Chief Montgomery Scott

Art by Mark Spears

Commander deckGU

Chief Montgomery Scott

Ramp quickly, assemble a diverse array of differently named lands, and use Scotty's ability to cheat colossal, counter-boosted threats straight onto the battlefield.

$598.05for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

8
15
10
6
5
5
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction14
↳ board wipes1
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 28G 52
39lands · rule of thumb 35–38
4.00average mana value (nonland)
$598.05whole deck, today

The list

Commander

1
Chief Montgomery Scott

Chief Montgomery Scott

2GU

Legendary Creature — Human Artificer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple to accelerate toward Scotty's costly activation

Arcane Signet

Arcane Signet

2

Artifact

Essential two-mana color fixing rock

Simic Signet

Simic Signet

2

Artifact

Reliable two-mana rock that fixes Simic colors

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped dual mana rock for early game speed

Farseek

Farseek

1G

Sorcery

Fetches nonbasic forest or island types to diversify lands

Nature's Lore

Nature's Lore

1G

Sorcery

Puts an untapped forest with any name onto the battlefield

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp that can grab unique duals

Crop Rotation

Crop Rotation

G

Instant

Instant-speed tutor for any unique utility or named land

Sylvan Scrying

Sylvan Scrying

1G

Sorcery

Finds any specific named land directly to hand

Hour of Promise

Hour of Promise

4G

Sorcery

Fetches any two differently named lands directly to the battlefield

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Continuous card advantage to keep a hand full of huge threats

Mystic Remora

Mystic Remora

U

Enchantment

Early game card engine that heavily taxes noncreature spells

Greater Good

Greater Good

2GG

Enchantment

Sacrifice massive counter-boosted creatures to draw massive chunks of your library

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards equal to the greatest power among your heavily buffed creatures

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws huge cards off high power and casts a free spell

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Refills hand whenever creatures are cast

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on entry of big creatures and grants essential trample

Elemental Bond

Elemental Bond

2G

Enchantment

Consistent card draw when massive creatures hit the board

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage digging five cards deep

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Overwhelming draw engine that Scotty can cheat into play with huge stats

Removal

10
Counterspell

Counterspell

UU

Instant

Baseline interaction to protect your board and commander

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection spell while Scotty is on the battlefield

Swan Song

Swan Song

U

Instant

Cheap one-mana interaction against wipes and game-winning spells

Beast Within

Beast Within

2G

Instant

Flexible unconditional permanent removal

Pongify

Pongify

U

Instant

Cheap instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Single mana answer to problematic opposing commanders

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board bounce that clears the path for lethal attacks

Nature's Claim

Nature's Claim

G

Instant

Extremely efficient removal for dangerous artifacts and enchantments

Reality Shift

Reality Shift

1U

Instant

Exiles problematic opposing threats in blue

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Shuts down enemy commanders by turning them into lands

Threats/Wincons

22
Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

Enormous cascade behemoth that enters with a mountain of +1/+1 counters

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

Uncounterable menace that locks down opponents and grows exponentially

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Game-ending finisher to overrun the table with your huge board

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

Resilient giant threat that draws cards and protects itself

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles all +1/+1 counters Scotty puts on your creatures

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Triples mana production so you can easily pay Scotty's activation cost

Jin-Gitaxias, Core Augur

Jin-Gitaxias, Core Augur

8UU

Legendary Creature — Phyrexian Praetor

Devastating top-end threat that completely empties opponent hands

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Uncounterable flash creature that bounces any spell or permanent on cast

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates an army of plant tokens that scale with your diverse lands

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

10

Legendary Creature — Eldrazi

Gigantic indestructible threat cheated out with massive stats

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry, destroys artifacts and enchantments on attack, and saves Humans

Terastodon

Terastodon

6GG

Creature — Elephant

Destroys up to three troublesome noncreature permanents immediately

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Makes all creatures with +1/+1 counters completely unblockable

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Increases counters placed on creatures and taps for immense mana

Brawn

Brawn

3G

Creature — Incarnation

Provides trample from the graveyard so your counter-laden behemoths can punch through

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles all +1/+1 counters across your entire board each time it attacks

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Huge flying trampler that gains life and draws cards

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Turns a single giant counter-boosted creature into team-wide lethal trampling power

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Enormous cheap trampler that hits like a truck when enlarged by Scotty

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles triggered abilities of chosen creature types to maximize ETB payoffs

Twinning Staff

Twinning Staff

3

Artifact

Utility amplifier replaced by Scute Swarm for land token generation

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token producer that swarms the board with lands

Utility

8
Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps all permanents on every opponent's turn to activate Scotty repeatedly

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

Untaps your green and blue creatures on each opponent's untap step

Kiora's Follower

Kiora's Follower

GU

Creature — Merfolk

Untaps Scotty to allow multiple activations in a single turn

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Grants pseudo-haste to Scotty's tap ability and untaps him for another use

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves the massive piles of +1/+1 counters when your creatures die

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Alternative win condition that charges up instantly from Scotty's counter placement

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Scotty with shroud and grants haste for immediate activation

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof and haste to guarantee Scotty can survive and tap immediately

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.