Clement, the Worrywort

Art by Ekaterina Burmak

Commander deckGU

Clement, the Worrywort

Leverage Clement's Frog synergy to generate mana and bounce creatures with high-value ETB triggers back to hand. Re-cast your creatures for continuous card draw, board control, and explosive mana generation to finish the game with overwhelming creature threats.

$68.22for all 100 cards at today’s prices
Built Sep 19, 202664 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
13
17
10
7
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw13
Interaction15
↳ board wipes0
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 26G 52
39lands · rule of thumb 35–38
3.12average mana value (nonland)
$68.22whole deck, today

The list

Commander

1
Clement, the Worrywort

Clement, the Worrywort

1GU

Legendary Creature — Frog Druid

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana fixing artifact

Simic Signet

Simic Signet

2

Artifact

Fixes both Green and Blue mana

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped Simic mana source

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and unlimited hand size for heavy card draw

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

One-mana creature ramp to get Clement out early

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Cheap creature ramp that can be bounced if needed

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Additional one-mana mana dork

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

ETB value creature that ramps or draws a card

Wood Elves

Wood Elves

2G

Creature — Elf Scout

Fetches a forest untapped when entering the battlefield

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards whenever creature spells are cast

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Draws two cards and is an ideal candidate for bounce effects

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Filters draws and converts extra mana into cards on creature cast

Pond Prophet

Pond Prophet

GUGU

Creature — Frog Advisor

Budget Frog that draws a card on ETB

Guardian Project

Guardian Project

3G

Enchantment

Draws a card every time a unique non-token creature enters

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

Triggers card draw on nontoken creature ETBs

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw based on your largest creature plus a free spell

Distant Melody

Distant Melody

3U

Sorcery

Draws cards equal to the number of Frogs you control

Wall of Blossoms

Wall of Blossoms

1G

Creature — Plant Wall

Cheap defensive creature that draws on ETB

Frilled Mystic

Frilled Mystic

GGUU

Creature — Elf Lizard Wizard

Creature-based counterspell that can be re-used via bounce

Removal

10
Beast Within

Beast Within

2G

Instant

Versatile target removal for any permanent

Counterspell

Counterspell

UU

Instant

Efficient interaction to protect your engine

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Destroys artifacts or enchantments and can be bounced

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

Deathtouch creature that destroys artifacts, enchantments, or lands

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap single-mana creature removal

Pongify

Pongify

U

Instant

Efficient single-mana instant removal

Nature's Claim

Nature's Claim

G

Instant

Low-cost artifact and enchantment removal

Reality Shift

Reality Shift

1U

Instant

Exiles problematic threat at instant speed

Aether Channeler

Aether Channeler

2U

Creature — Human Wizard

Modal ETB creature offering bounce, token generation, or card draw

Mystic Snake

Mystic Snake

1GUU

Creature — Snake

Counterspell on a creature body to recycle with Clement

Threats/Wincons

22
Valley Floodcaller

Valley Floodcaller

2U

Creature — Otter Wizard

Synergistic Frog that gives noncreature spells flash and pumps board

Dreamdew Entrancer

Dreamdew Entrancer

2GU

Creature — Frog Wizard

Frog that locks down opposing creatures or draws cards on friendly targets

Clifftop Lookout

Clifftop Lookout

2G

Creature — Frog Scout

Frog creature that ramps land on ETB

Long River Lurker

Long River Lurker

2U

Creature — Frog Scout

Frog offering hexproof protection and evasion

Froghemoth

Froghemoth

3GG

Creature — Frog Horror

Hasty Frog menace that grows and cleans graveyard

Crocanura

Crocanura

2G

Creature — Crocodile Frog

Frog with reach that grows over time with evolve

Spore Frog

Spore Frog

G

Creature — Frog

Cheap Frog providing repeatable Fog effects

Jade Avenger

Jade Avenger

1G

Creature — Frog Samurai

Low-mana Frog threat that gets bigger when blocking or blocked

Bounding Krasis

Bounding Krasis

1GU

Creature — Fish Lizard

Flash creature that taps opposing blockers or untaps mana producers

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

Untaps your Frogs and green/blue creatures on each opponent's turn

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget finisher granting vigilance, trample, and power pumps

Thunderfoot Baloth

Thunderfoot Baloth

4GG

Creature — Beast

Gives whole team +2/+2 and trample while Clement is out

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Massive overrun effect to close out the game

Burrowing Razormaw

Burrowing Razormaw

2G

Creature — Beast

Frog creature that boosts attackers

Splash Lasher

Splash Lasher

3U

Creature — Frog Wizard

Frog creature providing combat control and bounce options

Plaxcaster Frogling

Plaxcaster Frogling

1GU

Creature — Frog Mutant

Frog creature capable of granting shroud to key pieces

Haze Frog

Haze Frog

3GG

Creature — Frog

Flash Frog that prevents combat damage on key turns

Galloping Lizrog

Galloping Lizrog

3GU

Creature — Frog Lizard

Frog Lizard that doubles counters for huge combat swings

Omnibian

Omnibian

1GGU

Creature — Frog

Frog that turns opposing big creatures into 3/3 Frogs

Chub Toad

Chub Toad

2G

Creature — Frog

Classic budget Frog creature

Paperfin Rascal

Paperfin Rascal

2U

Creature — Merfolk Rogue

Cheap Frog creature with value ETB mechanics

Trygon Predator

Trygon Predator

1GU

Creature — Beast

Flying threat that repeatedly destroys opponent artifacts and enchantments

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Clement with hexproof and gives haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip protection for your commander

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

Repeatable creature bounce engine to reuse ETB effects

Crystal Shard

Crystal Shard

3

Artifact

Low-cost artifact to bounce your own creatures for value

Erratic Portal

Erratic Portal

4

Artifact

Allows manual bouncing of ETB creatures or tapped opponents

Heroic Intervention

Heroic Intervention

1G

Instant

Instant-speed protection against board wipes

Soul-Guide Lantern

Soul-Guide Lantern

1

Artifact

Cheap graveyard hate that can replace itself

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Recovers key cards from the graveyard and is easy to bounce

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Simic Growth Chamber

Simic Growth Chamber

Land

Bounce land — taps for two colors.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.