Commander Spock

Art by Sam Kennedy

Commander deckGUW

Commander Spock

Ramp into a wide variety of differently named lands to enable Commander Spock's free-cast threshold, setting up the top of your library with scry and brainstorm effects while blinking Spock for repeated triggers.

$596.67for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Commander Spock commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
14
10
10
5
7
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw17
Interaction12
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 18U 31G 36
37lands · rule of thumb 35–38
3.61average mana value (nonland)
$596.67whole deck, today

The list

Commander

1
Commander Spock

Commander Spock

2GWU

Legendary Creature — Vulcan Human Scientist

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

2

Artifact

flexible three-color mana fixing

Farseek

Farseek

1G

Sorcery

searches for typed nonbasic lands

Nature's Lore

Nature's Lore

1G

Sorcery

fetches differently named Forests untapped

Three Visits

Three Visits

1G

Sorcery

efficient Forest tutor for land variety

Cultivate

Cultivate

2G

Sorcery

develops land count and secures drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp and card advantage

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

grabs two unique typed lands untapped

Circuitous Route

Circuitous Route

3G

Sorcery

fetches specific differently named Gates and basics

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

tutors any differently named utility lands directly

Card Draw

10
Brainstorm

Brainstorm

U

Instant

stacks high-impact cards on top of library for Spock

Sylvan Library

Sylvan Library

1G

Enchantment

reorders topdeck every turn before Spock attacks

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

on-demand topdeck manipulation to hit key spells

Scroll Rack

Scroll Rack

2

Artifact

swaps hand bombs onto topdeck to cast for free

Jace, the Mind Sculptor

Jace, the Mind Sculptor

2UU

Legendary Planeswalker — Jace

repeatable brainstorm effect to prime Spock's trigger

Rhystic Study

Rhystic Study

2U

Enchantment

steady card draw engine across all turns

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early game card advantage off opponent spells

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

replenishes hand when casting creature threats

Ponder

Ponder

U

Sorcery

cheap cantrip that sets up the next topdeck reveal

Preordain

Preordain

U

Sorcery

smooths draws and filters top card for Spock

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier efficient creature exile

Path to Exile

Path to Exile

W

Instant

unconditional single mana creature exile

Beast Within

Beast Within

2G

Instant

flexible removal for any problematic permanent

Generous Gift

Generous Gift

2W

Instant

versatile answer to any permanent type

Pongify

Pongify

U

Instant

efficient instant-speed creature answer

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board wipe when behind

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board reset and game-closer

Farewell

Farewell

4WW

Sorcery

modal mass exile to clear impossible board states

Counterspell

Counterspell

UU

Instant

clean two-mana universal stack interaction

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable defense against rival win conditions

Threats/Wincons

24
Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token army from Spock's extra land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

massive token producer scaling with high land count

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 Beasts with every land entered

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

rewards land drops with life and cards

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

grants extra land drops and draws cards on landfall

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles all landfall triggers and plays lands from graveyard

Sun Titan

Sun Titan

4WW

Creature — Giant

reanimates cheap permanents and lands on attack

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

unstoppable token generation and board tap-down

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

dominates the board off free spells cast via Spock

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles Spock's enter-the-battlefield trigger

Thragtusk

Thragtusk

4G

Creature — Beast

stabilizes life total and provides value with blinks

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

overwhelming card advantage creature threat

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

steals key opposing permanents repeatedly

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

overrun win condition to close out games

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

reanimates key permanents with plains land drops

Yasharn, Implacable Earth

Yasharn, Implacable Earth

2GW

Legendary Creature — Elemental Boar

fetches basics while shutting down sacrifice strategies

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

burst mana generation off each land that enters

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

generates Treasure or Food from lands entered

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

creates Clues from land drops for card velocity

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all lands every turn for interaction

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

hard-to-remove beater that draws cards off opponents

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

scaling flying threat and lifegain refuel

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

turns land drops into permanent mind control effects

Adrix and Nev, Twincasters

Adrix and Nev, Twincasters

2GU

Legendary Creature — Merfolk Wizard

doubles tokens made by landfall payoffs

Utility

8
Teleportation Circle

Teleportation Circle

3W

Enchantment

end-step flicker engine for Spock to trigger enter effect

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

indestructible engine to blink Spock every end step

Soulherder

Soulherder

1WU

Creature — Spirit

grows while blinking Spock to repeatedly free-cast

Conjurer's Closet

Conjurer's Closet

5

Artifact

colorless repeatable blink engine for commander triggers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Spock haste to attack immediately for triggers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Spock with hexproof and enables immediate attacks

Heroic Intervention

Heroic Intervention

1G

Instant

instant-speed board protection against wipes

Teferi's Protection

Teferi's Protection

2W

Instant

phases out board to dodge all removal and lethal damage

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.