Cloak and Dagger, Entwined

Art by Rimas Valeikis

Commander deckBW

Cloak and Dagger, Entwined

Leverage Cloak and Dagger's disruptive enter-the-battlefield trigger using blink and flicker effects to systematically strip opponents of their key cards and board presence. Close the game through recurring powerful ETB creatures, incremental drain, and overwhelming board control.

$324.38for all 100 cards at today’s prices
Built Sep 22, 202662 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
13
13
14
7
2
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw16
Interaction17
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 47B 26
37lands · rule of thumb 35–38
3.45average mana value (nonland)
$324.38whole deck, today

The list

Commander

1
Cloak and Dagger, Entwined

Cloak and Dagger, Entwined

1WB

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Orzhov Signet

Orzhov Signet

2

Artifact

reliable WB mana ramp

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped WB mana source

Fellwar Stone

Fellwar Stone

2

Artifact

cheap artifact mana ramp

Mind Stone

Mind Stone

2

Artifact

ramp that cycles into a card later

Thought Vessel

Thought Vessel

2

Artifact

mana rock with no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

fetches a basic land onto the battlefield

Smothering Tithe

Smothering Tithe

3W

Enchantment

explosive treasure generation

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

creature-based catch-up land ramp

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early taxing card draw engine

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws cards from regular creature deaths

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards when small creatures or tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent card advantage on creature entries

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

steady extra card every upkeep

Night's Whisper

Night's Whisper

1B

Sorcery

efficient two-mana burst draw

Read the Bones

Read the Bones

2B

Sorcery

scry filtering plus two fresh cards

Painful Truths

Painful Truths

2B

Sorcery

burst card draw for Orzhov colors

Skullclamp

Skullclamp

1

Artifact — Equipment

converts small or dying creatures into cards

Court of Grace

Court of Grace

2WW

Enchantment

monarch card draw with evasive token production

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient one-mana creature exile

Anguished Unmaking

Anguished Unmaking

1WB

Instant

versatile instant-speed nonland exile

Despark

Despark

WB

Instant

exiles high-cost threats and commanders

Generous Gift

Generous Gift

2W

Instant

unconditional permanent destruction

Toxic Deluge

Toxic Deluge

2B

Sorcery

flexible board wipe that bypasses indestructible

Damnation

Damnation

2BB

Sorcery

clean four-mana creature board wipe

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional board sweeper

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

heavily discounted late-game board wipe

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Deadly Rollick

Deadly Rollick

3B

Instant

free creature exile with commander in play

Threats/Wincons

23
Sun Titan

Sun Titan

4WW

Creature — Giant

reanimates cheap permanents and the commander

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates key creatures upon entering

Reveillark

Reveillark

4W

Creature — Elemental

returns multiple low-power creatures on leaving

Grave Titan

Grave Titan

4BB

Creature — Giant

imposing board threat that swarms with zombies

Archon of Cruelty

Archon of Cruelty

6BB

Creature — Archon

devastating ETB and attack trigger to control the board

Luminate Primordial

Luminate Primordial

5WW

Creature — Avatar

exiles an opponent creature per opponent on entry

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

steals the best dead creature from each opponent

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles our ETB triggers while shutting down opponents'

Serra Paragon

Serra Paragon

2WW

Creature — Angel

provides recurrent graveyard value every turn

Preston, the Vanisher

Preston, the Vanisher

3W

Legendary Creature — Rabbit Wizard

creates illusion clones of blinked creatures

Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward

4W

Legendary Creature — Human Warrior

exiles our board to generate tokens and retrigger ETBs

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

disenchants on entry and offers tactical card draw

Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

creature removal on an easily flickered body

Shriekmaw

Shriekmaw

4B

Creature — Elemental

evoke removal or blinkable creature destruction

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

ramps on entry and draws on death or flicker

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

massive life swing win condition with high black devotion

Drana and Linvala

Drana and Linvala

1WWB

Legendary Creature — Vampire Angel

shuts down opposing activated abilities and steals them

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

taxes opposing noncreature spells while preserving life total

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

overwhelming overrun finisher in white

Felidar Guardian

Felidar Guardian

3W

Creature — Cat Beast

blinks any permanent to retrigger Cloak and Dagger

Restoration Angel

Restoration Angel

3W

Creature — Angel

flash flicker body to reset your commander at instant speed

Charming Prince

Charming Prince

1W

Creature — Human Noble

versatile utility creature that can flicker at end step

Wall of Omens

Wall of Omens

1W

Creature — Wall

early defense that draws a card on every flicker

Utility

8
Teleportation Circle

Teleportation Circle

3W

Enchantment

end-step flicker engine for continuous disruption

Conjurer's Closet

Conjurer's Closet

5

Artifact

flickers the commander each turn to seize new threats

Ephemerate

Ephemerate

W

Instant

double flicker spell for tremendous ETB value

Cloudshift

Cloudshift

W

Instant

cheap instant flicker to reset commander or dodge removal

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

exiles any permanent until the end step

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to our commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud protection for critical creatures

Kaya, Ghost Assassin

Kaya, Ghost Assassin

2WB

Legendary Planeswalker — Kaya

repeatable flicker and hand drain planeswalker

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.