to you while doubling damage to enemies

Aurelia, the Law Above

Aurelia, the Law Above

3RW

Legendary Creature — Angel

damages opponents and draws cards when players attack

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

3RR

Legendary Creature — Ogre Warrior

deters attacks or creates ogre armies

Irencrag Pyromancer

Irencrag Pyromancer

2R

Creature — Human Wizard

shoots three damage each turn you draw your second card

Nelly Borca, Impulsive Accuser

Nelly Borca, Impulsive Accuser

2RW

Legendary Creature — Human Detective

goads enemy threats and draws cards on combat

Nils, Discipline Enforcer

Nils, Discipline Enforcer

2W

Legendary Creature — Human Cleric

taxes attackers based on counters distributed to them

Firemane Commando

Firemane Commando

3W

Creature — Angel Soldier

incentivizes opponents to attack each other instead of you

Taunt from the Rampart

Taunt from the Rampart

3RW

Sorcery

forces opponents to fight each other while you attack freely

Assemble the Legion

Assemble the Legion

3RW

Enchantment

exponential token engine that builds an inevitable army

Deflecting Palm

Deflecting Palm

RW

Instant

surprise protection that redirects lethal damage to an opponent

Drumbellower

Drumbellower

2W

Creature — Spirit

untaps Riker on every opponent upkeep to tap repeatedly

Utility

8
Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

allows immediate and repeated activations of Riker

Magewright's Stone

Magewright's Stone

2

Artifact

untaps Riker to double up on card draw activations

Sting, the Glinting Dagger

Sting, the Glinting Dagger

2

Legendary Artifact — Equipment

untaps equipped Riker on each player's combat step

Patriar's Seal

Patriar's Seal

3

Artifact

mana rock that can untap Riker for another activation

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes creatures attacking you to disincentivize aggro

Windborn Muse

Windborn Muse

3W

Creature — Spirit

creature-based attack tax supporting pillowfort plans

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Riker with hexproof

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost to protect key creatures with shroud

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.