Chief of the Wilds

Art by Tomas Duchek

Commander deckBG

Chief of the Wilds

Swarm the board with Wolves and Battles to double up on high-impact triggered abilities while growing Chief of the Wilds into a lethal threat.

$293.70for all 100 cards at today’s prices
Built Sep 22, 202672 views

Asked for“Chief of the Wilds commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

3
20
14
12
3
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction16
↳ board wipes4
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 19G 55
40lands · rule of thumb 35–38
3.22average mana value (nonland)
$293.70whole deck, today

The list

Commander

1
Chief of the Wilds

Chief of the Wilds

2BG

Legendary Creature — Wolf

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Golgari color fixing

Golgari Signet

Golgari Signet

2

Artifact

Reliable two-mana artifact ramp

Talisman of Resilience

Talisman of Resilience

2

Artifact

Fast untapped Golgari mana ramp

Farseek

Farseek

1G

Sorcery

Fetches dual forest lands onto the battlefield

Cultivate

Cultivate

2G

Sorcery

Fixes and ramps basic lands reliably

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Provides hand and board land development

Nature's Lore

Nature's Lore

1G

Sorcery

Brings an untapped Forest into play

Three Visits

Three Visits

1G

Sorcery

Efficient forest ramp spell

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Flexible creature-based ramp and chump blocker

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card on every creature cast

Guardian Project

Guardian Project

3G

Enchantment

Reliable creature entry card engine

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards when Wolf attackers connect

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra draw every upkeep

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards equal to the largest creature's power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw based on Chief's elevated power

Pact of the Serpent

Pact of the Serpent

1BB

Sorcery

Bursts card draw scaled to Wolf count

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Draws cards for your wide Wolf board

Sylvan Library

Sylvan Library

1G

Enchantment

Premier Golgari card selection engine

Invasion of Ikoria // Zilortha, Apex of Ikoria

Invasion of Ikoria // Zilortha, Apex of Ikoria

XGG

Battle — Siege // Legendary Creature — Dinosaur

Battle tutor whose triggers are doubled by the commander

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional cheap permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early threats

Putrefy

Putrefy

1BG

Instant

Flexible creature or artifact destruction

Tear Asunder

Tear Asunder

1G

Instant

Exiles problematic nonland permanents

Beast Within

Beast Within

2G

Instant

Versatile answer to any permanent type

Infernal Grasp

Infernal Grasp

1B

Instant

Efficient low-cost instant creature removal

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe that bypasses indestructible

Damnation

Damnation

2BB

Sorcery

Classic reliable creature board reset

Casualties of War

Casualties of War

2BBGG

Sorcery

Multi-target removal blowout against opponents

Invasion of Fiora // Marchesa, Resolute Monarch

Invasion of Fiora // Marchesa, Resolute Monarch

4BB

Battle — Siege // Legendary Creature — Human Noble

Board wipe battle that flips into a doubled trigger engine

Threats/Wincons

22
Feed the Pack

Feed the Pack

5G

Enchantment

Converts tall creatures into swarms of Wolves

Hollowhenge Overlord

Hollowhenge Overlord

4GG

Creature — Wolf

Doubles Wolf count at each upkeep with triggers doubled

Nightpack Ambusher

Nightpack Ambusher

2GG

Creature — Wolf

Wolf lord that generates tokens on end step

Master of the Wild Hunt

Master of the Wild Hunt

2GG

Creature — Human Shaman

Spawns Wolves and fights opposing creatures

Wren's Run Packmaster

Wren's Run Packmaster

3G

Creature — Elf Warrior

Gives Wolves deathtouch and generates Wolf tokens

Packsong Pup

Packsong Pup

1G

Creature — Wolf

Grows with other Wolves and draws when it dies

Cemetery Prowler

Cemetery Prowler

1GG

Creature — Wolf

Wolf providing graveyard hate and cost reduction

Silverfur Partisan

Silverfur Partisan

2G

Creature — Wolf Warrior

Creates Wolves whenever Wolves are targeted

Briarpack Alpha

Briarpack Alpha

3G

Creature — Wolf

ETB pump trigger that doubles under the commander

Primal Adversary

Primal Adversary

2G

Creature — Wolf

Wolf whose multikicker ETB triggers twice

Anara, Wolvid Familiar

Anara, Wolvid Familiar

3G

Legendary Creature — Wolf Beast

Grants commander indestructible during combat

Howling Moon

Howling Moon

2G

Enchantment

Generates Wolves on opponent spells and buffs attackers

Invasion of Shandalar // Leyline Surge

Invasion of Shandalar // Leyline Surge

3GG

Battle — Siege // Enchantment

Battle returning permanents twice upon entering

Invasion of Zendikar // Awakened Skyclave

Invasion of Zendikar // Awakened Skyclave

3G

Battle — Siege // Creature — Elemental

Ramps lands with an ETB doubled by the commander

Invasion of Innistrad // Deluge of the Dead

Invasion of Innistrad // Deluge of the Dead

2BB

Battle — Siege // Enchantment

Removes a creature twice on entry as a battle

Masked Vandal

Masked Vandal

1G

Creature — Shapeshifter

Changeling Wolf that exiles artifacts or enchantments twice

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

Changeling Wolf allowing Wolf casts from library top

Graveyard Trespasser // Graveyard Glutton

Graveyard Trespasser // Graveyard Glutton

2B

Creature — Human Werewolf // Creature — Werewolf

Werewolf graveyard hate that drains doubled triggers

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

4GG

Creature — Human Werewolf // Creature — Werewolf

Hexproof protection and massive counter distribution

Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

4GG

Creature — Human Werewolf // Creature — Werewolf

Enters with Wolves and provides repeated fight triggers

Sarulf, Realm Eater

Sarulf, Realm Eater

1BG

Legendary Creature — Wolf

Legendary Wolf that sweeps nonland permanents

Outland Liberator // Frenzied Trapbreaker

Outland Liberator // Frenzied Trapbreaker

1G

Creature — Human Werewolf // Creature — Werewolf

Wolf that destroys artifacts and enchantments on attack

Utility

7
Hardened Scales

Hardened Scales

G

Enchantment

Amplifies +1/+1 counters placed on the commander

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counter placement and grants trample

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board from sweepers and removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves counters from removed creatures

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Names Wolf to trigger all Wolf abilities an extra time

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.