Cmdr. Troi, Outgoing Empath

Art by Justyna Dura

Commander deckRU

Cmdr. Troi, Outgoing Empath

Leverage Cmdr. Troi's ability during each opponent's turn to copy massive free spells or draw cards, augmented by untap synergies and copy payoffs to overwhelm the table.

$298.49for all 100 cards at today’s prices
Built Nov 15, 20264 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

9
21
13
8
1
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw16
Interaction15
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 48R 22
38lands · rule of thumb 35–38
3.05average mana value (nonland)
$298.49whole deck, today

The list

Commander

1
Cmdr. Troi, Outgoing Empath

Cmdr. Troi, Outgoing Empath

2UR

Legendary Creature — Betazoid Human Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Color-fixing mana rock for UR

Izzet Signet

Izzet Signet

2

Artifact

Consistent two-mana rock providing both colors

Talisman of Creativity

Talisman of Creativity

2

Artifact

Untapped two-mana rock

Thought Vessel

Thought Vessel

2

Artifact

Ramp that eliminates maximum hand size from card draw

Mind Stone

Mind Stone

2

Artifact

Mana rock that can cycle in late game

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock in multiplayer

Strixhaven Stadium

Strixhaven Stadium

3

Artifact

Mana rock with alternate win condition

Midnight Clock

Midnight Clock

2U

Artifact

Mana acceleration that later refills your hand

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Colorless land ramp on an artifact

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Taxes opponents' spells or provides constant card draw

Mystic Remora

Mystic Remora

U

Enchantment

Explosive card advantage off opponent spellcasts

Windfall

Windfall

2U

Sorcery

Refills hands and punishes greedy opponent draws

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Massive draw engine keyed off opponents drawing

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws cards whenever you cast or copy an instant/sorcery

Fact or Fiction

Fact or Fiction

3U

Instant

High-value instant-speed card selection

Frantic Search

Frantic Search

2U

Instant

Filters hand and untaps lands at instant speed

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

Scalable instant-speed hand refill

Ponder

Ponder

U

Sorcery

Efficient early cantrip and topdeck curation

Preordain

Preordain

U

Sorcery

Smooths out draws and finds key pieces

Removal

11
Cyclonic Rift

Cyclonic Rift

1U

Instant

Premier one-sided mass bounce board wipe

Chaos Warp

Chaos Warp

2R

Instant

Flexible red removal for any permanent type

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe against crowded fields

Counterspell

Counterspell

UU

Instant

Clean two-mana hard counter for dangerous threats

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction when commander is on board

Swan Song

Swan Song

U

Instant

Efficient one-mana answer to noncreature spells

Resculpt

Resculpt

1U

Instant

Exiles troublesome creatures or artifacts cleanly

Pongify

Pongify

U

Instant

Cheap instant creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

One-mana instant creature removal

Vandalblast

Vandalblast

R

Sorcery

Asymmetric artifact sweep to control opposing boards

Negate

Negate

1U

Instant

Reliable defense against noncreature game-enders

Threats/Wincons

21
Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Devastating flash creature that bounces permanents with every spell

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Pings targets and draws cards on every spell cast

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

Generates Treasures on magecraft triggers including copies

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Amasses flying Drakes from casting and copying spells

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Switches spell momentum into a wide token army

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Produces 1/1 flying Birds from spellcasts

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Burns every opponent each time you cast an instant or sorcery

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

Doubles all magecraft and spell-trigger effects

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Creates Soldier tokens on casting any noncreature spell

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with Troi's draw triggers and pops into Squids

The Locust God

The Locust God

4UR

Legendary Creature — God

Creates hasty flying insects every time you draw cards

Sprite Dragon

Sprite Dragon

UR

Creature — Faerie Dragon

Fast growing evasive threat with haste and flying

Crackling Drake

Crackling Drake

UURR

Creature — Drake

Cantrips on entry and scales into a massive flying attacker

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

Early defensive body that chips opponents on spellcasts

Ral, Storm Conduit

Ral, Storm Conduit

2UR

Legendary Planeswalker — Ral

Pings opponents on copies and duplicates key spells

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Casts free spells from all players' libraries on attack

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

5

Creature — Avatar // Sorcery

Taxes opponents or lets you copy their spells directly

Twinning Staff

Twinning Staff

3

Artifact

Creates an additional copy whenever you copy a spell with Troi

Swarm Intelligence

Swarm Intelligence

6U

Enchantment

Duplicates instant and sorcery spells automatically

Shark Typhoon

Shark Typhoon

5U

Enchantment

Generates scaling flying Shark tokens from noncreature spells

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

Chains storm-style duplicate copies on explosive turns

Utility

9
Sting, the Glinting Dagger

Sting, the Glinting Dagger

2

Legendary Artifact — Equipment

Untaps Troi on each player's combat for repeated activations

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Gives Troi pseudo-haste and provides an untap activation

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Cmdr. Troi with hexproof and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip protection and immediate tap ability usage

Dramatic Reversal

Dramatic Reversal

1U

Instant

Untaps Troi and all nonland mana rocks

Curator's Ward

Curator's Ward

2U

Enchantment — Aura

Grants hexproof to Troi and draws cards if she leaves

See Double

See Double

2UU

Instant

Flexible copy spell that doubles as threat generation or spell duplication

Reverberate

Reverberate

RR

Instant

Low-cost instant to copy any instant or sorcery on the stack

Narset's Reversal

Narset's Reversal

UU

Instant

Bounces and copies high-impact opponent spells

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 16x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.