Choco, Seeker of Paradise

Art by Miho Midorikawa

Commander deckGUW

Choco, Seeker of Paradise

Swarm the skies with evasive Birds to dig deep into your library with Choco, ramp into multiple lands per turn, and protect your entire board with comprehensive defensive spells.

$392.88for all 100 cards at today’s prices
Built Nov 9, 202625 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
17
17
8
4
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction13
↳ board wipes1
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32U 28G 22
37lands · rule of thumb 35–38
2.82average mana value (nonland)
$392.88whole deck, today

The list

Commander

1
Choco, Seeker of Paradise

Choco, Seeker of Paradise

1GWU

Legendary Creature — Bird

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Birds of Paradise

Birds of Paradise

G

Creature — Bird

mana dork that also attacks as a Bird to trigger Choco

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

generates immense mana off Choco putting multiple lands into play

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

creates Treasure or Food on every landfall trigger

Farseek

Farseek

1G

Sorcery

fetches dual lands into play

Nature's Lore

Nature's Lore

1G

Sorcery

brings an untapped forest into play

Three Visits

Three Visits

1G

Sorcery

efficient early forest ramp

Cultivate

Cultivate

2G

Sorcery

secures land drops and board progression

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures lands in hand and on the battlefield

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxing card draw engine

Sylvan Library

Sylvan Library

1G

Enchantment

filters topdeck cards and provides extra card selection

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

draws cards whenever your evasive Birds connect

Coastal Piracy

Coastal Piracy

2UU

Enchantment

refills hand from flying combat damage

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

rewards flying attackers with card draw

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards for casting low-curve Bird creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

uncounterable, indestructible combat damage card draw

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

draws cards and gains life on every land entered

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

doubles land drops and turns Choco's ramp into massive card advantage

Winged Words

Winged Words

2U

Sorcery

cheap two-mana draw spell with fliers on board

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier efficient creature exile

Path to Exile

Path to Exile

W

Instant

unconditional single-target creature exile

Beast Within

Beast Within

2G

Instant

flexible permanent destruction

Generous Gift

Generous Gift

2W

Instant

deals with any problematic permanent type

Pongify

Pongify

U

Instant

instant-speed low-cost creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap answer to critical threats

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided asymmetrical board bounce

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland removal

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable noncreature spell interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

free counterspell with commander on board

Threats/Wincons

22
Emeria Angel

Emeria Angel

2WW

Creature — Angel

landfall engine that creates Bird tokens to fuel Choco

Scute Swarm

Scute Swarm

2G

Creature — Insect

spirals out of control quickly with multiple land drops

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 Beast tokens on every landfall trigger

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a wide army and pumps them with landfall

Watcher of the Spheres

Watcher of the Spheres

WU

Creature — Bird Wizard

reduces flying creature costs and grows on casts

Skycat Sovereign

Skycat Sovereign

WU

Creature — Elemental Cat

scales power with your flying army and makes more Birds

Kangee, Sky Warden

Kangee, Sky Warden

3WU

Legendary Creature — Bird Wizard

anthems attacking and blocking fliers

Pride of the Clouds

Pride of the Clouds

WU

Creature — Elemental Cat

inexpensive Bird that grows huge and has forecast

Aven Mimeomancer

Aven Mimeomancer

1WU

Creature — Bird Wizard

turns small birds into 3/3 fliers with feather counters

Ledger Shredder

Ledger Shredder

1U

Creature — Bird Advisor

connives to grow bigger and filter cards

Nimble Obstructionist

Nimble Obstructionist

2U

Creature — Bird Wizard

flying threat that doubles as an uncounterable stifle

Judge's Familiar

Judge's Familiar

WU

Creature — Bird

early attacking Bird that taxes opposing spells

Healer's Hawk

Healer's Hawk

W

Creature — Bird

one-drop flying Bird that attacks immediately

Cartographer's Hawk

Cartographer's Hawk

1W

Creature — Bird

early flying Bird that ramps plains from behind

Aven Interrupter

Aven Interrupter

1WW

Creature — Bird Rogue

disrupts opponents by plotting spells while flying

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

casts for cheap by tapping fliers and gives them indestructible

Jackdaw Savior

Jackdaw Savior

2W

Creature — Bird Cleric

reanimates low-mana birds when flying creatures die

Mockingbird

Mockingbird

XU

Creature — Bird Bard

flexible clone that enters as a flying Bird

Kastral, the Windcrested

Kastral, the Windcrested

3WU

Legendary Creature — Bird Scout

triggers powerful combat rewards when Birds deal combat damage

Donal, Herald of Wings

Donal, Herald of Wings

2UU

Legendary Creature — Human Wizard

creates token copies of your flying creatures

Wingmate Roc

Wingmate Roc

3WW

Creature — Bird

brings an additional Bird body on raid and gains life

Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

GWU

Legendary Creature — Bird Wizard

evasive Bird commander partner that taps or untaps permanents on hit

Utility

10
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate protection from all damage, board wipes, and targeted effects

Heroic Intervention

Heroic Intervention

1G

Instant

grants entire board hexproof and indestructible

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection when Choco is on the field

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

repeatedly grants protection from any chosen color

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects creatures from colors or colorless sources

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

flying creature that sacrifices to protect the team from board wipes

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to keep Choco attacking safely

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud and haste for critical creatures

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

grants hexproof to you and all your other creatures

Brave the Elements

Brave the Elements

W

Instant

grants whole white creature squad protection from any color to evade or protect

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.