Cleveland Booker, Empath

Art by Kaitlyn McCulley

Commander deckGR

Cleveland Booker, Empath

Ramp rapidly with extra-land plays and land fetch spells to trigger Cleveland Booker, creating a vast army of aggressive Worm tokens to overwhelm opponents with haste, damage triggers, and overrun effects.

$301.04for all 100 cards at today’s prices
Built Nov 15, 20268 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
16
18
13
2
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp21
Card draw10
Interaction12
↳ board wipes3
Tutors11

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 23G 53
37lands · rule of thumb 35–38
3.35average mana value (nonland)
$301.04whole deck, today

The list

Commander

1
Cleveland Booker, Empath

Cleveland Booker, Empath

2RGRG

Legendary Creature — Kwejian Rogue

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing

Farseek

Farseek

1G

Sorcery

Searches up mountain or forest dual lands onto the battlefield

Rampant Growth

Rampant Growth

1G

Sorcery

Standard two-mana ramp spell that triggers landfall

Nature's Lore

Nature's Lore

1G

Sorcery

Puts an untapped Forest onto the battlefield for an immediate trigger

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp that fuels landfall sequences

Cultivate

Cultivate

2G

Sorcery

Puts one land onto the battlefield and ensures your next turn's land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Fetches two lands to provide continuous landfall triggers

Harrow

Harrow

2G

Instant

Instant-speed sacrifice that puts two lands directly into play untapped

Roiling Regrowth

Roiling Regrowth

2G

Instant

Brings two basic lands into play at instant speed for surprise tokens

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Brings two forests into play untapped for massive immediate value

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Creature-based land ramp that triggers landfall at will

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Equips to tokens or small creatures for high-velocity card advantage

Idol of Oblivion

Idol of Oblivion

2

Artifact

Draws an extra card every turn since you reliably create Worm tokens

Valakut Exploration

Valakut Exploration

2R

Enchantment

Impulse draws off landfall and turns unused cards into burn damage

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards whenever your aggressive unblocking Worms deal combat damage

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Refuels your hand as you deploy utility and landfall creatures

Harmonize

Harmonize

2GG

Sorcery

Straightforward raw card advantage in green

Jeska's Will

Jeska's Will

2R

Sorcery

Burst mana and card advantage to set up explosive turns

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Draws a card for every creature you control and gains substantial life

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards based on your largest creature or acts as an overrun

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards off large threats and casts a free spell from hand

Removal

10
Nature's Claim

Nature's Claim

G

Instant

Super-efficient one-mana answer to problematic artifacts and enchantments

Vandalblast

Vandalblast

R

Sorcery

Flexible targeted artifact removal or a one-sided artifact board wipe

Abrade

Abrade

1R

Instant

Flexible early-game creature burn or artifact removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while cantripping

Hull Breach

Hull Breach

RG

Sorcery

Cost-effective two-for-one removal against artifacts and enchantments

Chaos Warp

Chaos Warp

2R

Instant

Versatile red removal that answers any permanent type

Beast Within

Beast Within

2G

Instant

Instant-speed catch-all answer for any threat

Decimate

Decimate

2RG

Sorcery

Destroys four different permanent types for four mana

Chain Reaction

Chain Reaction

2RR

Sorcery

Scales damage with your wide board to wipe away larger enemy creatures

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cost-reduced board wipe for clearing clogged battlefields

Threats/Wincons

22
Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Turns every land entering the battlefield into additional mana

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Generates Treasures or Food on landfall to build explosive turns

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Creates Clue tokens on landfall to steadily grow and draw cards

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Allows two additional land plays per turn for multiple Worm triggers

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Grants extra land drops and becomes a 5/5 with the City's Blessing

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Provides extra land drops and perfect mana fixing across all lands

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Enables extra land drops and bounces lands to ensure triggers continue

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Plays extra lands straight from the top of your library

Impact Tremors

Impact Tremors

1R

Enchantment

Pings each opponent every time a Worm token enters the battlefield

Witty Roastmaster

Witty Roastmaster

2R

Creature — Devil Citizen

Adds repeated burn damage for every token entering your battlefield

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

Deals two damage to all opponents whenever any creature enters

Goblin Bombardment

Goblin Bombardment

1R

Enchantment

Fling non-blocking Worm tokens directly at targets or players for damage

Shared Animosity

Shared Animosity

2R

Enchantment

Buffs all attacking Worms exponentially based on their shared creature type

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

Rapidly achieves seven counters to give the team +5/+5

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponentially duplicates tokens with landfall to quickly overwhelm enemies

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Creates powerful 4/4 Beast tokens on every land play

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Grants multiple combat phases via post-combat landfall triggers

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

Creates an army of Plants and buffs them with subsequent landfall triggers

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Creates 5/5 Elementals on landfall and bolts opponents when they die

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Spawns a huge swarm of Plant tokens that grow with every land dropped

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

Provides infect and trample to close out games in a single attack

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun that scales with your swarm of Worms

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Cleveland Booker with shroud and gives haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to keep your commander safe

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board against sweepers and targeted removal

Anger

Anger

3R

Creature — Incarnation

Gives all your creatures haste from the graveyard while you control a Mountain

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Makes creatures uncounterable and gives tokens or creatures riot

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

Gives all creatures haste so Worm tokens can attack immediately

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Returns all lands from the graveyard to create an immediate army of Worms

Scapeshift

Scapeshift

2GG

Sorcery

Sacrifices lands to tutor identical quantities, producing a massive landfall burst

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.