Chatterfang, Squirrel General

Art by Jason A. Engle

Commander deckBG

Chatterfang, Squirrel General

Generate massive swarms of Squirrel tokens by amplifying token production with Chatterfang, then finish opponents off with overwhelming combat damage or aristocrat drain effects.

$328.39for all 100 cards at today’s prices
Built Nov 6, 202619 views

Asked for“A me no green squirrel deck built around squirrel girl as the commander. I want to put out massive amounts of squirrel tokens”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

3
23
16
9
6
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw10
Interaction11
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 24G 51
38lands · rule of thumb 35–38
3.11average mana value (nonland)
$328.39whole deck, today

The list

Commander

1
Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

2

Artifact

fixes for both black and green mana

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped Golgari ramp artifact

Farseek

Farseek

1G

Sorcery

fetches dual lands to secure colors

Nature's Lore

Nature's Lore

1G

Sorcery

fetches Forests untapped

Three Visits

Three Visits

1G

Sorcery

functional second copy of Nature's Lore

Cultivate

Cultivate

2G

Sorcery

develops mana base and guarantees land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent ramp and hand fixing

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

turns every Squirrel token into a mana dork

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

draws two cards for every 1/1 Squirrel sacrificed

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards whenever your Squirrels deal combat damage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws massive hands off your wide Squirrel board

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

consistent draw engine for casting creature spells

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card advantage as tokens die each turn

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

draws a card whenever a Squirrel dies

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

grants Squirrels deathtouch and draws cards on hit

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

sacrifices Squirrel tokens in response to wipes to draw deeply

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and card injection

Deadly Dispute

Deadly Dispute

1B

Instant

sacrifices a token to draw two and create a Treasure plus Squirrel

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional cheap permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early threats

Tear Asunder

Tear Asunder

1G

Instant

flexible exile removal for artifacts and enchantments

Beast Within

Beast Within

2G

Instant

universal permanent removal

Infernal Grasp

Infernal Grasp

1B

Instant

efficient instant-speed creature kill spell

Putrefy

Putrefy

1BG

Instant

flexible creature or artifact destruction

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes cheap permanents and fuels a huge turn

Casualties of War

Casualties of War

2BBGG

Sorcery

blows out multiple opposing permanents at once

Toxic Deluge

Toxic Deluge

2B

Sorcery

scalable board wipe that gets around indestructible

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

creature-based artifact and enchantment removal

Threats/Wincons

24
Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

goes infinite with Chatterfang to clear boards and make infinite tokens

Scurry Oak

Scurry Oak

2G

Creature — Treefolk

combos with counters to generate infinite Squirrels

Ivy Lane Denizen

Ivy Lane Denizen

3G

Creature — Elf Warrior

enables infinite Squirrel loops alongside Scurry Oak

Squirrel Sovereign

Squirrel Sovereign

1G

Creature — Squirrel Noble

anthem lord for all Squirrel creatures

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

enters with four Squirrel tokens and buffs them

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

classic Squirrel lord that generates four tokens

Chitterspitter

Chitterspitter

2G

Artifact

sacrifices tokens to build acorn counters and buff Squirrels

Squirrel Nest

Squirrel Nest

1GG

Enchantment — Aura

reliable turn-by-turn Squirrel generation

Acorn Harvest

Acorn Harvest

3G

Sorcery

efficient Squirrel token generation with flashback

Chatterstorm

Chatterstorm

1G

Sorcery

can produce a massive swarm of Squirrels in a single turn

Nut Collector

Nut Collector

5G

Creature — Human Druid

creates Squirrels every upkeep and pumps them with threshold

Hazel of the Rootbloom

Hazel of the Rootbloom

2BG

Legendary Creature — Squirrel Druid

duplicates tokens and provides extra Squirrel tokens

Drey Keeper

Drey Keeper

3BG

Creature — Elf Druid

creates Squirrel tokens and grants evasion to close games

Valley Rotcaller

Valley Rotcaller

1B

Creature — Squirrel Warlock

drains opponents heavily based on your Squirrel count

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains each opponent whenever Squirrel tokens die

Blood Artist

Blood Artist

1B

Creature — Vampire

punishes opponents whenever any creature or token dies

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains opponents whenever tokens leave the battlefield

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

creates a token and drains on artifact or creature sacrifice

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

quickly powers up your Squirrel army with +5/+5

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

game-ending overrun effect for wide boards

Parallel Lives

Parallel Lives

3G

Enchantment

doubles all token production to multiply Squirrel armies

Doubling Season

Doubling Season

4G

Enchantment

premier token doubler for overwhelming board presence

Scute Swarm

Scute Swarm

2G

Creature — Insect

triggers Chatterfang exponentially on land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

spawns massive Plant and Squirrel waves on entry

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

protects your board from sweepers and targeted removal

Golgari Charm

Golgari Charm

BG

Instant

modal spell that regenerates your team or destroys enchantments

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants Chatterfang hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free protection and haste for your key creatures

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

enchantment-based drain insurance against board wipes

Phyrexian Reclamation

Phyrexian Reclamation

B

Enchantment

repeatable creature recovery from the graveyard

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

returns any key card from graveyard to hand

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.