Chulane, Teller of Tales

Art by Victor Adame Minguez

Commander deckGUW

Chulane, Teller of Tales

Since there is no dedicated Elk commander, Chulane provides the necessary ramp and card draw to sustain a tribe consisting of high-cost creatures and niche abilities.

$471.97for all 100 cards at today’s prices
Built Jul 29, 202661 views

Asked for“Elk tribal. Elk commander or a really good commander with elk synergies. No morophon commander”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

4
17
18
8
10
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw12
Interaction13
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 13U 9G 32
38lands · rule of thumb 35–38
3.31average mana value (nonland)
$471.97whole deck, today

The list

Commander

1
Chulane, Teller of Tales

Chulane, Teller of Tales

2GWU

Legendary Creature — Human Druid

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple for fast mana

Arcane Signet

Arcane Signet

2

Artifact

essential color fixing

Simic Signet

Simic Signet

2

Artifact

color fixing for UG

Selesnya Signet

Selesnya Signet

2

Artifact

color fixing for WG

Azorius Signet

Azorius Signet

2

Artifact

color fixing for WU

Cultivate

Cultivate

2G

Sorcery

staple land retrieval

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

staple land retrieval

Fellwar Stone

Fellwar Stone

2

Artifact

efficient mana rock

Thought Vessel

Thought Vessel

2

Artifact

mana and no maximum hand size

Commander's Sphere

Commander's Sphere

3

Artifact

mana and late game card draw

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards whenever an Elk is cast

Guardian Project

Guardian Project

3G

Enchantment

high efficiency draw for creature decks

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

scry and draw on creature cast

The Great Henge

The Great Henge

7GG

Legendary Artifact

incredible engine for high-power creatures

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst draw based on large Elks

Rhystic Study

Rhystic Study

2U

Enchantment

consistent card advantage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draw based on creature count

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draw on combat damage

Vanquisher's Banner

Vanquisher's Banner

5

Artifact

tribal anthem and draw

Sylvan Library

Sylvan Library

1G

Enchantment

premium card selection

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier creature removal

Path to Exile

Path to Exile

W

Instant

efficient creature removal

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction

Beast Within

Beast Within

2G

Instant

versatile permanent destruction

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe

Austere Command

Austere Command

4WW

Sorcery

flexible board wipe

Reality Shift

Reality Shift

1U

Instant

exile removal in blue

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

neutralizes any permanent

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

commander neutralization

Counterspell

Counterspell

UU

Instant

standard interaction

Aura Shards

Aura Shards

1GW

Enchantment

repeatable artifact and enchantment destruction

Threats/Wincons

21
Great Hart

Great Hart

3W

Creature — Elk

core Elk creature

Gilded Goose

Gilded Goose

G

Creature — Bird

Oko synergy and early ramp

Golden Hind

Golden Hind

1G

Creature — Elk

Elk that provides mana

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

Elk that provides ramp

Dawntreader Elk

Dawntreader Elk

1G

Creature — Elk

Elk with land search ability

Saddled Rimestag

Saddled Rimestag

1G

Snow Creature — Elk

efficiently statted Elk

Somberwald Stag

Somberwald Stag

3GG

Creature — Elk

Elk that acts as creature removal

Brambleweft Behemoth

Brambleweft Behemoth

4GG

Creature — Elemental

large Trample Elk

Great-Horn Krushok

Great-Horn Krushok

4W

Creature — Beast

defensive Elk creature

Gladehart Cavalry

Gladehart Cavalry

5GG

Creature — Elf Knight

high-end Elk that buffs the team

Glowstone Recluse

Glowstone Recluse

2G

Creature — Spider

mutates to buff Elks

Oko, Thief of Crowns

Oko, Thief of Crowns

1GU

Legendary Planeswalker — Oko

iconic Elk-themed planeswalker

Herald's Horn

Herald's Horn

3

Artifact

tribal cost reduction

Icon of Ancestry

Icon of Ancestry

3

Artifact

tribal anthem and selection

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

tribal synergy as an Elk

Adaptive Automaton

Adaptive Automaton

3

Artifact Creature — Construct

tribal anthem as an Elk

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Elk ETB triggers

Door of Destinies

Door of Destinies

4

Artifact

massive tribal scaling

Coat of Arms

Coat of Arms

5

Artifact

explosive tribal power buff

Akroma's Will

Akroma's Will

3W

Instant

finisher for creature boards

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

massive power growth from creature drops

Utility

9
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

2G

Legendary Planeswalker — Vivien

allows Elks to be cast at flash speed

Mirari's Wake

Mirari's Wake

3GW

Enchantment

mana doubling and anthem

Asceticism

Asceticism

3GG

Enchantment

protects Elks from targeted removal

Heroic Intervention

Heroic Intervention

1G

Instant

protection against wipes

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate protection spell

Kindred Discovery

Kindred Discovery

3UU

Enchantment

massive tribal card draw engine

Panharmonicon

Panharmonicon

4

Artifact

doubles Elk and Chulane triggers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protection for the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protection for key creatures

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.