Choco, Seeker of Paradise art

Art by Miho Midorikawa

Saved commander deck

Choco, Seeker of Paradise

Overwhelm opponents with highly evasive Bird tokens generated through landfall triggers and token multipliers, utilizing high-power Bant value engines to control the board and maintain unstoppable card momentum.

100 cards$625.77 totalAug 27, 202629 views

Prompt: Choco, Seeker of Paradise commander deck, bracket 4 mainly bird tribal with a hint of token and landfall

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Commander

1 cards
Choco, Seeker of Paradise

Choco, Seeker of Paradise

{1}{G}{W}{U}

Legendary Creature — Bird

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Simic Signet

Simic Signet

{2}

Artifact

color fixing and mana acceleration

Selesnya Signet

Selesnya Signet

{2}

Artifact

color fixing and mana acceleration

Azorius Signet

Azorius Signet

{2}

Artifact

color fixing and mana acceleration

Thought Vessel

Thought Vessel

{2}

Artifact

mana ramp with no maximum hand size

Three Visits

Three Visits

{1}{G}

Sorcery

fetches dual lands untapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient forest ramp

Farseek

Farseek

{1}{G}

Sorcery

land ramp for dual sources

Harrow

Harrow

{2}{G}

Instant

instant speed double landfall trigger and ramp

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier high-bracket card draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

early game card draw power

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

consistent top deck selection and draw

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

draws cards when flying birds hit opponents

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

draws cards on combat damage with utility attack order

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

combat damage card draw with cycling

Airborne Aid

Airborne Aid

{3}{U}

Sorcery

massive burst draw based on bird count

Winged Words

Winged Words

{2}{U}

Sorcery

cheap card draw with flying creatures

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on creature casts

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early creature-based tax and card draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient single target exile

Path to Exile

Path to Exile

{W}

Instant

cheap creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe and bounce

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free noncreature spell counter with commander out

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional hard counter

Counterspell

Counterspell

{U}{U}

Instant

classic efficient interaction

Beast Within

Beast Within

{2}{G}

Instant

flexible destruction for any target

Generous Gift

Generous Gift

{2}{W}

Instant

versatile permanent destruction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature denial

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Threats/Wincons

24 cards
Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

iconic bird mana dork

Emeria Angel

Emeria Angel

{2}{W}{W}

Creature — Angel

creates flying Bird tokens on landfall

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation off landfall

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

creates tokens or buffs flying team via landfall

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

massive token producer and landfall buff threat

Kastral, the Windcrested

Kastral, the Windcrested

{3}{W}{U}

Legendary Creature — Bird Scout

bird tribal reward commander-level creature

Kangee, Sky Warden

Kangee, Sky Warden

{3}{W}{U}

Legendary Creature — Bird Wizard

bird anthem on attack and defense

Wingspan Mentor

Wingspan Mentor

{2}{U}

Creature — Human Wizard

pumps non-flying creatures and puts counters on flyers

Aven Mindcensor

Aven Mindcensor

{2}{W}

Creature — Bird Wizard

flying bird that disrupts opponent library tutors

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

cheap bird threat with connive loot power

Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

landfall recursion engine

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

explosive mana generation on landfall

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

landfall token generator for food or treasure

Empyrean Eagle

Empyrean Eagle

{1}{W}{U}

Creature — Bird Spirit

lord for flying creatures

Battle Screech

Battle Screech

{2}{W}{W}

Sorcery

generates four flying bird tokens using flashback

Migratory Route

Migratory Route

{3}{W}{U}

Sorcery

creates bird tokens or basic landcycles early

Murmuration

Murmuration

{4}{W}

Enchantment

creates bird tokens whenever you cast spells

Warden of Evos Isle

Warden of Evos Isle

{2}{U}

Creature — Bird Wizard

reduces cost of flying bird spells

Watcher of the Spheres

Watcher of the Spheres

{W}{U}

Creature — Bird Wizard

reduces flying spell costs and grows

Kangee's Lieutenant

Kangee's Lieutenant

{2}{W}

Creature — Bird Soldier

bird attack synergy and token support

Cartographer's Hawk

Cartographer's Hawk

{1}{W}

Creature — Bird

repeatable bird attack that ramp lands

Donal, Herald of Wings

Donal, Herald of Wings

{2}{U}{U}

Legendary Creature — Human Wizard

duplicates non-legendary flying creature spells

Judge's Familiar

Judge's Familiar

{W/U}

Creature — Bird

cheap bird threat with spell disruption

Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

{G}{W}{U}

Legendary Creature — Bird Wizard

bird legend that untaps lands/permanents on combat hits

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects tokens and team from board wipes

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip haste and shroud protection

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles bird token and counter production

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles token output from landfall and spells

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

white token doubler synergy

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

replays fetchlands from graveyard for repeated landfall triggers

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.