Codie, Ravenous Codex art

Art by Steve Prescott

Saved commander deck

Codie, Ravenous Codex

Fix and ramp into all five colors to activate Codie, preparing your board and unleashing heavily duplicated spells, spell-copy payoffs, and adventure spells.

100 cards$416.58 totalOct 4, 202619 views

Prompt: Codie, Ravenous Codex commander deck

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Commander

1 cards
Codie, Ravenous Codex

Codie, Ravenous Codex

{3}

Legendary Artifact Creature — Book Construct

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

taps for all five colors in a five-color deck

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient early mana production

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes all lands for easy WUBRG activations

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

versatile one-drop rainbow mana dork

Farseek

Farseek

{1}{G}

Sorcery

fetches typed dual lands to fix five colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

untapped forest ramp for smooth mana development

Three Visits

Three Visits

{1}{G}

Sorcery

functional second copy of Nature's Lore

Cultivate

Cultivate

{2}{G}

Sorcery

fixes colors while guaranteeing land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

reliable land ramp and color fixing

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

relentless card draw engine off opponents' spells

Mystic Remora

Mystic Remora

{U}

Enchantment

explosive early-game card advantage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck manipulation and burst card selection

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents and draws cards in the early game

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

digs five cards deep at instant speed

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap and efficient velocity spell

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws three cards for three mana in a five-color deck

Ponder

Ponder

{U}

Sorcery

cheap cantrip that sets up card quality

Preordain

Preordain

{U}

Sorcery

filters draws and triggers spellslinger payoffs

Brainstorm

Brainstorm

{U}

Instant

instant-speed card filtering that synergizes with shuffle effects

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional cheap creature exile

Beast Within

Beast Within

{2}{G}

Instant

flexible removal hitting any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

versatile universal removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional removal for any opposing permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

exiles any nonland permanent without fuss

Counterspell

Counterspell

{U}{U}

Instant

efficient answer to game-winning opposing spells

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board reset that ends games

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cost-effective damage-based board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

circumvents indestructible creatures cleanly

Threats/Wincons

24 cards
Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

turns card draw and copied spells into direct damage

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

creates a swarm of flying drakes whenever spells are cast

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

generates wide ground pressure off every spell

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

produces prowess tokens that snowball rapidly

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

builds an army of flying bird illusions

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws cards from every cast and spell copy

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

doubles spell triggers and hits for lethal commander damage

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

generates flying spirit tokens that can be sacrificed for red mana

Sedgemoor Witch

Sedgemoor Witch

{2}{B}

Creature — Human Warlock

pest token creator with built-in ward protection

Baral and Kari Zev

Baral and Kari Zev

{1}{U}{R}

Legendary Creature — Human

creates Ragavan tokens and cheats free spells from hand

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

wide token producer off both spells and artifact activations

Chandra, Hope's Beacon

Chandra, Hope's Beacon

{4}{R}{R}

Legendary Planeswalker — Chandra

passively copies your first instant or sorcery each turn

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

exponentially duplicates every spell in a chain

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates massive flying shark tokens from big spells

Double Vision

Double Vision

{3}{R}{R}

Enchantment

consistently copies your primary spell each turn

Swarm Intelligence

Swarm Intelligence

{6}{U}

Enchantment

duplicates every instant and sorcery you cast

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

makes treasure tokens off every spell cast and copy

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

cascades into free spells or draws cards on each turn

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

replays instant and sorcery spells directly from the graveyard

Mizzix, Replica Rider

Mizzix, Replica Rider

{4}{R}

Legendary Creature — Goblin Wizard

replicates spells cast from anywhere other than hand

Stella Lee, Wild Card

Stella Lee, Wild Card

{1}{U}{R}

Legendary Creature — Human Rogue

taps to copy spells once a flurry of spells is cast

Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

{1}{U}{U} // {1}{U}

Creature — Faerie Rogue // Instant — Adventure

adventure spell that bounces threats then enters as an evasive beater

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

stomp adventure that doubles as an aggressive creature

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

{6}{G} // {2}{G}

Creature — Giant // Sorcery — Adventure

ramps a basic land and later scales into a massive attacker

Utility

8 cards
Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps lands and Codie on every opponent's turn

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

untaps all mana at end of turn to activate Codie

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

gives Codie pseudo-haste and allows multiple activations

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Codie and provides immediate haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides hexproof and haste while allowing Codie targeting

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your board from board wipes and spot removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out spell

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recurs any vital card from your graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.