Chulane, Teller of Tales art

Art by Victor Adame Minguez

Saved commander deck

Chulane, Teller of Tales

Since there is no dedicated Elk commander, Chulane provides the necessary ramp and card draw to sustain a tribe consisting of high-cost creatures and niche abilities.

100 cards$502.7 totalJul 29, 20262 views

Prompt: Elk tribal. Elk commander or a really good commander with elk synergies. No morophon commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple for fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

essential color fixing

Simic Signet

Simic Signet

{2}

Artifact

color fixing for UG

Selesnya Signet

Selesnya Signet

{2}

Artifact

color fixing for WG

Azorius Signet

Azorius Signet

{2}

Artifact

color fixing for WU

Cultivate

Cultivate

{2}{G}

Sorcery

staple land retrieval

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

staple land retrieval

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

mana and no maximum hand size

Commander's Sphere

Commander's Sphere

{3}

Artifact

mana and late game card draw

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards whenever an Elk is cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

high efficiency draw for creature decks

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

scry and draw on creature cast

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

incredible engine for high-power creatures

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst draw based on large Elks

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

consistent card advantage

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

draw based on creature count

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draw on combat damage

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

tribal anthem and draw

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

premium card selection

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier creature removal

Path to Exile

Path to Exile

{W}

Instant

efficient creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

versatile permanent destruction

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent destruction

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

flexible board wipe

Reality Shift

Reality Shift

{1}{U}

Instant

exile removal in blue

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

neutralizes any permanent

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

commander neutralization

Counterspell

Counterspell

{U}{U}

Instant

standard interaction

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

repeatable artifact and enchantment destruction

Threats/Wincons

21 cards
Great Hart

Great Hart

{3}{W}

Creature — Elk

core Elk creature

Gilded Goose

Gilded Goose

{G}

Creature — Bird

Oko synergy and early ramp

Golden Hind

Golden Hind

{1}{G}

Creature — Elk

Elk that provides mana

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Elk that provides ramp

Dawntreader Elk

Dawntreader Elk

{1}{G}

Creature — Elk

Elk with land search ability

Saddled Rimestag

Saddled Rimestag

{1}{G}

Snow Creature — Elk

efficiently statted Elk

Somberwald Stag

Somberwald Stag

{3}{G}{G}

Creature — Elk

Elk that acts as creature removal

Brambleweft Behemoth

Brambleweft Behemoth

{4}{G}{G}

Creature — Elemental

large Trample Elk

Great-Horn Krushok

Great-Horn Krushok

{4}{W}

Creature — Beast

defensive Elk creature

Gladehart Cavalry

Gladehart Cavalry

{5}{G}{G}

Creature — Elf Knight

high-end Elk that buffs the team

Glowstone Recluse

Glowstone Recluse

{2}{G}

Creature — Spider

mutates to buff Elks

Oko, Thief of Crowns

Oko, Thief of Crowns

{1}{G}{U}

Legendary Planeswalker — Oko

iconic Elk-themed planeswalker

Herald's Horn

Herald's Horn

{3}

Artifact

tribal cost reduction

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

tribal anthem and selection

Metallic Mimic

Metallic Mimic

{2}

Artifact Creature — Shapeshifter

tribal synergy as an Elk

Adaptive Automaton

Adaptive Automaton

{3}

Artifact Creature — Construct

tribal anthem as an Elk

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles Elk ETB triggers

Door of Destinies

Door of Destinies

{4}

Artifact

massive tribal scaling

Coat of Arms

Coat of Arms

{5}

Artifact

explosive tribal power buff

Akroma's Will

Akroma's Will

{3}{W}

Instant

finisher for creature boards

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

massive power growth from creature drops

Utility

9 cards
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

{2}{G}

Legendary Planeswalker — Vivien

allows Elks to be cast at flash speed

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

mana doubling and anthem

Asceticism

Asceticism

{3}{G}{G}

Enchantment

protects Elks from targeted removal

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protection against wipes

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate protection spell

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

massive tribal card draw engine

Panharmonicon

Panharmonicon

{4}

Artifact

doubles Elk and Chulane triggers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protection for the commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protection for key creatures

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.