Chishiro, the Shattered Blade art

Art by Lius Lasahido

Saved commander deck

Chishiro, the Shattered Blade

Generate 2/2 Spirit tokens by playing Auras and Equipment, then use Chishiro's ability to put +1/+1 counters on modified creatures to overwhelm opponents.

100 cards$214.58 totalJun 27, 20262 views

Prompt: Chishiro, the Shattered Blade

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

{2}{R}{G}

Legendary Creature — Snake Samurai

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast mana generation.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing in Gruul colors.

Gruul Signet

Gruul Signet

{2}

Artifact

Standard mana rock for acceleration.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Low-cost fixing to cast the commander early.

Farseek

Farseek

{1}{G}

Sorcery

Mana fixing by fetching non-basic land types.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp that enters untapped.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Reliable green ramp for color fixing.

One with the Kami

One with the Kami

{3}{G}

Enchantment — Aura

Generates resources based on modified creatures dying.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Classic commander ramp for card advantage and fixing.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard staple for land-based acceleration.

Card Draw

8 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Repeated draw when casting creature spells.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards when tokens or modified creatures deal damage.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on the power of a buffed creature.

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws cards based on combat damage dealt.

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws cards for each creature with a +1/+1 counter.

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and protects all modified creatures.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws cards based on the token generation of Chishiro.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Simple and effective pure card draw for Green.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

Universal removal that hits any permanent.

Hull Breach

Hull Breach

{R}{G}

Sorcery

Efficiently removes both artifacts and enchantments.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-efficiency creature board wipe.

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Uncounterable removal for problematic artifacts/enchantments.

Nature's Claim

Nature's Claim

{G}

Instant

Cheap and efficient artifact or enchantment removal.

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Aura-based removal that triggers Chishiro.

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

Disables commanders while being an Aura trigger.

Decimate

Decimate

{2}{R}{G}

Sorcery

Multi-target removal that generates massive value.

Threats/Wincons

21 cards
Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

Protects commander and provides mana untaps.

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

Provides protection and card draw.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power boost based on land count.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection for Chishiro.

Lizard Blades

Lizard Blades

{1}{R}

Artifact Creature — Equipment Lizard

Double strike modifier that is also an equipment.

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Combat finisher that triggers Aura/Equip synergy.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows with tokens and makes creatures unblockable.

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Gives modified creatures trample and ramps lands.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Prevents counters and provides Riot for modification.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Benefits from counters and generates more tokens.

Akki Battle Squad

Akki Battle Squad

{5}{R}

Creature — Goblin Samurai

Provides extra combat phases for modified creatures.

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

Huge power boost in an enchantment-heavy build.

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Exponentially grows +1/+1 counters.

Raised by Giants

Raised by Giants

{5}{G}

Legendary Enchantment — Background

Large modification to make the commander lethal.

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

Scales mana with the number of enchantments.

Silkguard

Silkguard

{X}{G}

Instant

Mass protection and modification for the board.

Magebane Armor

Magebane Armor

{3}

Artifact — Equipment

Protects specific threats from non-combat damage.

Sword of Vengeance

Sword of Vengeance

{3}

Artifact — Equipment

Grants multiple keywords to a single creature.

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Indestructible keyword and free equips.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Lifelink, trample, and removal of hexproof.

Komainu Battle Armor

Komainu Battle Armor

{2}{R}

Artifact Creature — Equipment Dog

Goads opponents' creatures when modified creatures hit.

Utility

10 cards
Grumgully, the Generous

Grumgully, the Generous

{1}{R}{G}

Legendary Creature — Goblin Shaman

Automatically modifies non-Human creatures on entry.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Distributes +1/+1 counters to modify creatures.

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases the number of counters Chishiro provides.

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles +1/+1 counters placed on creatures.

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Grants haste to all tokens generated by Chishiro.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Essential board protection.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion for lost Equipment or Auras.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Modifies creatures and turns them into mana dorks.

Unbound Flourishing

Unbound Flourishing

{2}{G}

Enchantment

Synergy with any X spells or triggered counter abilities.

Invigorating Hot Spring

Invigorating Hot Spring

{1}{R}{G}

Enchantment

Provides haste and modification via counters.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.