Chulane, Teller of Tales art

Art by Victor Adame Minguez

Saved commander deck

Chulane, Teller of Tales

Leverage a creature-heavy strategy to ramp and draw cards rapidly, deploying evasive Faeries, Birds, and mid-range Dragons to overwhelm opponents.

100 cards$150.07 totalJul 1, 20264 views

Prompt: White and green with a bit of blue and animals and dragons or fantasy related

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Optimal color fixing for three colors

Simic Signet

Simic Signet

{2}

Artifact

Consistent mana acceleration

Selesnya Signet

Selesnya Signet

{2}

Artifact

Consistent mana acceleration

Azorius Signet

Azorius Signet

{2}

Artifact

Consistent mana acceleration

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Classic animal-themed mana dork

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Early creature-based ramp

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Early creature-based ramp

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Fetches lands and triggers commander

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

Reliable land fetch on a body

Migration Path

Migration Path

{3}{G}

Sorcery

Double land search for mid-game

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

Cheap creature to cast that ramps and triggers Chulane's ability early

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Distributes counters and turns your small creatures into mana dorks

Card Draw

10 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Excellent flyer that draws cards twice with Chulane

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

Animal-like creature that advances mana or hand

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Consistent draw for every creature cast

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Filter and draw on creature spells

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Mass draw for creature-heavy boards

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Raw draw power in green

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value selection and draw

Guardian Project

Guardian Project

{3}{G}

Enchantment

Exceptional value in singleton formats

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible animal that draws on combat damage

Cloudblazer

Cloudblazer

{3}{W}{U}

Creature — Human Scout

Flyer that provides life and cards

Removal

11 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile removal that fits the animal theme

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal

Pongify

Pongify

{U}

Instant

Thematic transformation removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Transformative removal for blue

Nature's Claim

Nature's Claim

{G}

Instant

Efficient artifact/enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second artifact/enchantment removal

Time Wipe

Time Wipe

{2}{W}{W}{U}

Sorcery

Board wipe that saves our commander

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board clear

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Versatile removal that can neutralize troublesome commanders or lands

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles problematic creatures at instant speed for a low mana cost

Threats/Wincons

16 cards
Aisling Leprechaun

Aisling Leprechaun

{G}

Creature — Faerie

Small fantasy creature for early tempo

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Powerful colorless dragon for any deck

Keiga, the Tide Star

Keiga, the Tide Star

{5}{U}

Legendary Creature — Dragon Spirit

Fantasy spirit dragon with powerful death trigger

Yosei, the Morning Star

Yosei, the Morning Star

{4}{W}{W}

Legendary Creature — Dragon Spirit

Fantasy spirit dragon for board control

Jugan, the Rising Star

Jugan, the Rising Star

{3}{G}{G}{G}

Legendary Creature — Dragon Spirit

Green fantasy dragon for buffing creatures

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Dragon that grows and heals

Scaled Nurturer

Scaled Nurturer

{1}{G}

Creature — Dragon Druid

Dragon that acts as mana ramp

Amareth, the Lustrous

Amareth, the Lustrous

{3}{G}{W}{U}

Legendary Creature — Dragon

Thematic dragon for Bant COLORS

Whirler Rogue

Whirler Rogue

{2}{U}{U}

Creature — Human Rogue Artificer

Creates rogue tokens and grants unblockable

Faerie Formation

Faerie Formation

{4}{U}

Creature — Faerie

Fantasy creature that makes tokens and draws

Dromoka, the Eternal

Dromoka, the Eternal

{3}{G}{W}

Legendary Creature — Dragon

Dragon that strengthens the board

Scourge of Fleets

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

Massive sea creature for board control

Dragonlord Dromoka

Dragonlord Dromoka

{4}{G}{W}

Legendary Creature — Elder Dragon

Protects your turn from counterspells and provides a massive lifelink body

Dragonlord Ojutai

Dragonlord Ojutai

{3}{W}{U}

Legendary Creature — Elder Dragon

Hard-to-kill dragon that provides excellent card selection when it connects

Iymrith, Desert Doom

Iymrith, Desert Doom

{3}{U}{U}

Legendary Creature — Dragon

Warded protection and consistent card draw on hits

Steel-Plume Marshal

Steel-Plume Marshal

{3}{W}{W}

Creature — Bird Soldier

Provides a significant anthem effect for your flying creature army

Utility

10 cards
Lofty Denial

Lofty Denial

{1}{U}

Instant

Counterspell that rewards having flyers

Counterspell

Counterspell

{U}{U}

Instant

Standard protection for the board

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Fantasy staple for recursion

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Fantasy creature removal on a body

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for key threats

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Animal that allows re-triggering ETB effects

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection against board wipes

Negate

Negate

{1}{U}

Instant

Cheap protection against non-creature spells

Rebuff the Wicked

Rebuff the Wicked

{W}

Instant

Cheap white protection spell to keep Chulane or your dragons safe

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.