Chekov and McCoy

Art by JB Casacop

Commander deckGU

Chekov and McCoy

Place +1/+1 counters on Chekov and McCoy on each player's turn using instant-speed effects, counter doublers, and upkeep triggers like Forgotten Ancient to draw massive bursts of cards and overwhelm opponents with huge creatures.

$490.42for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
21
14
9
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw14
Interaction10
↳ board wipes1
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 26G 42
37lands · rule of thumb 35–38
2.65average mana value (nonland)
$490.42whole deck, today

The list

Commander

1
Chekov and McCoy

Chekov and McCoy

3GU

Legendary Creature — Human Pilot Doctor

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

reliable signet ramp for Green and Blue

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana rock

Farseek

Farseek

1G

Sorcery

fetches dual lands to smooth mana

Nature's Lore

Nature's Lore

1G

Sorcery

searches up an untapped Forest

Three Visits

Three Visits

1G

Sorcery

efficient early land ramp

Cultivate

Cultivate

2G

Sorcery

develops land count while fixing colors

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures early land drops and ramp

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

grows with counters and taps for massive green mana

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

amplifies counters placed and taps for large mana

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

generates three mana once it has a counter

Card Draw

8
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to our commander's high power

Greater Good

Greater Good

2GG

Enchantment

cashes in large creatures for fresh hands

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

turns +1/+1 counters into steady card draw

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed refill based on commander power

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

rewards casting our many counter-synergy creatures

Brainstorm

Brainstorm

U

Instant

cheap card selection at instant speed

Mystic Remora

Mystic Remora

U

Enchantment

punishes opponents casting early noncreature spells

Rhystic Study

Rhystic Study

2U

Enchantment

consistent tax effect and card advantage

Removal

10
Pongify

Pongify

U

Instant

cheap one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

efficient instant-speed creature answer

Beast Within

Beast Within

2G

Instant

unconditional removal for any permanent

Counterspell

Counterspell

UU

Instant

premier baseline countermagic

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while our commander is on board

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe and tempo swing

Nature's Claim

Nature's Claim

G

Instant

low-cost artifact and enchantment removal

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

protects our commander from removal for one mana

Reality Shift

Reality Shift

1U

Instant

exiles troublesome enemy threats

Curse of the Swine

Curse of the Swine

XUU

Sorcery

flexible mass exile against opposing boards

Threats/Wincons

22
Hardened Scales

Hardened Scales

G

Enchantment

adds extra counters whenever counters are placed

Branching Evolution

Branching Evolution

2G

Enchantment

doubles counters placed to supercharge draw triggers

Doubling Season

Doubling Season

4G

Enchantment

doubles counter production and token generation

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles our counters while halving opponents'

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

adds extra counters and places counters at instant speed

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

moves counters to our commander on opponents' upkeeps

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

grows rapidly whenever any player casts a spell

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

benefits from our massive card draw and leaves tokens

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles counters on all attacking creatures

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

ensures entering creatures arrive with massive counters

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

alternate win condition fueled by our counter accumulation

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

gives all creatures with counters unblockable

Vorel of the Hull Clade

Vorel of the Hull Clade

1GU

Legendary Creature — Human Merfolk

doubles counters on our commander each turn cycle

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates on landfall to trigger commander on turns

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

draws cards, gains life, and enters as a huge flyer

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

distributes counters on landfall and doubles them later

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

provides additional card draw whenever counters are placed

Toothy, Imaginary Friend

Toothy, Imaginary Friend

3U

Legendary Creature — Illusion

grows from commander card draw and provides death insurance

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

grants trample and fetches lands on combat damage

The Ozolith

The Ozolith

1

Legendary Artifact

stores counters from dying creatures to reload the commander

Pir, Imaginative Rascal

Pir, Imaginative Rascal

2G

Legendary Creature — Human

increases the number of counters put on permanents

Primal Vigor

Primal Vigor

4G

Enchantment

doubles +1/+1 counters placed on our creatures

Utility

10
Heroic Intervention

Heroic Intervention

1G

Instant

shields our board with hexproof and indestructible

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof to our commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost for haste and shroud

Inspiring Call

Inspiring Call

2G

Instant

protects modified creatures and draws a burst of cards

Bioshift

Bioshift

GU

Instant

moves counters onto the commander at instant speed for triggers

Solidarity of Heroes

Solidarity of Heroes

1G

Instant

instant-speed counter doubling to draw massive cards

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

doubles every card drawn by our commander

Slip Out the Back

Slip Out the Back

U

Instant

phases commander out to save it and adds a counter on return

Ripples of Potential

Ripples of Potential

1U

Instant

phases out our counter-laden board to dodge board wipes

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

cheap instant-speed hexproof and indestructible protection

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.