Chief Magistrate of Mercadia

Art by Paolo Parente

Commander deckRW

Chief Magistrate of Mercadia

Generate high-value creature tokens and establish pillowfort defenses to retain the monarch, allowing Chief Magistrate of Mercadia to exponentially duplicate your token army each upkeep.

$499.01for all 100 cards at today’s prices
Built Nov 6, 202626 views

Asked for“Chief Magistrate of Mercadia commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
17
16
13
3
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction12
↳ board wipes4
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 50R 21
38lands · rule of thumb 35–38
3.21average mana value (nonland)
$499.01whole deck, today

The list

Commander

1
Chief Magistrate of Mercadia

Chief Magistrate of Mercadia

4RW

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Boros Signet

Boros Signet

2

Artifact

fixes red and white mana

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped two-mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

efficient early mana rock

Mind Stone

Mind Stone

2

Artifact

ramp that cycles when mana is abundant

Thought Vessel

Thought Vessel

2

Artifact

untapped mana with no maximum hand size

Liquimetal Torque

Liquimetal Torque

2

Artifact

two-mana ramp with utility synergy

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield

Smothering Tithe

Smothering Tithe

3W

Enchantment

massive treasure generation that synergizes with token doubling

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

consistent early card advantage against noncreature spells

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws cards from token generation each turn

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards when small tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

cheap card draw engine off token ETBs

Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1-toughness tokens into burst draw

Idol of Oblivion

Idol of Oblivion

2

Artifact

taps for card draw almost every turn in a token deck

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

cheap convoke threat that rewards creating tokens with end step draw

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

taxes opponents attacking you to protect the monarch

Jeska's Will

Jeska's Will

2R

Sorcery

explosive mana and impulse draw

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed card filtering

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient creature removal

Chaos Warp

Chaos Warp

2R

Instant

versatile permanent removal in red

Generous Gift

Generous Gift

2W

Instant

unconditional permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

flexible artifact and enchantment removal

Abrade

Abrade

1R

Instant

flexible cheap creature or artifact removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap red board wipe

Farewell

Farewell

4WW

Sorcery

modal board wipe for problem board states

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes attackers to protect your monarch status

Threats/Wincons

23
Anointed Procession

Anointed Procession

3W

Enchantment

doubles all token creation triggers

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

resilient token doubler on a creature body

Court of Grace

Court of Grace

2WW

Enchantment

introduces or sustains the monarch and creates flying tokens

Court of Embereth

Court of Embereth

2RR

Enchantment

creates Knight tokens and burns opponents when holding the monarch

Skyline Despot

Skyline Despot

5RR

Creature — Dragon

creates 5/5 flying Dragons each upkeep you hold the monarch

Archon of Coronation

Archon of Coronation

4WW

Creature — Archon

prevents damage that would cause you to lose the monarch

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates creature tokens across all opponents on attack

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

creates attacking tokens with battle cry buffs

Legion Warboss

Legion Warboss

2R

Creature — Goblin Soldier

reliable combat token generation

Krenko, Mob Boss

Krenko, Mob Boss

2RR

Legendary Creature — Goblin Warrior

exponential Goblin token generation

Assemble the Legion

Assemble the Legion

3RW

Enchantment

snowballing source of haste tokens ready for duplication

Rabble Rousing

Rabble Rousing

4W

Enchantment

floods the board with Citizen tokens on attack

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed token army before your upkeep step

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

wipes the board and generates toxic Mite tokens

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

burns the table quickly as tokens duplicate

Impact Tremors

Impact Tremors

1R

Enchantment

punishes opponents whenever tokens enter

Warleader's Call

Warleader's Call

1RW

Enchantment

pumps the army and burns opponents on token entry

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

rapidly turns wide token boards into lethal threats

Intangible Virtue

Intangible Virtue

1W

Enchantment

gives tokens vigilance so they can attack and protect the monarch

Shared Animosity

Shared Animosity

2R

Enchantment

massive power boost when attacking with matching creature types

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

cheap anthem that protects and buffs legendary creatures and tokens

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

extra combat phases to finish games

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

cripples opponent boards while granting a massive pump

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

protects your board and ensures you do not lose the monarch

Boros Charm

Boros Charm

RW

Instant

gives board indestructible against wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell while controlling your commander

Clever Concealment

Clever Concealment

2WW

Instant

convoke phase-out protection for your army and commander

Windborn Muse

Windborn Muse

3W

Creature — Spirit

creature-based attack tax to preserve monarch status

Solitary Confinement

Solitary Confinement

2W

Enchantment

prevents all damage to safeguard monarch with upkeep draw offsetting discard

Strionic Resonator

Strionic Resonator

2

Artifact

copies the commander's upkeep token duplication trigger

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

naming Human doubles your commander's monarch upkeep trigger

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.