Child of Alara art

Art by Steve Argyle

Saved commander deck

Child of Alara

Wipe the board repeatedly with Child of Alara's death trigger while breaking parity using indestructible threats, graveyard recursion, and sacrifice engines.

100 cards$544.77 totalSep 23, 202614 views

Prompt: a miku chiald of song deack

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Child of Alara

Child of Alara

{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Provides flexible five-color fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost multicolored mana rock

Farseek

Farseek

{1}{G}

Sorcery

Searches out dual or triome shock lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches untapped duals

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient green land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Mana ramp and card advantage

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes colors and ramps mana base

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Solves all five-color mana fixing needs

Ignoble Hierarch

Ignoble Hierarch

{G}

Creature — Goblin Shaman

Early mana dork and fixing

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxing card draw engine

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Reliable continuous card advantage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Topdeck manipulation and extra draw

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Draws when your creatures die

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Converts creature deaths into fresh cards

Painful Truths

Painful Truths

{2}{B}

Sorcery

Burst draw taking advantage of five colors

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Evokes cheaply to draw two cards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws off every creature cast

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instantly fills the yard and draws cards

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early taxing engine for continuous draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient exile spot removal

Path to Exile

Path to Exile

{W}

Instant

Cheap instant-speed creature exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Unconditional permanent exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Destroys any troublesome permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe powerhouse

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible

Beast Within

Beast Within

{2}{G}

Instant

Flexible answer to any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent destruction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable noncreature counterspell

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board from your own wipe

Threats/Wincons

24 cards
Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Grants board wide indestructibility

Athreos, God of Passage

Athreos, God of Passage

{1}{W}{B}

Legendary Enchantment Creature — God

Returns dying creatures to hand

Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

{3}{B}

Legendary Enchantment Creature — God

Indestructible card draw and creature removal

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Indestructible burn win condition

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Indestructible lifegain and counter engine

Kaya the Inexorable

Kaya the Inexorable

{3}{W}{B}

Legendary Planeswalker — Kaya

Recurs Child of Alara and provides value

Meren of Clan Nel Toth

Meren of Clan Nel Toth

{2}{B}{G}

Legendary Creature — Human Shaman

Recurs Child or other creatures every turn

Lurrus of the Dream-Den

Lurrus of the Dream-Den

{1}{W/B}{W/B}

Legendary Creature — Cat Nightmare

Brings back cheap permanents from graveyard

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key permanents repeatedly

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Reanimates Child of Alara on entry

Reveillark

Reveillark

{4}{W}

Creature — Elemental

Combos and brings back utility creatures

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Punishes sacrifices and board wipes

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Drains opponents when board wipes occur

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Mass drain during repeated board clears

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Drains on creature and planeswalker death

Elenda, the Dusk Rose

Elenda, the Dusk Rose

{2}{W}{B}

Legendary Creature — Vampire Knight

Leaves behind an army after dying

Living Death

Living Death

{3}{B}{B}

Sorcery

Swaps graveyard and board for huge swing

Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B}

Sorcery

Massive late-game reanimation finisher

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

Card advantage and land sacrifice engine

Muldrotha, the Gravetide

Muldrotha, the Gravetide

{3}{B}{G}{U}

Legendary Creature — Elemental Avatar

Plays permanents directly from the graveyard

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

Recurs your board while sacrificing opponents'

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Massive life drain upon dying

Junji, the Midnight Sky

Junji, the Midnight Sky

{3}{B}{B}

Legendary Creature — Dragon Spirit

Provides reanimation or mass discard on death

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

Generates treasure or impulsive draw on death

Utility

6 cards
Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Free sacrifice outlet that pings any target

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

One-mana sacrifice outlet with scry

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Free sacrifice outlet that grows

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste protection

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Phases your board out to survive wipes

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.