Child of Alara

Art by Steve Argyle

Commander deckBGRUW

Child of Alara

Hunker down behind formidable pillow fort defenses while injecting pure table-wide chaos to derail opponents' plans, detonating Child of Alara at will to wipe the board if anyone breaks through.

$442.47for all 100 cards at today’s prices
Built Oct 13, 202646 views

Asked for“Build a chaos pillow fort deck with Child of Alara s the commander”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
15
18
7
8
3
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction13
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 21U 14B 7R 25G 15
37lands · rule of thumb 35–38
3.45average mana value (nonland)
$442.47whole deck, today

The list

Commander

1
Child of Alara

Child of Alara

WUBRG

Legendary Creature — Avatar

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential colorless fast mana

Arcane Signet

Arcane Signet

2

Artifact

perfect five-color mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

efficient multi-color mana rock

Chromatic Lantern

Chromatic Lantern

3

Artifact

fixes all lands for a five-color deck

Cultivate

Cultivate

2G

Sorcery

fixes and ramps two basic lands

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land ramp and color fixing

Farseek

Farseek

1G

Sorcery

grabs typed dual and shock lands

Nature's Lore

Nature's Lore

1G

Sorcery

tutors untapped forest duals

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

taps for massive mana alongside five-color commander

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-drop rainbow ramp creature

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

punishes opponents who play spells into chaos

Sylvan Library

Sylvan Library

1G

Enchantment

consistent card selection every turn

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature chaos spells

Whirlpool Warrior

Whirlpool Warrior

2U

Creature — Merfolk Warrior

repeated hand shuffling and refilling chaos

Teferi's Puzzle Box

Teferi's Puzzle Box

4

Artifact

forces players to cycle their hands every upkeep

Fact or Fiction

Fact or Fiction

3U

Instant

burst draw that creates interactive mini-games

Sythis, Harvest's Hand

Sythis, Harvest's Hand

GW

Legendary Enchantment Creature — Nymph

draws off the deck's many pillow fort enchantments

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

replaces enchantments as you fortify your board

Windfall

Windfall

2U

Sorcery

disrupts sculpted hands and refills your own

Painful Truths

Painful Truths

2B

Sorcery

draws three cards easily in five-color

Removal

8
Chaos Warp

Chaos Warp

2R

Instant

thematic chaos removal that tucks any permanent

Swords to Plowshares

Swords to Plowshares

W

Instant

efficient premier single-target creature exile

Beast Within

Beast Within

2G

Instant

flexible permanent removal leaving a beast behind

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce board control

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional cheap permanent destruction

Anguished Unmaking

Anguished Unmaking

1WB

Instant

exiles any problematic nonland permanent

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap damage sweeper that can trigger Child of Alara

Wild Magic Surge

Wild Magic Surge

RR

Instant

chaotic single-target removal for any permanent

Threats/Wincons

24
Ghostly Prison

Ghostly Prison

2W

Enchantment

pillow fort tax that stops attackers

Propaganda

Propaganda

2U

Enchantment

taxes each attacking creature heavily

Sphere of Safety

Sphere of Safety

4W

Enchantment

scales into an insurmountable pillow fort wall

Solitary Confinement

Solitary Confinement

2W

Enchantment

grants complete damage and targeting immunity

Possibility Storm

Possibility Storm

3RR

Enchantment

scrambles every spell cast into unpredictable chaos

Warp World

Warp World

5RRR

Sorcery

massive chaotic board reset favoring permanents

Confusion in the Ranks

Confusion in the Ranks

3RR

Enchantment

constantly swaps control of battlefield permanents

Eye of the Storm

Eye of the Storm

5UU

Enchantment

copies every instant and sorcery into escalating madness

Hive Mind

Hive Mind

5U

Enchantment

forces everyone to copy every instant and sorcery cast

Shared Fate

Shared Fate

4U

Enchantment

players exile and draw from each other's libraries

Grip of Chaos

Grip of Chaos

4RR

Enchantment

randomizes targets of every spell and ability

Knowledge Pool

Knowledge Pool

6

Artifact

exiles spells to cast from a shared chaotic pool

Thieves' Auction

Thieves' Auction

4RRR

Sorcery

re-drafts all permanents on the entire battlefield

Disrupt Decorum

Disrupt Decorum

2RR

Sorcery

goads the entire table to fight each other

Zur's Weirding

Zur's Weirding

3U

Enchantment

reveals hands and lets players deny each other's draws

Marisi, Breaker of the Coil

Marisi, Breaker of the Coil

1RGW

Legendary Creature — Cat Warrior

goads players repeatedly and protects your turn

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

3RR

Legendary Creature — Ogre Warrior

spawns ogres whenever opponents dare attack you

Pramikon, Sky Rampart

Pramikon, Sky Rampart

URW

Legendary Creature — Wall

strictly dictates the direction of all combat

No Mercy

No Mercy

2BB

Enchantment

punishes any creature that successfully connects with you

Island Sanctuary

Island Sanctuary

1W

Enchantment

prevents all non-flying creatures from attacking you

Assemble the Legion

Assemble the Legion

3RW

Enchantment

exponential token army win condition behind the fort

Court of Cunning

Court of Cunning

1UU

Enchantment

introduces the monarch and mills opponents out

Vicious Shadows

Vicious Shadows

6R

Enchantment

turns board wipes and Child of Alara deaths into lethal burn

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

creates 4/4 flying Angels from casting fort pieces

Utility

10
Goblin Bombardment

Goblin Bombardment

1R

Enchantment

instant-speed sacrifice outlet for Child of Alara

Viscera Seer

Viscera Seer

B

Creature — Vampire Wizard

one-mana sacrifice outlet that smooths draws

Greater Good

Greater Good

2GG

Enchantment

sacrifices Child of Alara to draw five cards

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

recur Child of Alara from the graveyard after its wipe

Phyrexian Reclamation

Phyrexian Reclamation

B

Enchantment

repeatedly returns Child of Alara to hand from grave

Sterling Grove

Sterling Grove

GW

Enchantment

shrouds your fort enchantments or tutors a chaos bomb

Greater Auramancy

Greater Auramancy

1W

Enchantment

gives all your pillow fort enchantments shroud

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects key utility creatures and grants haste

Heroic Intervention

Heroic Intervention

1G

Instant

protects your pillow fort when Child of Alara explodes

Teferi's Protection

Teferi's Protection

2W

Instant

phases you out safely while the board descends into ruin

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.